Player Matchup

Sol
Sol
NephewN
Sol
Level 25
God Stats
0W - 3L
1,171 SR
Queue Stats
38W - 29L
1,475 Elo+
Party 2
Neith
Neith
oSynner
Neith
Level 101
God Stats
4W - 3L
1,572 SR
Queue Stats
23W - 19L
1,579 Elo+
Party 2
Cthulhu
Cthulhu
yDreamzzz
Cthulhu
Level 147
God Stats
0W - 1L
1,602 SR
Queue Stats
91W - 72L
1,506 Elo+
Party 2
Team Averages
Level 91
1,448 SR
1,520 Elo+

VS

Team Averages
Level 97
1,563 SR
1,533 Elo+
Olorun
Olorun
DaRRoXX
Olorun
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
387W - 418L
1,495 Elo+
Party 1
Atlas
Atlas
dsleite360
Atlas
Level 154
God Stats
7W - 8L
1,581 SR
Queue Stats
143W - 154L
1,540 Elo+
Solo
Odin
Odin
vince22468
Odin
Level 110
God Stats
66W - 41L
1,609 SR
Queue Stats
497W - 491L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
0 / 6 / 2
11,121
530
9,039
18,448
8,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
oSynner
Neith
18
3 / 1 / 1
12,857
612
19,936
14,131
8,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
yDreamzzz
Cthulhu
17
2 / 4 / 2
12,610
600
22,639
21,365
24,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DaRRoXX
Olorun
18
5 / 3 / 3
13,580
647
10,473
18,534
9,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Atlas
19
0 / 1 / 8
14,597
695
16,648
30,082
43,573
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 1 / 5
13,443
640
21,895
20,737
22,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
11
11
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Olorun
DaRRoXX
Olorun
5
3
3
2.17
L
Sol
0
6
2
0.17
W
Atlas
0
1
8
4
L
Neith
oSynner
Neith
3
1
1
3.5
W
6
1
5
8.5
L
Cthulhu
yDreamzzz
Cthulhu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,614
Damage
49,016
53,944
Taken
69,353
41,041
Mitigated
75,385
7,862
Healing
18,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
DaRRoXX
Olorun
10,473
3,982
1,566
3,942
18,534
9,682
1,165
11,658
6,109
45,227
0
L
Sol
9,039
1,053
0
2,624
18,448
8,524
0
7,560
10,381
23,584
1,216
W
Atlas
16,648
5,385
1,168
9,935
30,082
43,573
115
9,851
18,692
64,039
0
L
Neith
oSynner
Neith
19,936
9,102
0
4,738
14,131
8,077
0
8,316
5,606
0
52,894
W
21,895
3,307
0
2,010
20,737
22,130
557
8,790
10,802
0
52,615
L
Cthulhu
yDreamzzz
Cthulhu
22,639
638
0
500
21,365
24,440
0
11,503
9,118
52,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,588
Gold Earned
41,620
217
Minions Killed
232
6
Camps Cleared
10
1,066,259
Distance Traveled
1,158,603
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,580
647
75
4
5
350,838
2
L
Sol
11,121
530
32
2
1
350,289
0
W
Atlas
14,597
695
81
4
0
407,449
1
L
Neith
12,857
612
85
4
3
342,453
0
W
Odin
13,443
640
76
4
5
400,316
2
L
Cthulhu
12,610
600
100
5
2
373,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role