Player Matchup

Zeus
Zeus
GM SADlSTA X
Zeus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 401L
1,465 Elo+
Party 3
Mercury
Mercury
Narasimhaa
Mercury
Level 83
God Stats
56W - 38L
1,587 SR
Queue Stats
78W - 64L
1,497 Elo+
Solo
Ao Kuang
Ao Kuang
NathanaelRP59
Ao Kuang
Level 122
God Stats
8W - 9L
1,501 SR
Queue Stats
493W - 541L
1,502 Elo+
Party 3
Geb
Geb
S4DIST4
Geb
Level 138
God Stats
68W - 37L
1,650 SR
Queue Stats
244W - 251L
1,486 Elo+
Party 3
Achilles
Achilles
TOSSHO316
Achilles
Level 118
God Stats
14W - 13L
1,395 SR
Queue Stats
57W - 51L
1,459 Elo+
Solo
Team Averages
Level 104
1,527 SR
1,482 Elo+

VS

Team Averages
Level 56
1,544 SR
1,344 Elo+
Yemoja
Yemoja
 
Yemoja
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
IImmolation
Hercules
Level 58
God Stats
41W - 23L
1,653 SR
Queue Stats
180W - 97L
1,623 Elo+
Party 2
Kali
Kali
Rhagelee
Kali
Level 55
God Stats
8W - 10L
1,794 SR
Queue Stats
101W - 77L
1,498 Elo+
Solo
Olorun
Olorun
SubieGang
Olorun
Level 3
God Stats
1W - 7L
1,500 SR
Queue Stats
7W - 27L
1,069 Elo+
Party 1
Loki
Loki
jnjkhbbmbnm
Loki
Level 124
God Stats
1W - 3L
1,274 SR
Queue Stats
8W - 29L
1,028 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 16
12,181
1,107
15,268
6,712
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mercury
Narasimhaa
Mercury
18
7 / 1 / 9
11,853
1,078
14,002
12,484
6,972
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
NathanaelRP59
Ao Kuang
18
11 / 0 / 10
12,059
1,096
12,920
7,681
4,668
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
18
2 / 1 / 22
12,895
1,172
10,135
9,851
13,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
TOSSHO316
Achilles
18
4 / 0 / 17
11,598
1,054
16,139
9,055
12,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

272

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
0 / 0 / 2
11,669
1,061
6,431
9,210
8,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
IImmolation
Hercules
10
0 / 2 / 0
9,148
832
2,631
6,489
3,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
16
2 / 10 / 1
10,699
973
13,262
23,591
12,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Olorun
SubieGang
Olorun
16
0 / 10 / 2
10,207
928
6,139
20,407
10,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 8 / 1
10,568
961
10,117
17,244
8,277
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
9
30
Kills
3
3
Deaths
30
74
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
2
1
W
6
1
16
14
L
Hercules
IImmolation
Hercules
0
2
0
0
W
Mercury
Narasimhaa
Mercury
7
1
9
11.5
W
Ao Kuang
NathanaelRP59
Ao Kuang
11
0
10
16
L
Kali
2
10
1
0.25
W
Geb
2
1
22
13
L
Olorun
SubieGang
Olorun
0
10
2
0.1
W
Achilles
TOSSHO316
Achilles
4
0
17
12.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,464
Damage
38,580
45,783
Taken
76,941
41,600
Mitigated
42,940
13,857
Healing
13,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,431
927
3,918
2,590
9,210
8,354
0
5,276
3,896
41,006
0
W
15,268
1,738
0
0
6,712
3,198
0
1,452
5,260
46,508
0
L
Hercules
IImmolation
Hercules
2,631
599
0
844
6,489
3,789
0
2,690
3,755
0
3,633
W
Mercury
Narasimhaa
Mercury
14,002
8,884
0
2,677
12,484
6,972
0
2,067
10,362
0
29,682
W
Ao Kuang
NathanaelRP59
Ao Kuang
12,920
3,928
0
3,251
7,681
4,668
0
3,701
3,956
21,273
0
L
Kali
13,262
4,208
0
1,327
23,591
12,511
0
10,067
13,028
0
27,798
W
Geb
10,135
787
3,193
2,636
9,851
13,887
0
2,507
7,155
32,890
0
L
Olorun
SubieGang
Olorun
6,139
5,444
694
3,185
20,407
10,009
0
10,881
9,191
19,721
0
W
Achilles
TOSSHO316
Achilles
16,139
2,726
0
2,100
9,055
12,875
0
2,843
6,150
0
21,919
L
10,117
4,069
237
643
17,244
8,277
0
9,409
7,590
0
29,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,586
Gold Earned
52,291
203
Minions Killed
177
11
Camps Cleared
7
1,085,388
Distance Traveled
881,706
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,669
1,061
89
8
1
199,743
1
W
Zeus
12,181
1,107
88
8
0
183,416
1
L
Hercules
9,148
832
5
0
0
88,355
0
W
Mercury
11,853
1,078
40
4
9
223,153
0
W
Ao Kuang
12,059
1,096
25
2
1
220,420
0
L
Kali
10,699
973
22
2
1
233,579
2
W
Geb
12,895
1,172
40
4
0
236,106
2
L
Olorun
10,207
928
19
2
1
162,700
0
W
Achilles
11,598
1,054
10
1
1
222,293
1
L
Loki
10,568
961
42
4
4
197,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role