Player Matchup

Arachne
Arachne
ImJustSaiyan117
Arachne
Level 142
God Stats
0W - 2L
1,480 SR
Queue Stats
38W - 44L
1,446 Elo+
Party 2
Amaterasu
Amaterasu
Jsizzle_314
Amaterasu
Level 57
God Stats
2W - 5L
1,644 SR
Queue Stats
416W - 577L
1,344 Elo+
Solo
Ra
Ra
hiddensorrows
Ra
Level 15
God Stats
5W - 4L
1,461 SR
Queue Stats
7W - 9L
1,398 Elo+
Party 2
Team Averages
Level 71
1,529 SR
1,396 Elo+

VS

Team Averages
Level 53
1,543 SR
1,366 Elo+
Chang'e
Chang'e
Januuz-
Chang'e
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,428 Elo+
Party 1
Loki
Loki
RevNantSpirit
Loki
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,416 Elo+
Solo
Sun Wukong
Sun Wukong
Yao_Hecniel_PR2
Sun Wukong
Level 6
God Stats
13W - 3L
1,629 SR
Queue Stats
20W - 19L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 3
9,114
701
12,010
14,195
8,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Jsizzle_314
Amaterasu
13
3 / 6 / 6
9,465
728
7,705
15,651
16,356
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 4
7,817
601
2,083
3,707
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Januuz-
Chang'e
17
7 / 2 / 4
10,809
831
17,258
9,674
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 3 / 3
9,122
702
6,515
10,305
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Yao_Hecniel_PR2
Sun Wukong
12
0 / 5 / 8
8,598
661
4,289
11,991
11,837
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
10
Kills
11
11
Deaths
10
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
4
3
1.88
W
Chang'e
Januuz-
Chang'e
7
2
4
4.5
L
Amaterasu
Jsizzle_314
Amaterasu
3
6
6
1
W
4
3
3
1.83
W
Sun Wukong
Yao_Hecniel_PR2
Sun Wukong
0
5
8
0.8
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,798
Damage
28,062
33,553
Taken
31,970
26,550
Mitigated
21,103
5,177
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,010
7,165
0
2,119
14,195
8,740
0
7,826
6,369
0
29,412
W
Chang'e
Januuz-
Chang'e
17,258
1,452
2,306
4,260
9,674
4,056
986
627
9,047
53,059
0
L
Amaterasu
Jsizzle_314
Amaterasu
7,705
2,860
158
1,515
15,651
16,356
144
8,280
7,371
0
19,532
W
6,515
1,665
0
880
10,305
5,210
891
1,315
8,879
0
32,726
W
Sun Wukong
Yao_Hecniel_PR2
Sun Wukong
4,289
512
0
868
11,991
11,837
500
813
11,178
0
16,100
L
2,083
332
891
494
3,707
1,454
0
1,256
2,451
16,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,396
Gold Earned
28,529
109
Minions Killed
169
3
Camps Cleared
7
588,550
Distance Traveled
652,723
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,114
701
36
3
3
215,304
3
W
Chang'e
10,809
831
102
8
1
208,746
0
L
Amaterasu
9,465
728
26
2
0
236,288
3
W
Loki
9,122
702
46
4
6
258,810
3
W
Sun Wukong
8,598
661
21
2
0
185,167
0
L
Ra
7,817
601
47
4
0
136,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role