Player Matchup

Bellona
Bellona
MattikusX69X
Bellona
Level 34
God Stats
19W - 21L
1,560 SR
Queue Stats
99W - 84L
1,518 Elo+
Party 2
Charybdis
Charybdis
PrimeZone21
Charybdis
Level 160
God Stats
19W - 15L
1,667 SR
Queue Stats
89W - 92L
1,588 Elo+
Party 2
Ao Kuang
Ao Kuang
SealSoup
Ao Kuang
Level 118
God Stats
1W - 3L
1,411 SR
Queue Stats
198W - 181L
1,609 Elo+
Party 2
King Arthur
King Arthur
SnaggySummer7
King Arthur
Level 42
God Stats
5W - 2L
1,467 SR
Queue Stats
30W - 13L
1,632 Elo+
Solo
Tiamat
Tiamat
XVI FLOOF
Tiamat
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 95L
1,499 Elo+
Party 2
Team Averages
Level 98
1,521 SR
1,569 Elo+

VS

Team Averages
Level 68
1,713 SR
1,672 Elo+
Odin
Odin
CaptinFreedom
Odin
Level 35
God Stats
3W - 1L
1,604 SR
Queue Stats
53W - 37L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
Chewie6852
Zhong Kui
Level 8
God Stats
2W - 1L
1,803 SR
Queue Stats
3W - 1L
1,905 Elo+
Party 1
Lancelot
Lancelot
Spoopy Boi1838
Lancelot
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 76L
1,570 Elo+
Party 1
Poseidon
Poseidon
Tsunami1290
Poseidon
Level 149
God Stats
3W - 0L
1,800 SR
Queue Stats
241W - 175L
1,697 Elo+
Party 1
Chang'e
Chang'e
Vibeski
Chang'e
Level 26
God Stats
4W - 1L
1,860 SR
Queue Stats
128W - 50L
1,802 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MattikusX69X
Bellona
10
1 / 7 / 1
6,544
385
3,129
17,404
13,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charybdis
PrimeZone21
Charybdis
15
2 / 2 / 1
9,190
541
11,117
13,430
5,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
SealSoup
Ao Kuang
13
5 / 4 / 1
8,632
508
11,428
19,075
9,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SnaggySummer7
King Arthur
12
0 / 5 / 2
7,582
446
7,981
18,294
13,267
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
XVI FLOOF
Tiamat
13
0 / 4 / 3
7,805
459
8,100
12,198
7,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,559
386
2,205
14,842
8,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Chewie6852
Zhong Kui
14
4 / 1 / 5
8,573
504
18,246
14,160
11,744
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lancelot
14
5 / 0 / 5
8,723
513
12,129
15,574
13,357
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Tsunami1290
Poseidon
18
6 / 2 / 0
10,744
632
9,198
10,177
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Vibeski
Chang'e
15
7 / 1 / 3
9,745
573
14,572
14,009
6,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
22
22
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
5
2
0.2
W
Zhong Kui
Chewie6852
Zhong Kui
4
1
5
6.5
L
Bellona
MattikusX69X
Bellona
1
7
1
0.21
L
Charybdis
PrimeZone21
Charybdis
2
2
1
1.25
L
Ao Kuang
SealSoup
Ao Kuang
5
4
1
1.38
L
King Arthur
SnaggySummer7
King Arthur
0
5
2
0.2
W
Lancelot
5
0
5
7.5
W
Poseidon
Tsunami1290
Poseidon
6
2
0
3
W
Chang'e
Vibeski
Chang'e
7
1
3
8.5
L
Tiamat
XVI FLOOF
Tiamat
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,755
Damage
56,350
80,401
Taken
68,762
48,954
Mitigated
42,967
22,539
Healing
23,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,205
410
0
1,785
14,842
8,322
0
5,135
9,707
0
14,703
W
Zhong Kui
Chewie6852
Zhong Kui
18,246
4,044
0
7,216
14,160
11,744
1,159
5,757
8,403
67,656
0
L
Bellona
MattikusX69X
Bellona
3,129
1,113
0
4,284
17,404
13,075
0
8,624
8,563
0
31,413
L
Charybdis
PrimeZone21
Charybdis
11,117
6,197
0
6,387
13,430
5,252
0
8,052
5,318
0
89,819
L
Ao Kuang
SealSoup
Ao Kuang
11,428
2,322
0
6,201
19,075
9,683
858
9,601
9,166
43,419
8,820
L
King Arthur
SnaggySummer7
King Arthur
7,981
865
0
3,428
18,294
13,267
204
7,660
10,514
0
52,065
W
Lancelot
12,129
2,134
0
1,000
15,574
13,357
36
3,801
11,773
0
54,983
W
Poseidon
Tsunami1290
Poseidon
9,198
2,422
0
4,798
10,177
3,434
900
121
10,056
117,087
0
W
Chang'e
Vibeski
Chang'e
14,572
621
1,669
6,960
14,009
6,110
642
3,819
10,190
78,055
0
L
Tiamat
XVI FLOOF
Tiamat
8,100
1,132
0
2,239
12,198
7,677
584
7,330
4,824
59,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,753
Gold Earned
44,344
455
Minions Killed
538
0
Camps Cleared
0
1,537,771
Distance Traveled
1,591,341
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,559
386
23
1
0
263,158
1
W
Zhong Kui
8,573
504
104
6
0
273,338
1
L
Bellona
6,544
385
49
3
0
309,951
0
L
Charybdis
9,190
541
146
9
0
296,095
7
L
Ao Kuang
8,632
508
82
5
0
345,942
4
L
King Arthur
7,582
446
86
5
0
314,321
1
W
Lancelot
8,723
513
77
5
0
368,404
3
W
Poseidon
10,744
632
187
11
0
342,971
4
W
Chang'e
9,745
573
147
9
0
343,470
5
L
Tiamat
7,805
459
92
5
0
271,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role