Player Matchup

Janus
Janus
BuffKoala3873
Janus
Level 97
God Stats
1W - 0L
1,246 SR
Queue Stats
3W - 6L
1,190 Elo+
Solo
Shiva
Shiva
Emperor_Lotus37
Shiva
Level 87
God Stats
12W - 6L
1,584 SR
Queue Stats
59W - 73L
1,446 Elo+
Solo
Charybdis
Charybdis
LadyGray19
Charybdis
Level 43
God Stats
15W - 10L
1,417 SR
Queue Stats
22W - 21L
1,395 Elo+
Party 3
Khepri
Khepri
Nomad6935
Khepri
Level 5
God Stats
5W - 5L
1,317 SR
Queue Stats
16W - 19L
1,433 Elo+
Party 3
Zhong Kui
Zhong Kui
Slimeboythekid
Zhong Kui
Level 36
God Stats
2W - 1L
1,364 SR
Queue Stats
7W - 5L
1,442 Elo+
Solo
Team Averages
Level 54
1,386 SR
1,381 Elo+

VS

Team Averages
Level 51
1,351 SR
1,295 Elo+
Bakasura
Bakasura
CptKirkEnterPrz
Bakasura
Level 49
God Stats
1W - 4L
1,135 SR
Queue Stats
123W - 158L
1,317 Elo+
Party 2
Hera
Hera
chase-keylime
Hera
Level 28
God Stats
15W - 20L
1,227 SR
Queue Stats
122W - 157L
1,318 Elo+
Party 2
Neith
Neith
iR Mas0n
Neith
Level 37
God Stats
0W - 3L
1,187 SR
Queue Stats
5W - 6L
1,328 Elo+
Party 1
Cthulhu
Cthulhu
iR Momentum
Cthulhu
Level 140
God Stats
2W - 1L
1,705 SR
Queue Stats
6W - 9L
1,259 Elo+
Party 1
Bellona
Bellona
iR Vector
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 14
12,222
1,222
16,935
2,837
1,825
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 1 / 15
10,612
1,061
15,215
16,601
10,733
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
LadyGray19
Charybdis
17
5 / 1 / 16
11,282
1,128
22,241
14,173
8,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
Nomad6935
Khepri
17
2 / 3 / 22
11,249
1,125
7,100
19,543
25,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
Slimeboythekid
Zhong Kui
17
9 / 1 / 15
12,096
1,210
25,487
17,434
17,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

272

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
0 / 9 / 4
9,684
968
14,152
23,271
15,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 7 / 1
9,941
994
13,069
17,169
9,351
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
iR Mas0n
Neith
16
2 / 2 / 3
10,626
1,063
20,984
12,322
5,950
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
iR Momentum
Cthulhu
16
2 / 6 / 3
10,631
1,063
15,912
23,329
29,991
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
iR Vector
Bellona
15
0 / 6 / 3
10,179
1,018
2,374
19,583
21,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
20
30
Kills
6
6
Deaths
30
82
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
0
14
18
L
Bakasura
0
9
4
0.22
W
3
1
15
10.5
W
Charybdis
LadyGray19
Charybdis
5
1
16
13
W
Khepri
Nomad6935
Khepri
2
3
22
4.33
W
Zhong Kui
Slimeboythekid
Zhong Kui
9
1
15
16.5
L
2
7
1
0.36
L
Neith
iR Mas0n
Neith
2
2
3
1.75
L
Cthulhu
iR Momentum
Cthulhu
2
6
3
0.58
L
Bellona
iR Vector
Bellona
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,978
Damage
66,491
70,588
Taken
95,674
63,824
Mitigated
81,851
13,863
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,935
829
0
562
2,837
1,825
0
1,755
1,012
32,332
0
L
Bakasura
14,152
7,310
0
2,751
23,271
15,512
0
10,356
12,649
0
21,170
W
15,215
5,737
96
1,161
16,601
10,733
0
7,380
8,609
0
25,490
W
Charybdis
LadyGray19
Charybdis
22,241
14,645
0
168
14,173
8,236
0
5,531
7,984
0
42,397
W
Khepri
Nomad6935
Khepri
7,100
806
0
3,116
19,543
25,943
0
7,408
11,096
13,741
0
W
Zhong Kui
Slimeboythekid
Zhong Kui
25,487
2,938
0
8,760
17,434
17,087
0
6,907
10,380
46,515
0
L
13,069
3,933
0
100
17,169
9,351
0
11,556
5,473
24,797
0
L
Neith
iR Mas0n
Neith
20,984
9,049
0
2,118
12,322
5,950
0
9,360
2,876
0
44,203
L
Cthulhu
iR Momentum
Cthulhu
15,912
854
162
250
23,329
29,991
0
8,462
14,695
37,287
0
L
Bellona
iR Vector
Bellona
2,374
279
1,724
1,343
19,583
21,047
0
8,857
10,459
0
13,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,461
Gold Earned
51,061
183
Minions Killed
172
4
Camps Cleared
3
931,358
Distance Traveled
982,367
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,222
1,222
50
5
0
195,060
0
L
Bakasura
9,684
968
28
3
1
212,225
0
W
Shiva
10,612
1,061
18
2
0
218,289
0
W
Charybdis
11,282
1,128
49
5
1
165,968
0
W
Khepri
11,249
1,125
19
2
0
173,207
0
W
Zhong Kui
12,096
1,210
47
5
3
178,834
0
L
Hera
9,941
994
14
1
1
175,803
0
L
Neith
10,626
1,063
56
6
0
201,482
0
L
Cthulhu
10,631
1,063
47
5
0
195,169
0
L
Bellona
10,179
1,018
27
3
1
197,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role