Player Matchup

Hun Batz
Hun Batz
Banme9777
Hun Batz
Level 48
God Stats
4W - 8L
1,500 SR
Queue Stats
305W - 313L
1,387 Elo+
Party 3
Achilles
Achilles
Big Homie RJJ
Achilles
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 42L
1,545 Elo+
Party 4
Sol
Sol
FeastGodMack
Sol
Level 84
God Stats
1W - 5L
1,152 SR
Queue Stats
118W - 101L
1,499 Elo+
Party 4
Nemesis
Nemesis
Piece of D
Nemesis
Level 87
God Stats
116W - 107L
1,540 SR
Queue Stats
325W - 311L
1,407 Elo+
Party 3
Baron Samedi
Baron Samedi
Show Me Rock
Baron Samedi
Level 49
God Stats
6W - 2L
1,863 SR
Queue Stats
242W - 227L
1,403 Elo+
Party 3
Team Averages
Level 61
1,511 SR
1,448 Elo+

VS

Team Averages
Level 47
1,561 SR
1,408 Elo+
Anubis
Anubis
ElGordo_2CB_
Anubis
Level 27
God Stats
4W - 4L
1,507 SR
Queue Stats
17W - 34L
1,238 Elo+
Party 1
Neith
Neith
XxDem0nQu33n16xX
Neith
Level 8
God Stats
0W - 4L
1,427 SR
Queue Stats
1W - 7L
1,444 Elo+
Party 2
Geb
Geb
XxDjGh05tFaC3xX
Geb
Level 59
God Stats
1W - 6L
1,344 SR
Queue Stats
41W - 63L
1,349 Elo+
Party 2
Achilles
Achilles
octavaltrack-_-
Achilles
Level 59
God Stats
9W - 10L
1,764 SR
Queue Stats
261W - 226L
1,521 Elo+
Party 1
Camazotz
Camazotz
pipelonr77
Camazotz
Level 83
God Stats
1W - 1L
1,764 SR
Queue Stats
125W - 136L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Banme9777
Hun Batz
18
6 / 3 / 4
11,320
566
16,218
20,374
14,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Big Homie RJJ
Achilles
18
14 / 1 / 10
12,171
609
20,192
22,164
20,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
13 / 2 / 6
11,999
600
27,513
22,936
9,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Piece of D
Nemesis
17
6 / 3 / 9
11,157
558
12,597
17,818
7,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Show Me Rock
Baron Samedi
16
6 / 7 / 11
10,389
519
12,310
15,658
7,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 11 / 5
9,919
496
12,105
19,680
10,447
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 10 / 3
8,241
412
8,573
14,970
6,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 10 / 1
6,920
346
5,071
24,422
22,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
14
2 / 7 / 0
8,927
446
13,513
21,550
18,745
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
pipelonr77
Camazotz
17
8 / 7 / 3
11,513
576
16,528
28,501
12,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
28
45
Kills
16
16
Deaths
45
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Banme9777
Hun Batz
6
3
4
2.67
W
Achilles
Big Homie RJJ
Achilles
14
1
10
19
L
Anubis
6
11
5
0.77
W
13
2
6
8
W
Nemesis
Piece of D
Nemesis
6
3
9
3.5
W
Baron Samedi
Show Me Rock
Baron Samedi
6
7
11
1.64
L
0
10
3
0.15
L
0
10
1
0.05
L
Achilles
2
7
0
0.29
L
Camazotz
pipelonr77
Camazotz
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,830
Damage
55,790
98,950
Taken
109,123
60,059
Mitigated
71,244
43,118
Healing
26,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Banme9777
Hun Batz
16,218
3,279
0
9,083
20,374
14,726
374
474
19,900
0
78,426
W
Achilles
Big Homie RJJ
Achilles
20,192
8,039
0
9,931
22,164
20,661
696
3,233
18,931
0
75,842
L
Anubis
12,105
486
0
5,121
19,680
10,447
180
8,592
11,088
48,955
0
W
27,513
15,843
0
16,722
22,936
9,834
3,580
3,338
19,598
117,465
0
W
Nemesis
Piece of D
Nemesis
12,597
6,316
0
2,669
17,818
7,533
707
2,897
14,921
0
91,601
W
Baron Samedi
Show Me Rock
Baron Samedi
12,310
2,389
469
4,244
15,658
7,305
1,014
7,234
8,424
68,585
0
L
8,573
3,376
0
1,313
14,970
6,799
1,398
8,523
6,447
0
49,684
L
5,071
1,368
0
2,615
24,422
22,391
0
12,640
11,782
23,632
0
L
Achilles
13,513
2,923
0
3,853
21,550
18,745
336
1,892
19,658
0
64,645
L
Camazotz
pipelonr77
Camazotz
16,528
4,164
0
13,418
28,501
12,862
0
8,176
20,325
0
80,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,036
Gold Earned
45,520
602
Minions Killed
399
0
Camps Cleared
0
1,865,628
Distance Traveled
1,647,812
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,320
566
135
7
0
396,896
3
W
Achilles
12,171
609
90
5
0
370,778
2
L
Anubis
9,919
496
76
4
0
275,449
0
W
Sol
11,999
600
164
8
0
319,455
2
W
Nemesis
11,157
558
131
7
0
458,268
0
W
Baron Samedi
10,389
519
82
4
0
320,231
0
L
Neith
8,241
412
92
5
0
313,683
0
L
Geb
6,920
346
17
1
0
346,355
7
L
Achilles
8,927
446
107
5
0
327,309
3
L
Camazotz
11,513
576
107
5
0
385,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role