Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Baraobentto
Sylvanus
Level 83
God Stats
2W - 1L
1,505 SR
Queue Stats
111W - 116L
1,438 Elo+
Party 1
Hachiman
Hachiman
EuMermu
Hachiman
Level 157
God Stats
6W - 5L
1,480 SR
Queue Stats
128W - 140L
1,441 Elo+
Party 1
Nu Wa
Nu Wa
PA1-_D31T4_-L1XU
Nu Wa
Level 107
God Stats
4W - 0L
1,817 SR
Queue Stats
53W - 64L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
XKzin
Erlang Shen
Level 87
God Stats
9W - 6L
1,572 SR
Queue Stats
83W - 90L
1,428 Elo+
Party 1
Team Averages
Level 115
1,575 SR
1,459 Elo+

VS

Team Averages
Level 116
1,469 SR
1,506 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Big Santa Klaus
Mulan
Level 48
God Stats
1W - 3L
1,402 SR
Queue Stats
9W - 8L
1,485 Elo+
Solo
Poseidon
Poseidon
Dack3s
Poseidon
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,408 Elo+
Party 2
Zhong Kui
Zhong Kui
JogadorDeD2
Zhong Kui
Level 68
God Stats
4W - 5L
1,216 SR
Queue Stats
338W - 259L
1,552 Elo+
Party 3
Sylvanus
Sylvanus
Kono Dio8260
Sylvanus
Level 145
God Stats
4W - 4L
1,725 SR
Queue Stats
462W - 399L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
8 / 3 / 10
10,914
574
13,914
18,273
8,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Baraobentto
Sylvanus
12
0 / 4 / 7
7,647
402
10,823
17,866
19,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
EuMermu
Hachiman
18
8 / 3 / 1
11,736
618
12,092
16,309
6,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 3 / 9
10,586
557
18,746
13,112
6,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
XKzin
Erlang Shen
18
7 / 3 / 8
11,785
620
18,311
21,134
13,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
5 / 4 / 1
10,941
576
12,461
18,087
6,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 7 / 2
8,629
454
8,657
17,491
10,612
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poseidon
Dack3s
Poseidon
15
2 / 8 / 1
9,386
494
7,007
16,940
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
JogadorDeD2
Zhong Kui
16
8 / 4 / 2
10,295
542
20,927
22,284
17,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Kono Dio8260
Sylvanus
13
0 / 4 / 7
9,016
475
7,081
21,717
25,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
27
Kills
16
16
Deaths
27
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
3
10
4.33
L
Danzaburou
 
Danzaburou
5
4
1
1.38
W
Sylvanus
Baraobentto
Sylvanus
0
4
7
0.88
L
1
7
2
0.29
L
Poseidon
Dack3s
Poseidon
2
8
1
0.31
W
Hachiman
EuMermu
Hachiman
8
3
1
2.83
L
Zhong Kui
JogadorDeD2
Zhong Kui
8
4
2
2.25
L
Sylvanus
Kono Dio8260
Sylvanus
0
4
7
0.88
W
4
3
9
2.83
W
Erlang Shen
XKzin
Erlang Shen
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,886
Damage
56,133
86,694
Taken
96,519
53,121
Mitigated
65,471
27,959
Healing
30,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,914
7,005
0
1,740
18,273
8,249
159
3,927
14,346
0
77,960
L
Danzaburou
 
Danzaburou
12,461
5,319
0
4,615
18,087
6,764
0
3,872
14,063
0
105,339
W
Sylvanus
Baraobentto
Sylvanus
10,823
4,111
1,678
3,469
17,866
19,035
155
8,495
9,371
24,316
7,890
L
8,657
1,844
0
3,743
17,491
10,612
110
2,693
14,602
0
62,976
L
Poseidon
Dack3s
Poseidon
7,007
461
0
4,000
16,940
4,887
0
2,255
14,575
81,408
0
W
Hachiman
EuMermu
Hachiman
12,092
7,460
0
7,739
16,309
6,232
1,757
2,146
14,163
0
95,585
L
Zhong Kui
JogadorDeD2
Zhong Kui
20,927
2,241
0
10,332
22,284
17,731
258
10,403
11,201
93,778
0
L
Sylvanus
Kono Dio8260
Sylvanus
7,081
1,041
1,702
5,680
21,717
25,477
329
7,123
14,291
20,448
0
W
18,746
4,813
221
3,489
13,112
6,351
379
9,613
3,499
76,824
0
W
Erlang Shen
XKzin
Erlang Shen
18,311
9,796
0
9,623
21,134
13,254
1,388
11,709
9,337
0
98,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,668
Gold Earned
48,267
575
Minions Killed
583
0
Camps Cleared
0
1,782,786
Distance Traveled
1,653,250
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,914
574
106
6
0
421,698
8
L
Danzaburou
10,941
576
165
9
0
338,917
1
W
Sylvanus
7,647
402
42
2
0
292,181
5
L
Mulan
8,629
454
122
6
0
313,090
5
L
Poseidon
9,386
494
119
6
0
346,012
2
W
Hachiman
11,736
618
140
7
0
333,582
7
L
Zhong Kui
10,295
542
138
7
0
327,040
2
L
Sylvanus
9,016
475
39
2
0
328,191
0
W
Nu Wa
10,586
557
141
7
0
324,199
1
W
Erlang Shen
11,785
620
146
8
0
411,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role