Player Matchup

Zeus
Zeus
Silver II
JojoBongadas
Zeus
Silver II
Level 146
God Stats
1W - 1L
1,382 SR
Queue Stats
19W - 19L
1,515 MMR
Party 1
Anhur
Anhur
Silver II
dnlz2500
Anhur
Silver II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,514 MMR
Party 1
Chaac
Chaac
Silver II
v3lh4_4ssassyn4
Chaac
Silver II
Level 147
God Stats
1W - 0L
1,697 SR
Queue Stats
13W - 14L
1,515 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,526 SR
1,515 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,501 SR
1,471 MMR
Shiva
Shiva
Gold IV
Dm0neyDmiZE11
Shiva
Gold IV
Level 127
God Stats
25W - 42L
1,454 SR
Queue Stats
355W - 410L
1,419 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
PhishPhrendzy
Baron Samedi
Gold III
Level 142
God Stats
18W - 9L
1,716 SR
Queue Stats
150W - 159L
1,521 MMR
Party 2
Geb
Geb
Gold I
sonic_goose-ttv
Geb
Gold I
Level 118
God Stats
3W - 4L
1,333 SR
Queue Stats
67W - 73L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
11,714
651
15,333
13,341
5,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
dnlz2500
Anhur
18
2 / 2 / 3
12,203
678
15,901
11,506
5,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
2 / 1 / 4
11,793
655
14,087
16,820
20,540
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeBastetYmirBacchusHera

VS

Bans
FenrirVamanaCerberusSkadiChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
11,675
649
11,206
22,494
21,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
PhishPhrendzy
Baron Samedi
17
1 / 2 / 4
11,010
612
11,952
15,849
11,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 3
10,740
597
7,817
13,868
15,907
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
6
Kills
5
5
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
2
2
3
1.75
L
Baron Samedi
PhishPhrendzy
Baron Samedi
1
2
4
1.5
W
Anhur
dnlz2500
Anhur
2
2
3
1.75
L
2
0
3
3.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,321
Damage
30,975
41,667
Taken
52,211
31,250
Mitigated
48,865
16,564
Healing
11,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,206
693
1,115
2,206
22,494
21,244
0
4,997
17,054
0
38,477
W
15,333
2,129
0
5,311
13,341
5,475
1,320
5,960
7,381
61,044
0
L
Baron Samedi
PhishPhrendzy
Baron Samedi
11,952
748
3,186
3,740
15,849
11,714
0
4,530
10,887
53,356
0
W
Anhur
dnlz2500
Anhur
15,901
8,445
0
4,293
11,506
5,235
1,597
6,646
4,860
0
59,045
L
7,817
630
393
1,082
13,868
15,907
0
4,754
8,668
18,277
0
W
14,087
1,366
303
6,657
16,820
20,540
448
8,625
8,195
0
53,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,710
Gold Earned
33,425
238
Minions Killed
177
12
Camps Cleared
4
962,356
Distance Traveled
968,443
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,675
649
58
3
3
338,214
3
W
Zeus
11,714
651
71
4
4
303,304
6
L
Baron Samedi
11,010
612
104
6
0
282,085
2
W
Anhur
12,203
678
92
5
2
299,777
3
L
Geb
10,740
597
15
1
1
348,144
2
W
Chaac
11,793
655
75
4
6
359,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role