Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
AkutooSaii
Hercules
Level 146
God Stats
3W - 2L
1,513 SR
Queue Stats
125W - 157L
1,525 Elo+
Party 1
Thoth
Thoth
MagicianHomeless
Thoth
Level 77
God Stats
4W - 1L
1,698 SR
Queue Stats
51W - 45L
1,470 Elo+
Solo
Team Averages
Level 122
1,570 SR
1,498 Elo+

VS

Team Averages
Level 114
1,607 SR
1,431 Elo+
He Bo
He Bo
Raelzs
He Bo
Level 100
God Stats
2W - 1L
1,662 SR
Queue Stats
48W - 53L
1,316 Elo+
Solo
Cthulhu
Cthulhu
drkanavis
Cthulhu
Level 160
God Stats
1W - 0L
1,692 SR
Queue Stats
15W - 15L
1,489 Elo+
Solo
Charybdis
Charybdis
sakentros
Charybdis
Level 81
God Stats
8W - 7L
1,467 SR
Queue Stats
152W - 170L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 1 / 1
4,518
753
1,414
2,340
930
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
AkutooSaii
Hercules
7
1 / 4 / 1
4,808
801
2,861
7,699
3,744
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 2
4,678
780
5,116
4,654
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Raelzs
He Bo
8
0 / 1 / 6
5,039
840
5,441
5,067
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
drkanavis
Cthulhu
9
4 / 1 / 3
6,034
1,006
2,745
4,726
3,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
sakentros
Charybdis
9
3 / 0 / 2
5,401
900
2,530
3,899
1,341
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
7
7
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
1
1.5
L
Hercules
AkutooSaii
Hercules
1
4
1
0.38
L
0
2
2
0.5
W
He Bo
Raelzs
He Bo
0
1
6
3
W
Cthulhu
drkanavis
Cthulhu
4
1
3
5.5
W
Charybdis
sakentros
Charybdis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,391
Damage
10,716
14,693
Taken
13,692
6,428
Mitigated
5,989
2,353
Healing
2,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,414
839
0
217
2,340
930
15
1,050
1,286
0
4,962
L
Hercules
AkutooSaii
Hercules
2,861
750
0
1,386
7,699
3,744
21
4,284
3,153
0
8,047
L
5,116
201
0
750
4,654
1,754
0
2,571
1,889
17,906
0
W
He Bo
Raelzs
He Bo
5,441
507
0
250
5,067
1,405
176
1,237
3,640
16,034
0
W
Cthulhu
drkanavis
Cthulhu
2,745
261
0
955
4,726
3,243
25
1,744
2,746
7,393
0
W
Charybdis
sakentros
Charybdis
2,530
1,863
0
1,031
3,899
1,341
439
1,714
1,967
0
11,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,004
Gold Earned
16,474
61
Minions Killed
70
2
Camps Cleared
3
315,935
Distance Traveled
321,839
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,518
753
6
1
1
72,418
1
L
Hercules
4,808
801
16
3
1
120,483
0
L
Thoth
4,678
780
39
7
0
123,034
2
W
He Bo
5,039
840
36
6
1
122,536
3
W
Cthulhu
6,034
1,006
7
1
2
107,769
1
W
Charybdis
5,401
900
27
5
0
91,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role