Player Matchup

Odin
Odin
Breakfastt1me
Odin
Level 131
God Stats
8W - 4L
1,666 SR
Queue Stats
260W - 158L
1,739 Elo+
Party 2
Hel
Hel
CompleteManiacs
Hel
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
172W - 78L
1,713 Elo+
Party 2
Fenrir
Fenrir
Zorokitsune
Fenrir
Level 76
God Stats
59W - 17L
1,782 SR
Queue Stats
187W - 92L
1,716 Elo+
Party 2
Team Averages
Level 78
1,649 SR
1,723 Elo+

VS

Team Averages
Level 70
1,601 SR
1,402 Elo+
Nu Wa
Nu Wa
K2Charlie548
Nu Wa
Level 109
God Stats
1W - 1L
1,869 SR
Queue Stats
29W - 38L
1,392 Elo+
Solo
Ymir
Ymir
Ry3X Soggy
Ymir
Level 84
God Stats
1W - 2L
1,746 SR
Queue Stats
133W - 156L
1,424 Elo+
Party 1
Ullr
Ullr
aodhoiabgf
Ullr
Level 18
God Stats
0W - 3L
1,188 SR
Queue Stats
29W - 29L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 13
9,699
693
13,992
12,693
13,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
4 / 1 / 9
10,223
730
13,203
7,352
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
9 / 1 / 5
10,922
780
9,415
13,768
13,405
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,768
626
8,997
10,018
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 4 / 1
8,412
601
8,932
16,094
12,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 7 / 2
8,268
591
7,218
15,029
6,866
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
14
Kills
2
2
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
13
7.5
W
4
1
9
8.5
L
1
3
1
0.5
L
1
4
1
0.38
W
Fenrir
9
1
5
11.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,610
Damage
25,147
33,813
Taken
41,141
30,677
Mitigated
23,346
10,354
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,992
2,202
0
3,916
12,693
13,719
292
6,417
6,276
113
32,681
W
13,203
2,962
2,967
3,040
7,352
3,553
355
4,476
2,876
51,760
0
L
8,997
2,158
0
1,343
10,018
4,291
0
1,757
8,261
35,866
0
L
8,932
951
605
1,468
16,094
12,189
0
7,400
8,694
28,436
0
W
Fenrir
9,415
1,772
0
431
13,768
13,405
412
7,698
6,070
0
32,913
L
7,218
3,006
0
802
15,029
6,866
0
4,502
10,527
0
19,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
25,448
166
Minions Killed
128
7
Camps Cleared
7
806,956
Distance Traveled
669,038
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,699
693
50
4
0
287,928
5
W
Hel
10,223
730
74
5
2
240,546
0
L
Nu Wa
8,768
626
54
4
1
226,502
6
L
Ymir
8,412
601
46
3
4
228,473
6
W
Fenrir
10,922
780
42
3
5
278,482
4
L
Ullr
8,268
591
28
2
2
214,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role