Player Matchup

Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CallMePants
Ah Muzen Cab
Level 160
God Stats
8W - 10L
1,396 SR
Queue Stats
753W - 851L
1,439 Elo+
Party 1
Mulan
Mulan
DatSickNastyTho
Mulan
Level 156
God Stats
2W - 6L
1,309 SR
Queue Stats
254W - 262L
1,503 Elo+
Solo
Merlin
Merlin
Salmonaut
Merlin
Level 126
God Stats
2W - 1L
1,478 SR
Queue Stats
25W - 24L
1,507 Elo+
Solo
Jormungandr
Jormungandr
XXjrXX69
Jormungandr
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
274W - 281L
1,499 Elo+
Solo
Team Averages
Level 151
1,437 SR
1,490 Elo+

VS

Team Averages
Level 117
1,396 SR
1,428 Elo+
Janus
Janus
MaddMann86
Janus
Level 125
God Stats
5W - 14L
969 SR
Queue Stats
525W - 583L
1,482 Elo+
Solo
Nox
Nox
Mojo Jojo III
Nox
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 190L
1,428 Elo+
Party 2
Arachne
Arachne
a Rabid Iguana
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,337 Elo+
Solo
Chiron
Chiron
kingevol
Chiron
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,399 Elo+
Solo
Ra
Ra
pieboy ape
Ra
Level 127
God Stats
1W - 2L
1,511 SR
Queue Stats
64W - 54L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
2 / 2 / 18
11,345
667
7,963
19,240
21,364
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Muzen Cab
CallMePants
Ah Muzen Cab
20
7 / 2 / 12
12,379
728
19,993
14,061
7,742
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 8 / 13
11,514
677
19,054
30,102
23,153
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Salmonaut
Merlin
20
6 / 1 / 15
12,333
725
31,617
14,715
8,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
XXjrXX69
Jormungandr
17
2 / 5 / 16
12,069
710
19,074
27,046
35,554
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
4 / 4 / 12
12,171
716
21,695
18,014
7,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 5 / 7
10,359
609
8,494
18,851
8,711
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 4 / 9
10,865
639
11,840
24,039
13,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chiron
kingevol
Chiron
17
4 / 7 / 8
10,453
615
22,771
22,967
10,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 3 / 9
11,487
676
14,830
19,389
9,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
62
23
Kills
17
18
Deaths
23
74
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
18
5.5
W
Ah Muzen Cab
CallMePants
Ah Muzen Cab
7
2
12
6.5
W
6
8
13
1.56
L
Janus
4
4
12
2.5
L
3
5
7
1.3
W
Merlin
Salmonaut
Merlin
6
1
15
13.5
W
Jormungandr
XXjrXX69
Jormungandr
2
5
16
2
L
2
4
9
1.63
L
Chiron
kingevol
Chiron
4
7
8
1.14
L
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,701
Damage
79,630
105,164
Taken
103,260
96,085
Mitigated
49,046
47,955
Healing
56,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,963
444
15,721
7,897
19,240
21,364
1,250
8,546
10,694
25,437
0
W
Ah Muzen Cab
CallMePants
Ah Muzen Cab
19,993
7,961
2,507
4,603
14,061
7,742
6,038
7,543
6,518
0
53,226
W
19,054
3,209
2,518
7,338
30,102
23,153
815
13,735
16,367
0
28,927
L
Janus
21,695
1,798
2,784
3,339
18,014
7,486
132
11,585
6,429
44,437
0
L
8,494
1,978
3,953
4,042
18,851
8,711
318
9,923
8,928
18,024
0
W
Merlin
Salmonaut
Merlin
31,617
873
2,080
1,301
14,715
8,272
1,646
5,483
9,232
55,669
0
W
Jormungandr
XXjrXX69
Jormungandr
19,074
1,785
1,193
2,797
27,046
35,554
380
9,712
17,334
32,700
0
L
11,840
6,729
4,853
8,030
24,039
13,314
469
11,764
12,275
0
17,705
L
Chiron
kingevol
Chiron
22,771
9,007
3,502
3,678
22,967
10,111
805
13,891
9,076
0
39,922
L
14,830
1,749
13,924
8,067
19,389
9,424
248
11,491
7,898
40,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,640
Gold Earned
55,335
224
Minions Killed
206
0
Camps Cleared
0
1,475,242
Distance Traveled
1,472,971
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,345
667
35
2
0
341,761
5
W
Ah Muzen Cab
12,379
728
78
5
0
288,034
1
W
Mulan
11,514
677
23
1
0
284,440
0
L
Janus
12,171
716
43
3
0
302,390
1
L
Nox
10,359
609
33
2
0
266,593
2
W
Merlin
12,333
725
59
3
0
300,700
5
W
Jormungandr
12,069
710
29
2
0
260,307
0
L
Arachne
10,865
639
17
1
0
310,778
0
L
Chiron
10,453
615
44
3
0
267,794
2
L
Ra
11,487
676
69
4
0
325,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role