Player Matchup

Sobek
Sobek
Gold III
APEX Zechs
Sobek
Gold III
Level 64
God Stats
3W - 1L
1,760 SR
Queue Stats
21W - 7L
1,762 MMR
Party 1
Cabrakan
Cabrakan
Platinum IV
Drain0h
Cabrakan
Platinum IV
Level 126
God Stats
4W - 3L
1,802 SR
Queue Stats
27W - 9L
2,056 MMR
Party 1
Anhur
Anhur
Gold IV
Red Blindish
Anhur
Gold IV
Level 138
God Stats
2W - 0L
1,228 SR
Queue Stats
26W - 13L
1,888 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,596 SR
1,902 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,537 SR
1,729 MMR
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
AmIaPhySCO666
Ares
Gold II
Level 145
God Stats
8W - 16L
1,612 SR
Queue Stats
772W - 897L
1,840 MMR
Solo
Nox
Nox
Diamond V
Lavarroo
Nox
Diamond V
Level 155
God Stats
0W - 4L
1,500 SR
Queue Stats
85W - 100L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
3 / 3 / 12
9,713
694
9,076
18,389
27,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
Drain0h
Cabrakan
14
3 / 2 / 10
9,606
686
11,148
10,804
12,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
9 / 1 / 5
11,467
819
16,890
13,404
7,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothAtlasFenrirAchillesGeb

VS

Bans
Ah Muzen CabHorusScyllaKumbhakarnaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 4 / 2
9,902
707
11,308
11,530
4,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 5 / 4
9,099
650
8,814
19,428
23,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 6 / 4
10,106
722
11,313
10,646
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
15
Kills
6
6
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
2
1.25
W
Sobek
3
3
12
3
L
0
5
4
0.4
W
Cabrakan
Drain0h
Cabrakan
3
2
10
4
L
2
6
4
0.67
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,114
Damage
31,435
42,597
Taken
41,604
47,212
Mitigated
32,546
12,333
Healing
5,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,308
4,940
0
1,824
11,530
4,912
730
4,835
6,351
0
39,462
W
Sobek
9,076
1,190
0
6,256
18,389
27,124
60
7,478
10,911
19,088
0
L
8,814
564
0
3,314
19,428
23,099
0
9,240
9,262
15,241
0
W
Cabrakan
Drain0h
Cabrakan
11,148
2,203
0
1,940
10,804
12,925
56
5,311
5,493
17,568
0
L
11,313
860
0
395
10,646
4,535
370
5,100
5,155
37,556
0
W
16,890
9,814
0
4,137
13,404
7,163
1,325
7,731
5,673
0
74,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,786
Gold Earned
29,107
155
Minions Killed
149
7
Camps Cleared
4
761,408
Distance Traveled
701,569
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,902
707
78
6
0
234,039
0
W
Sobek
9,713
694
17
1
2
265,044
2
L
Ares
9,099
650
12
1
1
228,525
5
W
Cabrakan
9,606
686
11
1
1
258,314
3
L
Nox
10,106
722
59
4
3
239,005
4
W
Anhur
11,467
819
127
9
4
238,050
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role