Player Matchup

Sol
Sol
AlexGlezGaona
Sol
Level 87
God Stats
5W - 5L
1,579 SR
Queue Stats
284W - 297L
1,473 Elo+
Solo
Cernunnos
Cernunnos
Iveranty
Cernunnos
Level 158
God Stats
6W - 6L
1,543 SR
Queue Stats
175W - 189L
1,467 Elo+
Solo
Cabrakan
Cabrakan
Stampid88
Cabrakan
Level 109
God Stats
2W - 6L
1,451 SR
Queue Stats
86W - 76L
1,456 Elo+
Solo
Arachne
Arachne
swiftrunner8
Arachne
Level 159
God Stats
1W - 2L
1,255 SR
Queue Stats
2W - 3L
1,393 Elo+
Solo
Tyr
Tyr
tkn-BrianVzla24
Tyr
Level 62
God Stats
2W - 2L
1,481 SR
Queue Stats
100W - 132L
1,394 Elo+
Solo
Team Averages
Level 115
1,462 SR
1,437 Elo+

VS

Team Averages
Level 112
1,449 SR
1,462 Elo+
Cerberus
Cerberus
Eaglesfan9893
Cerberus
Level 64
God Stats
1W - 0L
1,231 SR
Queue Stats
4W - 5L
1,277 Elo+
Party 1
Baron Samedi
Baron Samedi
Greenarrow2111
Baron Samedi
Level 88
God Stats
1W - 1L
1,351 SR
Queue Stats
33W - 35L
1,502 Elo+
Solo
Nike
Nike
Khaositcc
Nike
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 80L
1,559 Elo+
Solo
Neith
Neith
NtoxHalfrican
Neith
Level 127
God Stats
5W - 3L
1,672 SR
Queue Stats
36W - 38L
1,482 Elo+
Party 1
Arachne
Arachne
NtoxLethal
Arachne
Level 126
God Stats
4W - 3L
1,490 SR
Queue Stats
96W - 104L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 5
11,251
489
15,972
21,395
9,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Iveranty
Cernunnos
17
1 / 5 / 3
10,860
472
12,966
17,623
9,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
Stampid88
Cabrakan
13
1 / 3 / 3
9,543
415
6,043
20,221
28,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
swiftrunner8
Arachne
16
4 / 8 / 2
10,273
447
11,698
23,266
10,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 1 / 0
11,844
515
14,721
21,853
30,924
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eaglesfan9893
Cerberus
14
1 / 2 / 9
9,792
426
6,933
17,184
20,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Greenarrow2111
Baron Samedi
17
2 / 2 / 9
10,905
474
15,254
15,921
9,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nike
19
6 / 0 / 6
13,111
570
21,780
22,752
22,931
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
6 / 2 / 6
12,994
565
16,525
15,174
7,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
NtoxLethal
Arachne
18
6 / 5 / 8
11,736
510
13,090
25,782
13,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
11
Kills
21
21
Deaths
11
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Cerberus
Eaglesfan9893
Cerberus
1
2
9
2.75
W
Baron Samedi
Greenarrow2111
Baron Samedi
2
2
9
3.25
L
Cernunnos
Iveranty
Cernunnos
1
5
3
0.5
W
Nike
6
0
6
9
W
6
2
6
4.5
W
Arachne
NtoxLethal
Arachne
6
5
8
2
L
Cabrakan
Stampid88
Cabrakan
1
3
3
0.83
L
Arachne
swiftrunner8
Arachne
4
8
2
0.63
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,400
Damage
73,582
104,358
Taken
96,813
88,558
Mitigated
73,707
32,425
Healing
35,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,972
7,129
0
10,545
21,395
9,665
1,596
6,186
15,209
110,653
0
W
Cerberus
Eaglesfan9893
Cerberus
6,933
465
0
5,146
17,184
20,252
56
7,620
9,564
26,520
0
W
Baron Samedi
Greenarrow2111
Baron Samedi
15,254
943
1,482
4,714
15,921
9,678
132
4,721
11,200
95,515
0
L
Cernunnos
Iveranty
Cernunnos
12,966
6,156
0
4,680
17,623
9,005
837
2,261
15,362
0
109,575
W
Nike
21,780
3,719
0
11,037
22,752
22,931
120
2,597
20,155
277
119,520
W
16,525
6,702
0
6,039
15,174
7,520
2,782
2,138
13,036
0
129,729
W
Arachne
NtoxLethal
Arachne
13,090
7,265
0
6,648
25,782
13,326
0
4,939
20,843
0
111,827
L
Cabrakan
Stampid88
Cabrakan
6,043
971
0
4,269
20,221
28,119
0
8,544
11,677
30,335
0
L
Arachne
swiftrunner8
Arachne
11,698
8,520
0
5,360
23,266
10,845
0
2,879
20,387
0
82,025
L
14,721
624
0
7,571
21,853
30,924
0
2,567
19,286
0
98,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,771
Gold Earned
58,538
666
Minions Killed
780
0
Camps Cleared
0
2,091,145
Distance Traveled
2,193,747
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,251
489
170
7
0
421,645
6
W
Cerberus
9,792
426
52
2
0
410,260
3
W
Baron Samedi
10,905
474
147
6
0
428,909
0
L
Cernunnos
10,860
472
172
7
0
350,988
0
W
Nike
13,111
570
209
9
0
455,711
6
W
Neith
12,994
565
224
10
0
423,169
1
W
Arachne
11,736
510
148
6
0
475,698
2
L
Cabrakan
9,543
415
45
2
0
397,710
10
L
Arachne
10,273
447
103
4
0
425,032
3
L
Tyr
11,844
515
176
8
0
495,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role