Player Matchup

Lancelot
Lancelot
Breakawaynut7O
Lancelot
Level 147
God Stats
0W - 1L
1,525 SR
Queue Stats
63W - 52L
1,669 Elo+
Party 1
Merlin
Merlin
Crimz3n
Merlin
Level 148
God Stats
7W - 6L
1,508 SR
Queue Stats
98W - 79L
1,635 Elo+
Party 1
King Arthur
King Arthur
OplitesKopis
King Arthur
Level 101
God Stats
1W - 1L
1,364 SR
Queue Stats
61W - 44L
1,677 Elo+
Party 1
Team Averages
Level 132
1,466 SR
1,660 Elo+

VS

Team Averages
Level 132
1,644 SR
1,703 Elo+
Bellona
Bellona
DeepSounds
Bellona
Level 156
God Stats
4W - 1L
1,708 SR
Queue Stats
106W - 59L
1,764 Elo+
Party 2
Xbalanque
Xbalanque
WhyYouMaidenless
Xbalanque
Level 82
God Stats
13W - 14L
1,549 SR
Queue Stats
283W - 312L
1,582 Elo+
Solo
Sylvanus
Sylvanus
zackeden
Sylvanus
Level 157
God Stats
11W - 9L
1,674 SR
Queue Stats
193W - 115L
1,763 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
2 / 14 / 2
8,353
597
14,188
20,635
9,545
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Crimz3n
Merlin
15
2 / 8 / 4
10,016
715
11,546
14,299
5,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
OplitesKopis
King Arthur
13
3 / 8 / 3
9,841
703
10,273
21,533
19,479
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeepSounds
Bellona
16
16 / 2 / 11
12,596
900
19,303
23,849
23,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
16
10 / 2 / 15
12,096
864
18,711
12,885
7,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
zackeden
Sylvanus
16
4 / 4 / 16
10,848
775
12,069
15,357
9,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
7
Kills
30
30
Deaths
8
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Lancelot
2
14
2
0.21
L
Merlin
Crimz3n
Merlin
2
8
4
0.5
W
Bellona
DeepSounds
Bellona
16
2
11
10.75
L
King Arthur
OplitesKopis
King Arthur
3
8
3
0.56
W
Xbalanque
10
2
15
8.75
W
Sylvanus
zackeden
Sylvanus
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,007
Damage
50,083
56,467
Taken
52,091
34,839
Mitigated
39,633
1,275
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
14,188
3,590
0
30
20,635
9,545
0
3,527
17,108
0
22,806
L
Merlin
Crimz3n
Merlin
11,546
1,450
0
745
14,299
5,815
0
4,011
10,288
48,923
0
W
Bellona
DeepSounds
Bellona
19,303
7,211
0
3,785
23,849
23,002
578
3,175
20,511
4,185
32,451
L
King Arthur
OplitesKopis
King Arthur
10,273
1,338
0
500
21,533
19,479
0
6,495
15,038
0
26,487
W
Xbalanque
18,711
9,858
875
3,916
12,885
7,317
1,849
3,832
9,053
0
54,543
W
Sylvanus
zackeden
Sylvanus
12,069
2,934
2,787
6,370
15,357
9,314
862
4,958
10,399
31,417
6,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,210
Gold Earned
35,540
120
Minions Killed
164
3
Camps Cleared
9
671,020
Distance Traveled
747,544
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,353
597
16
1
2
209,555
0
L
Merlin
10,016
715
61
4
1
223,324
5
W
Bellona
12,596
900
25
2
1
292,091
3
L
King Arthur
9,841
703
43
3
0
238,141
0
W
Xbalanque
12,096
864
80
6
3
228,301
4
W
Sylvanus
10,848
775
59
4
5
227,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role