Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Chief2017
Chaac
Level 146
God Stats
1W - 1L
1,827 SR
Queue Stats
10W - 9L
1,466 Elo+
Party 1
Baron Samedi
Baron Samedi
PyraMagna013
Baron Samedi
Level 120
God Stats
0W - 1L
1,273 SR
Queue Stats
11W - 12L
1,463 Elo+
Party 1
Team Averages
Level 140
1,533 SR
1,476 Elo+

VS

Team Averages
Level 80
1,810 SR
1,680 Elo+
Ah Puch
Ah Puch
ThirdEYEgree
Ah Puch
Level 64
God Stats
3W - 4L
1,754 SR
Queue Stats
58W - 79L
1,341 Elo+
Solo
Chaac
Chaac
TimberedHalo10
Chaac
Level 16
God Stats
10W - 1L
1,998 SR
Queue Stats
102W - 14L
1,888 Elo+
Party 2
Da Ji
Da Ji
bucetinha76
Da Ji
Level 160
God Stats
4W - 1L
1,677 SR
Queue Stats
731W - 324L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 3 / 1
8,154
582
11,448
14,253
5,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Chief2017
Chaac
11
0 / 3 / 2
7,619
544
11,168
22,503
28,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
PyraMagna013
Baron Samedi
12
2 / 6 / 1
8,539
610
12,961
16,430
7,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ThirdEYEgree
Ah Puch
14
1 / 1 / 9
9,756
697
9,551
18,236
9,075
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
9 / 1 / 3
10,805
772
26,212
17,433
15,438
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
2 / 1 / 7
9,342
667
11,526
13,586
9,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
12
12
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
1
0.5
L
Chaac
Chief2017
Chaac
0
3
2
0.33
L
Baron Samedi
PyraMagna013
Baron Samedi
2
6
1
0.42
W
Ah Puch
ThirdEYEgree
Ah Puch
1
1
9
5.5
W
9
1
3
10.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,577
Damage
47,289
53,186
Taken
49,255
41,942
Mitigated
33,768
15,770
Healing
20,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,448
4,983
0
1,822
14,253
5,762
0
2,529
11,724
0
27,087
L
Chaac
Chief2017
Chaac
11,168
3,335
0
7,823
22,503
28,459
0
4,579
17,924
0
24,012
L
Baron Samedi
PyraMagna013
Baron Samedi
12,961
1,447
2,019
4,106
16,430
7,721
0
2,443
13,987
32,046
0
W
Ah Puch
ThirdEYEgree
Ah Puch
9,551
774
326
9,421
18,236
9,075
557
4,823
13,169
24,387
0
W
26,212
4,266
0
7,496
17,433
15,438
903
3,572
13,495
0
57,918
W
11,526
4,630
0
3,290
13,586
9,255
1,074
4,544
8,711
0
33,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,312
Gold Earned
29,903
146
Minions Killed
154
0
Camps Cleared
11
691,315
Distance Traveled
783,560
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,154
582
60
4
0
216,640
1
L
Chaac
7,619
544
23
2
0
261,478
1
L
Baron Samedi
8,539
610
63
5
0
213,197
2
W
Ah Puch
9,756
697
25
2
1
255,902
4
W
Chaac
10,805
772
82
6
3
277,781
2
W
Da Ji
9,342
667
47
3
7
249,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role