Player Matchup

Raijin
Raijin
 
Raijin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
JoeyXSev
Merlin
Level 76
God Stats
0W - 1L
1,337 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
SonWil915
Mulan
Level 81
God Stats
3W - 5L
1,500 SR
Queue Stats
408W - 502L
1,881 Elo+
Solo
King Arthur
King Arthur
SwerveMooffuan
King Arthur
Level 151
God Stats
3W - 2L
1,717 SR
Queue Stats
259W - 230L
1,600 Elo+
Party 2
Team Averages
Level 107
1,511 SR
1,596 Elo+

VS

Team Averages
Level 141
1,432 SR
1,561 Elo+
Xing Tian
Xing Tian
CivilizedPanic
Xing Tian
Level 149
God Stats
1W - 1L
1,285 SR
Queue Stats
64W - 57L
1,521 Elo+
Party 1
Tiamat
Tiamat
GDKG Graphix
Tiamat
Level 158
God Stats
9W - 2L
1,585 SR
Queue Stats
251W - 211L
1,567 Elo+
Party 1
Bastet
Bastet
Shadowburn928
Bastet
Level 149
God Stats
1W - 2L
1,305 SR
Queue Stats
117W - 121L
1,498 Elo+
Solo
Rama
Rama
WEneedURtoes
Rama
Level 109
God Stats
2W - 1L
1,506 SR
Queue Stats
80W - 68L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
WoodsyKarma67
Cthulhu
Level 140
God Stats
6W - 5L
1,481 SR
Queue Stats
281W - 229L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
3 / 4 / 6
8,998
750
11,551
10,754
5,071
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
 
Sobek
12
2 / 5 / 8
8,305
692
4,366
19,463
23,000
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
JoeyXSev
Merlin
16
3 / 6 / 8
9,237
770
13,303
14,544
7,488
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
SonWil915
Mulan
14
1 / 5 / 7
8,089
674
7,878
15,363
11,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
SwerveMooffuan
King Arthur
16
6 / 8 / 3
9,777
815
20,110
22,192
22,255
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CivilizedPanic
Xing Tian
16
3 / 4 / 18
9,822
819
10,625
23,440
22,375
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tiamat
17
10 / 3 / 12
10,552
879
19,966
10,347
9,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 4 / 18
10,106
842
12,947
9,954
4,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
8 / 2 / 15
10,602
884
16,907
11,966
5,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
16
3 / 2 / 22
10,064
839
15,744
23,224
21,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
113
15
Kills
28
28
Deaths
15
32
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
4
6
1.5
L
Sobek
 
Sobek
2
5
8
1.2
W
Xing Tian
CivilizedPanic
Xing Tian
3
4
18
3
W
Tiamat
10
3
12
5.33
L
Merlin
JoeyXSev
Merlin
3
6
8
1.17
W
4
4
18
3.25
L
Mulan
SonWil915
Mulan
1
5
7
0.9
L
King Arthur
SwerveMooffuan
King Arthur
6
8
3
0.94
W
8
2
15
7.75
W
Cthulhu
3
2
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,208
Damage
76,189
82,316
Taken
78,931
69,647
Mitigated
63,807
15,536
Healing
31,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,551
1,082
2,504
1,198
10,754
5,071
275
7,734
3,020
31,653
0
L
Sobek
 
Sobek
4,366
311
642
2,500
19,463
23,000
54
12,336
7,127
5,266
0
W
Xing Tian
CivilizedPanic
Xing Tian
10,625
964
193
6,779
23,440
22,375
278
8,249
14,964
18,439
0
W
Tiamat
19,966
1,060
1,058
2,993
10,347
9,466
1,226
5,162
5,128
32,566
0
L
Merlin
JoeyXSev
Merlin
13,303
1,171
21
1,366
14,544
7,488
369
7,792
6,752
26,322
0
W
12,947
3,409
0
1,033
9,954
4,638
1,327
2,969
6,880
0
22,654
L
Mulan
SonWil915
Mulan
7,878
1,341
635
2,831
15,363
11,833
748
8,681
6,682
0
9,175
L
King Arthur
SwerveMooffuan
King Arthur
20,110
932
938
2,901
22,192
22,255
0
9,792
12,400
0
33,527
W
16,907
14,619
2,400
4,891
11,966
5,913
4,472
3,090
8,776
0
32,545
W
Cthulhu
15,744
1,302
1,592
10,857
23,224
21,415
869
9,750
13,213
30,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,406
Gold Earned
51,146
109
Minions Killed
116
0
Camps Cleared
0
1,035,488
Distance Traveled
1,133,500
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,998
750
54
5
0
212,120
1
L
Sobek
8,305
692
2
0
0
219,889
0
W
Xing Tian
9,822
819
12
1
0
244,319
0
W
Tiamat
10,552
879
18
2
0
245,245
0
L
Merlin
9,237
770
34
3
0
196,417
0
W
Bastet
10,106
842
31
3
0
235,575
5
L
Mulan
8,089
674
4
0
0
207,477
0
L
King Arthur
9,777
815
15
1
0
199,585
3
W
Rama
10,602
884
32
3
0
202,673
0
W
Cthulhu
10,064
839
23
2
0
205,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role