Player Matchup

Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AigleSquash2445
Izanami
Level 105
God Stats
0W - 2L
1,713 SR
Queue Stats
11W - 11L
1,534 Elo+
Party 1
Shiva
Shiva
CloverxDemon
Shiva
Level 85
God Stats
22W - 18L
1,643 SR
Queue Stats
123W - 131L
1,545 Elo+
Party 3
Awilix
Awilix
Zwarfa
Awilix
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,461 Elo+
Party 1
Baron Samedi
Baron Samedi
lDexil
Baron Samedi
Level 89
God Stats
3W - 5L
1,537 SR
Queue Stats
174W - 190L
1,528 Elo+
Party 3
Team Averages
Level 101
1,578 SR
1,514 Elo+

VS

Team Averages
Level 110
1,422 SR
1,501 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Dekyume
Fafnir
Level 82
God Stats
1W - 0L
1,735 SR
Queue Stats
106W - 108L
1,500 Elo+
Party 2
Lancelot
Lancelot
Ducckzy
Lancelot
Level 83
God Stats
2W - 2L
1,330 SR
Queue Stats
56W - 43L
1,506 Elo+
Solo
King Arthur
King Arthur
Mu964
King Arthur
Level 155
God Stats
1W - 3L
1,115 SR
Queue Stats
88W - 95L
1,497 Elo+
Solo
Hou Yi
Hou Yi
lelyumi
Hou Yi
Level 145
God Stats
5W - 6L
1,430 SR
Queue Stats
123W - 124L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
4 / 6 / 2
12,404
477
20,553
30,322
14,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
3 / 4 / 5
12,622
485
18,918
16,061
7,185
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 6 / 7
11,414
439
15,003
27,771
28,495
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Zwarfa
Awilix
18
4 / 7 / 3
12,063
464
15,953
25,119
12,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
lDexil
Baron Samedi
15
1 / 6 / 3
11,019
424
6,866
22,711
24,262
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
6 / 1 / 8
12,931
497
24,080
19,952
9,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
Dekyume
Fafnir
16
2 / 4 / 10
10,985
423
7,803
22,869
32,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Ducckzy
Lancelot
20
9 / 2 / 11
14,067
541
19,810
22,994
14,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Mu964
King Arthur
20
7 / 3 / 12
14,063
541
24,531
27,874
29,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
lelyumi
Hou Yi
20
5 / 3 / 6
13,622
524
19,572
18,902
9,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
13
Kills
29
29
Deaths
13
20
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
6
2
0.83
W
Sol
 
Sol
6
1
8
10
L
3
4
5
1.38
L
1
6
7
0.75
W
Fafnir
Dekyume
Fafnir
2
4
10
1.75
W
Lancelot
Ducckzy
Lancelot
9
2
11
7.25
W
King Arthur
Mu964
King Arthur
7
3
12
4.33
L
Awilix
Zwarfa
Awilix
4
7
3
0.79
L
Baron Samedi
lDexil
Baron Samedi
1
6
3
0.42
W
Hou Yi
lelyumi
Hou Yi
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,293
Damage
95,796
121,984
Taken
112,591
87,643
Mitigated
95,773
31,309
Healing
39,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
20,553
8,994
0
12,279
30,322
14,956
1,030
10,361
19,961
111,730
0
W
Sol
 
Sol
24,080
8,491
0
10,961
19,952
9,819
2,206
6,899
13,053
114,225
0
L
18,918
12,301
0
3,401
16,061
7,185
642
5,586
10,475
0
131,763
L
15,003
2,693
695
4,951
27,771
28,495
0
5,085
22,686
0
72,073
W
Fafnir
Dekyume
Fafnir
7,803
1,840
0
3,921
22,869
32,421
844
5,405
16,616
26,212
0
W
Lancelot
Ducckzy
Lancelot
19,810
4,241
0
6,425
22,994
14,174
495
7,164
15,830
0
122,512
W
King Arthur
Mu964
King Arthur
24,531
2,185
0
10,930
27,874
29,664
384
4,761
23,113
0
112,514
L
Awilix
Zwarfa
Awilix
15,953
6,562
0
2,731
25,119
12,745
1,070
6,140
18,979
0
104,467
L
Baron Samedi
lDexil
Baron Samedi
6,866
1,105
1,666
5,586
22,711
24,262
0
4,877
17,834
35,933
0
W
Hou Yi
lelyumi
Hou Yi
19,572
12,136
0
6,805
18,902
9,695
3,971
3,862
15,040
0
139,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,522
Gold Earned
65,668
659
Minions Killed
652
0
Camps Cleared
0
2,253,449
Distance Traveled
2,530,701
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,404
477
162
6
0
404,593
5
W
Sol
12,931
497
144
6
0
477,940
6
L
Izanami
12,622
485
192
7
0
459,183
2
L
Shiva
11,414
439
106
4
0
467,963
5
W
Fafnir
10,985
423
24
1
0
483,258
2
W
Lancelot
14,067
541
147
6
0
620,468
2
W
King Arthur
14,063
541
152
6
0
506,688
1
L
Awilix
12,063
464
148
6
0
513,791
3
L
Baron Samedi
11,019
424
51
2
0
407,919
3
W
Hou Yi
13,622
524
185
7
0
442,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role