Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Hipoplay
Ah Muzen Cab
Level 160
God Stats
0W - 1L
1,631 SR
Queue Stats
18W - 35L
1,466 Elo+
Party 2
Ganesha
Ganesha
II Luis DKC II
Ganesha
Level 133
God Stats
3W - 2L
1,630 SR
Queue Stats
101W - 66L
1,713 Elo+
Party 2
Janus
Janus
LuciaLinden
Janus
Level 129
God Stats
4W - 5L
1,521 SR
Queue Stats
119W - 122L
1,540 Elo+
Party 2
Team Averages
Level 141
1,594 SR
1,573 Elo+

VS

Team Averages
Level 109
1,485 SR
1,562 Elo+
Mulan
Mulan
PrynceZuko
Mulan
Level 42
God Stats
9W - 8L
1,754 SR
Queue Stats
74W - 102L
1,501 Elo+
Solo
Mercury
Mercury
xP Gamma
Mercury
Level 147
God Stats
1W - 0L
1,201 SR
Queue Stats
36W - 42L
1,597 Elo+
Party 1
Merlin
Merlin
xP Havoc
Merlin
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hipoplay
Ah Muzen Cab
15
2 / 4 / 2
11,235
591
15,590
14,681
7,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
0 / 4 / 4
11,610
611
11,480
26,202
32,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 4 / 1
11,555
608
11,455
14,423
6,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
19
7 / 3 / 5
13,399
705
23,327
23,631
24,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
xP Gamma
Mercury
17
2 / 0 / 8
12,039
634
12,200
15,955
8,057
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
xP Havoc
Merlin
18
3 / 2 / 7
12,543
660
11,748
13,125
7,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
12
12
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Hipoplay
Ah Muzen Cab
2
4
2
0.75
L
0
4
4
0.5
L
3
4
1
0.88
W
Mulan
7
3
5
3.17
W
Mercury
xP Gamma
Mercury
2
0
8
6
W
Merlin
xP Havoc
Merlin
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,525
Damage
47,275
55,306
Taken
52,711
46,633
Mitigated
39,728
12,478
Healing
12,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Hipoplay
Ah Muzen Cab
15,590
5,296
0
4,165
14,681
7,933
731
2,962
11,412
0
56,775
L
11,480
799
0
5,258
26,202
32,211
302
6,355
19,243
34,198
0
L
11,455
751
0
3,055
14,423
6,489
146
2,853
11,294
37,441
0
W
Mulan
23,327
2,677
0
9,365
23,631
24,321
398
7,668
15,540
0
48,789
W
Mercury
xP Gamma
Mercury
12,200
4,973
0
1,909
15,955
8,057
1,715
6,942
8,734
0
42,024
W
Merlin
xP Havoc
Merlin
11,748
1,555
0
1,013
13,125
7,350
1,016
8,074
4,827
63,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,400
Gold Earned
37,981
189
Minions Killed
235
6
Camps Cleared
8
927,781
Distance Traveled
1,098,133
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,235
591
99
5
2
285,310
1
L
Ganesha
11,610
611
6
0
0
321,785
1
L
Janus
11,555
608
84
4
4
320,686
4
W
Mulan
13,399
705
49
3
2
293,986
1
W
Mercury
12,039
634
68
4
3
493,046
4
W
Merlin
12,543
660
118
6
3
311,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role