Player Matchup

Medusa
Medusa
CapManJr
Medusa
Level 60
God Stats
2W - 4L
1,153 SR
Queue Stats
25W - 40L
1,364 Elo+
Solo
Scylla
Scylla
Ianson97
Scylla
Level 94
God Stats
1W - 0L
1,737 SR
Queue Stats
81W - 67L
1,699 Elo+
Party 1
Cthulhu
Cthulhu
ZafKielli
Cthulhu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 72L
1,686 Elo+
Party 1
Team Averages
Level 86
1,464 SR
1,583 Elo+

VS

Team Averages
Level 72
1,712 SR
1,333 Elo+
Yemoja
Yemoja
BABY J 319
Yemoja
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 41L
1,319 Elo+
Party 2
Cabrakan
Cabrakan
IGankPeople
Cabrakan
Level 66
God Stats
1W - 2L
1,817 SR
Queue Stats
13W - 29L
1,332 Elo+
Party 2
Ymir
Ymir
SoloRico
Ymir
Level 86
God Stats
1W - 1L
1,817 SR
Queue Stats
19W - 35L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CapManJr
Medusa
11
6 / 3 / 7
8,030
892
6,303
6,802
2,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Ianson97
Scylla
12
7 / 0 / 8
8,130
903
10,480
3,034
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ZafKielli
Cthulhu
12
2 / 0 / 12
7,836
871
7,197
6,739
7,607
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BABY J 319
Yemoja
9
0 / 4 / 2
6,358
706
3,519
10,490
7,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
IGankPeople
Cabrakan
10
2 / 5 / 1
6,376
708
2,953
11,102
5,442
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
9
1 / 6 / 2
6,071
675
6,426
11,547
5,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
3
3
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BABY J 319
Yemoja
0
4
2
0.25
W
Medusa
CapManJr
Medusa
6
3
7
3.17
L
Cabrakan
IGankPeople
Cabrakan
2
5
1
0.5
W
Scylla
Ianson97
Scylla
7
0
8
11
L
Ymir
1
6
2
0.33
W
Cthulhu
ZafKielli
Cthulhu
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,980
Damage
12,898
16,575
Taken
33,139
11,897
Mitigated
18,969
2,696
Healing
4,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BABY J 319
Yemoja
3,519
799
1,412
1,339
10,490
7,789
0
6,748
3,742
13,117
0
W
Medusa
CapManJr
Medusa
6,303
2,540
0
673
6,802
2,988
862
5,563
973
0
19,897
L
Cabrakan
IGankPeople
Cabrakan
2,953
530
0
832
11,102
5,442
0
6,019
5,083
14,200
0
W
Scylla
Ianson97
Scylla
10,480
661
0
0
3,034
1,302
1,011
2,405
525
24,329
0
L
Ymir
6,426
833
0
645
11,547
5,738
0
6,234
5,313
13,319
0
W
Cthulhu
ZafKielli
Cthulhu
7,197
781
762
1,261
6,739
7,607
107
4,483
1,999
18,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,996
Gold Earned
18,805
84
Minions Killed
56
3
Camps Cleared
4
539,565
Distance Traveled
443,600
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,358
706
10
1
0
137,044
0
W
Medusa
8,030
892
33
4
1
177,701
1
L
Cabrakan
6,376
708
24
3
3
150,248
1
W
Scylla
8,130
903
28
3
1
168,823
3
L
Ymir
6,071
675
22
2
1
156,308
1
W
Cthulhu
7,836
871
23
3
1
193,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role