Player Matchup

Merlin
Merlin
 
Merlin
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
BILLYNTIMMY
Shiva
Level 88
God Stats
11W - 6L
1,662 SR
Queue Stats
564W - 525L
1,495 Elo+
Party 2
Nox
Nox
Chumbawumba69
Nox
Level 106
God Stats
25W - 19L
1,509 SR
Queue Stats
407W - 401L
1,506 Elo+
Solo
Awilix
Awilix
NeoShotsss
Awilix
Level 68
God Stats
30W - 13L
1,678 SR
Queue Stats
313W - 313L
1,622 Elo+
Party 2
Medusa
Medusa
mlce
Medusa
Level 86
God Stats
7W - 13L
1,439 SR
Queue Stats
858W - 821L
1,464 Elo+
Party 2
Team Averages
Level 84
1,558 SR
1,517 Elo+

VS

Team Averages
Level 118
1,522 SR
1,485 Elo+
Izanami
Izanami
 
Izanami
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BravenBold
Baron Samedi
Level 121
God Stats
4W - 5L
1,577 SR
Queue Stats
212W - 202L
1,504 Elo+
Party 3
Tyr
Tyr
ChrisThePatriot
Tyr
Level 87
God Stats
13W - 21L
1,355 SR
Queue Stats
45W - 52L
1,467 Elo+
Party 3
Sylvanus
Sylvanus
Hychadan
Sylvanus
Level 105
God Stats
4W - 9L
1,464 SR
Queue Stats
26W - 42L
1,448 Elo+
Party 1
Hun Batz
Hun Batz
zTNIUT04Tz
Hun Batz
Level 124
God Stats
23W - 17L
1,714 SR
Queue Stats
299W - 282L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 1 / 2
6,803
523
7,417
7,551
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 1 / 1
7,546
580
7,470
10,162
9,124
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 0 / 3
7,237
557
3,032
8,637
6,852
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
NeoShotsss
Awilix
12
2 / 2 / 2
6,761
520
3,999
10,369
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
mlce
Medusa
14
5 / 0 / 1
8,188
630
9,305
8,949
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 4 / 0
7,044
542
5,898
11,808
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
BravenBold
Baron Samedi
11
2 / 2 / 2
6,840
526
8,594
7,395
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 0
6,956
535
5,498
9,902
7,793
Sylvanus
Hychadan
Sylvanus
10
0 / 4 / 0
5,739
441
4,432
9,124
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
zTNIUT04Tz
Hun Batz
12
0 / 2 / 3
6,764
520
3,769
10,342
4,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
4
4
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
2
3
L
Izanami
 
Izanami
0
4
0
0
W
2
1
1
2.5
L
Baron Samedi
BravenBold
Baron Samedi
2
2
2
1.5
L
2
1
0
2
W
2
0
3
3.5
L
Sylvanus
Hychadan
Sylvanus
0
4
0
0
W
Awilix
NeoShotsss
Awilix
2
2
2
1.5
W
Medusa
mlce
Medusa
5
0
1
5.5
L
Hun Batz
zTNIUT04Tz
Hun Batz
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,223
Damage
28,191
45,668
Taken
48,571
27,080
Mitigated
24,819
6,990
Healing
15,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,417
542
0
2,229
7,551
3,231
0
4,038
3,251
49,600
0
L
Izanami
 
Izanami
5,898
3,851
0
4,038
11,808
3,521
0
630
11,178
0
72,234
W
7,470
1,336
0
1,010
10,162
9,124
0
1,329
8,748
0
50,829
L
Baron Samedi
BravenBold
Baron Samedi
8,594
989
670
1,832
7,395
3,712
0
3,731
3,664
47,512
0
L
5,498
989
0
2,850
9,902
7,793
0
963
8,939
0
48,302
W
3,032
436
247
2,175
8,637
6,852
24
2,527
5,470
16,267
0
L
Sylvanus
Hychadan
Sylvanus
4,432
1,824
180
952
9,124
5,410
0
3,309
5,815
22,039
6,873
W
Awilix
NeoShotsss
Awilix
3,999
1,626
0
465
10,369
4,098
0
2,777
7,402
0
42,693
W
Medusa
mlce
Medusa
9,305
4,376
0
864
8,949
3,775
1,266
918
8,031
0
67,780
L
Hun Batz
zTNIUT04Tz
Hun Batz
3,769
539
0
4,840
10,342
4,383
0
1,816
8,526
0
56,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,535
Gold Earned
33,343
405
Minions Killed
475
0
Camps Cleared
0
1,356,133
Distance Traveled
1,267,234
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,803
523
94
7
0
251,040
0
L
Izanami
7,044
542
119
9
0
248,547
3
W
Shiva
7,546
580
105
8
0
275,071
0
L
Baron Samedi
6,840
526
86
7
0
236,599
1
L
Tyr
6,956
535
88
7
0
260,702
3
W
Nox
7,237
557
26
2
0
295,783
6
L
Sylvanus
5,739
441
63
5
0
223,355
5
W
Awilix
6,761
520
68
5
0
298,105
5
W
Medusa
8,188
630
112
9
0
236,134
1
L
Hun Batz
6,764
520
119
9
0
298,031
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role