Player Matchup

Ra
Ra
Davke
Ra
Level 86
God Stats
2W - 6L
1,218 SR
Queue Stats
175W - 185L
1,574 Elo+
Party 2
Xing Tian
Xing Tian
GenitalYeast
Xing Tian
Level 133
God Stats
17W - 15L
1,646 SR
Queue Stats
166W - 167L
1,588 Elo+
Party 2
Hun Batz
Hun Batz
jaycb
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 38L
1,589 Elo+
Solo
Team Averages
Level 108
1,455 SR
1,584 Elo+

VS

Team Averages
Level 80
1,585 SR
1,366 Elo+
Cthulhu
Cthulhu
BUSDR1VER12
Cthulhu
Level 87
God Stats
3W - 7L
1,754 SR
Queue Stats
13W - 18L
1,301 Elo+
Party 1
Nemesis
Nemesis
IMrMasterMindI
Nemesis
Level 41
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 7L
1,308 Elo+
Party 1
Freya
Freya
Shinooks
Freya
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
1 / 4 / 13
10,195
680
10,391
10,089
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
GenitalYeast
Xing Tian
15
3 / 4 / 9
11,255
750
5,515
22,022
23,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
jaycb
Hun Batz
17
12 / 2 / 4
12,369
825
20,036
14,777
7,099
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BUSDR1VER12
Cthulhu
14
6 / 3 / 4
10,754
717
16,590
18,589
22,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 5 / 2
9,902
660
6,396
11,406
6,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Shinooks
Freya
13
1 / 8 / 6
9,656
644
9,507
16,290
6,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
16
Kills
10
10
Deaths
16
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BUSDR1VER12
Cthulhu
6
3
4
2.67
W
Ra
1
4
13
1.88
W
Xing Tian
GenitalYeast
Xing Tian
3
4
9
1.88
L
3
5
2
0.8
L
Freya
Shinooks
Freya
1
8
6
0.5
W
Hun Batz
jaycb
Hun Batz
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,942
Damage
32,493
46,888
Taken
46,285
34,910
Mitigated
34,738
12,440
Healing
4,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BUSDR1VER12
Cthulhu
16,590
915
261
1,100
18,589
22,057
135
6,030
12,559
32,636
0
W
Ra
10,391
1,231
4,583
2,372
10,089
4,669
322
7,831
1,888
39,216
0
W
Xing Tian
GenitalYeast
Xing Tian
5,515
162
175
4,596
22,022
23,142
387
9,362
12,070
19,626
0
L
6,396
1,339
0
684
11,406
6,244
630
5,444
5,962
0
17,686
L
Freya
Shinooks
Freya
9,507
3,882
0
2,845
16,290
6,437
672
4,800
11,490
35,408
0
W
Hun Batz
jaycb
Hun Batz
20,036
5,749
0
714
14,777
7,099
774
8,346
5,895
0
60,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,819
Gold Earned
30,312
154
Minions Killed
119
10
Camps Cleared
3
808,328
Distance Traveled
747,713
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,754
717
34
2
1
255,009
1
W
Ra
10,195
680
67
4
2
258,518
1
W
Xing Tian
11,255
750
16
1
0
271,941
1
L
Nemesis
9,902
660
35
2
1
248,589
2
L
Freya
9,656
644
50
3
1
244,115
1
W
Hun Batz
12,369
825
71
5
8
277,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role