Player Matchup

Zhong Kui
Zhong Kui
Bronze V
Acrili
Zhong Kui
Bronze V
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,449 MMR
Party 2
Nox
Nox
Bronze III
Dramua
Nox
Bronze III
Level 129
God Stats
1W - 1L
1,569 SR
Queue Stats
2W - 4L
1,449 MMR
Party 2
Mulan
Mulan
Bronze V
Recklious
Mulan
Bronze V
Level 146
God Stats
2W - 2L
1,566 SR
Queue Stats
4W - 8L
1,449 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 135
1,545 SR
1,449 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 68
1,499 SR
1,402 MMR
Lancelot
Lancelot
Gold IV
Directprez
Lancelot
Gold IV
Level 80
God Stats
2W - 1L
1,520 SR
Queue Stats
133W - 148L
1,487 MMR
Party 1
Janus
Janus
Bronze III
Rift
Janus
Bronze III
Level 67
God Stats
0W - 1L
1,418 SR
Queue Stats
0W - 3L
1,329 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
re3lbigdan
Kuzenbo
Silver I
Level 57
God Stats
31W - 26L
1,558 SR
Queue Stats
91W - 100L
1,389 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Acrili
Zhong Kui
18
6 / 3 / 9
13,115
729
18,013
27,484
20,889
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
Dramua
Nox
17
3 / 6 / 12
12,615
701
18,575
14,282
7,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
Recklious
Mulan
18
9 / 4 / 5
14,172
787
22,349
25,074
34,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AthenaShivaChaacAtlasTiamat

VS

Bans
GilgameshMorgan Le FayNeithThothHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Directprez
Lancelot
18
7 / 5 / 5
13,028
724
30,351
23,598
14,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Janus
Rift
Janus
14
1 / 12 / 4
10,783
599
7,500
17,622
8,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
re3lbigdan
Kuzenbo
18
5 / 1 / 7
14,280
793
14,287
25,716
42,936
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
18
Kills
13
13
Deaths
18
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Acrili
Zhong Kui
6
3
9
3.5
L
Lancelot
Directprez
Lancelot
7
5
5
1.9
W
Nox
Dramua
Nox
3
6
12
1.5
W
Mulan
Recklious
Mulan
9
4
5
2.88
L
Janus
Rift
Janus
1
12
4
0.25
L
Kuzenbo
re3lbigdan
Kuzenbo
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,937
Damage
52,138
66,840
Taken
66,936
62,987
Mitigated
65,815
16,186
Healing
2,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Acrili
Zhong Kui
18,013
3,270
0
8,597
27,484
20,889
1,536
8,770
18,714
63,860
0
L
Lancelot
Directprez
Lancelot
30,351
4,763
0
170
23,598
14,173
0
12,892
10,706
0
68,042
W
Nox
Dramua
Nox
18,575
1,813
0
1,715
14,282
7,150
1,020
6,532
7,750
56,444
0
W
Mulan
Recklious
Mulan
22,349
3,476
0
5,874
25,074
34,948
0
7,023
18,051
0
52,085
L
Janus
Rift
Janus
7,500
699
158
485
17,622
8,706
593
12,515
5,107
30,452
0
L
Kuzenbo
re3lbigdan
Kuzenbo
14,287
3,253
326
1,615
25,716
42,936
600
11,596
14,120
38,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,902
Gold Earned
38,091
219
Minions Killed
173
8
Camps Cleared
7
903,990
Distance Traveled
878,087
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,115
729
78
4
0
302,150
1
L
Lancelot
13,028
724
96
5
3
337,448
0
W
Nox
12,615
701
78
4
4
288,277
2
W
Mulan
14,172
787
63
4
4
313,563
0
L
Janus
10,783
599
46
3
4
210,876
0
L
Kuzenbo
14,280
793
31
2
0
329,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role