Player Matchup

Charybdis
Charybdis
MyBlackChild
Charybdis
Level 124
God Stats
1W - 1L
1,517 SR
Queue Stats
11W - 9L
1,418 Elo+
Party 1
Odin
Odin
SouthPaw7204
Odin
Level 147
God Stats
1W - 1L
1,297 SR
Queue Stats
112W - 57L
1,742 Elo+
Party 1
Sol
Sol
jonesy76blitz
Sol
Level 160
God Stats
5W - 1L
1,771 SR
Queue Stats
108W - 59L
1,707 Elo+
Party 1
Team Averages
Level 144
1,528 SR
1,622 Elo+

VS

Team Averages
Level 92
1,416 SR
1,529 Elo+
Bacchus
Bacchus
AddZoz
Bacchus
Level 40
God Stats
1W - 4L
1,294 SR
Queue Stats
45W - 59L
1,517 Elo+
Solo
Janus
Janus
GHOSTDEBO
Janus
Level 108
God Stats
21W - 27L
1,444 SR
Queue Stats
217W - 178L
1,578 Elo+
Party 2
Thanatos
Thanatos
KingGohan123
Thanatos
Level 127
God Stats
5W - 5L
1,511 SR
Queue Stats
61W - 54L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MyBlackChild
Charybdis
9
2 / 2 / 4
5,835
834
3,830
5,510
2,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 1 / 4
6,491
927
3,788
8,046
6,839
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
4 / 1 / 4
6,768
967
6,143
5,487
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AddZoz
Bacchus
4
0 / 1 / 0
4,392
627
864
2,273
1,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
GHOSTDEBO
Janus
9
1 / 4 / 1
5,379
768
4,679
5,814
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
KingGohan123
Thanatos
9
1 / 4 / 3
5,526
789
2,690
7,726
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
2
4
Deaths
9
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AddZoz
Bacchus
0
1
0
0
L
Janus
GHOSTDEBO
Janus
1
4
1
0.38
L
Thanatos
KingGohan123
Thanatos
1
4
3
0.63
W
Charybdis
MyBlackChild
Charybdis
2
2
4
2
W
3
1
4
5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,761
Damage
8,233
19,043
Taken
15,813
11,316
Mitigated
6,722
5,830
Healing
3,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AddZoz
Bacchus
864
224
0
666
2,273
1,469
0
727
1,546
1,789
0
L
Janus
GHOSTDEBO
Janus
4,679
445
0
940
5,814
2,125
0
2,357
3,457
18,497
0
L
Thanatos
KingGohan123
Thanatos
2,690
839
0
1,409
7,726
3,128
0
2,427
5,299
0
5,444
W
Charybdis
MyBlackChild
Charybdis
3,830
2,287
0
1,129
5,510
2,258
203
1,840
3,524
0
14,319
W
3,788
990
181
1,354
8,046
6,839
237
1,509
6,361
0
12,258
W
6,143
2,135
0
3,166
5,487
2,219
2,105
2,248
3,087
22,540
1,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,094
Gold Earned
15,297
94
Minions Killed
51
5
Camps Cleared
2
372,999
Distance Traveled
292,077
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,392
627
6
1
0
41,946
1
L
Janus
5,379
768
35
5
2
119,834
3
L
Thanatos
5,526
789
10
1
0
130,297
1
W
Charybdis
5,835
834
22
3
2
115,753
3
W
Odin
6,491
927
12
2
1
141,053
0
W
Sol
6,768
967
60
9
2
116,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role