Player Matchup

Gilgamesh
Gilgamesh
AndromedaDance
Gilgamesh
Level 67
God Stats
7W - 5L
1,331 SR
Queue Stats
352W - 382L
1,339 Elo+
Party 1
Lancelot
Lancelot
CrzyCatman
Lancelot
Level 49
God Stats
10W - 7L
1,818 SR
Queue Stats
347W - 405L
1,393 Elo+
Party 2
Heimdallr
Heimdallr
WOOODYYYY
Heimdallr
Level 65
God Stats
2W - 2L
1,274 SR
Queue Stats
265W - 280L
1,368 Elo+
Party 1
Da Ji
Da Ji
filimonyaya
Da Ji
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 173L
1,318 Elo+
Party 1
Chang'e
Chang'e
missen
Chang'e
Level 86
God Stats
4W - 8L
1,299 SR
Queue Stats
342W - 393L
1,424 Elo+
Party 2
Team Averages
Level 65
1,444 SR
1,368 Elo+

VS

Team Averages
Level 90
1,331 SR
1,384 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
J0nny
Ganesha
Level 59
God Stats
2W - 0L
1,719 SR
Queue Stats
25W - 36L
1,335 Elo+
Party 3
Ra
Ra
Stanas
Ra
Level 55
God Stats
1W - 1L
1,238 SR
Queue Stats
25W - 36L
1,335 Elo+
Party 3
The Morrigan
The Morrigan
esNEO3p
The Morrigan
Level 104
God Stats
1W - 2L
1,232 SR
Queue Stats
376W - 453L
1,366 Elo+
Solo
Loki
Loki
yngve_hardRock
Loki
Level 103
God Stats
12W - 14L
964 SR
Queue Stats
1,074W - 1,107L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AndromedaDance
Gilgamesh
20
4 / 5 / 9
12,321
725
17,058
31,025
31,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
CrzyCatman
Lancelot
18
2 / 7 / 11
10,959
645
15,861
23,668
20,676
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
WOOODYYYY
Heimdallr
19
7 / 8 / 8
12,466
733
19,760
27,094
12,605
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 13 / 11
9,539
561
6,175
20,319
8,125
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
missen
Chang'e
20
6 / 4 / 7
12,091
711
12,201
25,890
10,118
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
6 / 2 / 20
12,807
753
30,786
10,052
5,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
J0nny
Ganesha
20
0 / 4 / 33
13,585
799
13,890
22,978
32,186
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ra
20
23 / 2 / 14
16,324
960
42,092
18,547
13,361
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
esNEO3p
The Morrigan
14
3 / 5 / 20
10,675
628
8,462
13,511
7,767
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 6 / 19
12,233
720
13,710
19,169
11,548
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
143
19
Kills
37
37
Deaths
19
46
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
20
8
L
Gilgamesh
AndromedaDance
Gilgamesh
4
5
9
1.7
L
Lancelot
CrzyCatman
Lancelot
2
7
11
1.07
W
Ganesha
J0nny
Ganesha
0
4
33
4.13
W
Ra
23
2
14
15
L
Heimdallr
WOOODYYYY
Heimdallr
7
8
8
1.38
W
The Morrigan
esNEO3p
The Morrigan
3
5
20
2.6
L
0
13
11
0.42
L
Chang'e
missen
Chang'e
6
4
7
2.38
W
5
6
19
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,055
Damage
108,940
127,996
Taken
84,257
82,730
Mitigated
70,182
45,961
Healing
30,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
30,786
2,014
2,073
3,389
10,052
5,320
564
1,314
8,738
52,435
0
L
Gilgamesh
AndromedaDance
Gilgamesh
17,058
2,713
5,534
8,692
31,025
31,206
551
22,484
8,541
0
33,001
L
Lancelot
CrzyCatman
Lancelot
15,861
1,770
2,510
2,939
23,668
20,676
326
17,689
5,979
0
37,348
W
Ganesha
J0nny
Ganesha
13,890
1,818
1,318
3,271
22,978
32,186
1,540
1,948
21,030
25,656
0
W
Ra
42,092
6,464
8,029
8,641
18,547
13,361
3,456
3,160
15,387
87,529
0
L
Heimdallr
WOOODYYYY
Heimdallr
19,760
6,560
801
4,655
27,094
12,605
1,668
19,379
7,715
0
44,469
W
The Morrigan
esNEO3p
The Morrigan
8,462
3,838
1,288
1,041
13,511
7,767
2,159
1,974
11,537
11,572
0
L
6,175
1,401
0
57
20,319
8,125
435
15,800
4,519
0
10,400
L
Chang'e
missen
Chang'e
12,201
1,329
10,439
10,334
25,890
10,118
881
19,878
6,012
34,599
0
W
13,710
1,725
130
1,402
19,169
11,548
1,244
3,805
15,364
0
30,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,376
Gold Earned
65,624
153
Minions Killed
195
0
Camps Cleared
0
1,549,361
Distance Traveled
1,658,005
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,807
753
46
3
0
342,724
0
L
Gilgamesh
12,321
725
35
2
0
329,519
0
L
Lancelot
10,959
645
41
2
0
342,525
0
W
Ganesha
13,585
799
0
0
0
351,882
0
W
Ra
16,324
960
107
6
0
303,529
1
L
Heimdallr
12,466
733
35
2
0
290,993
0
W
The Morrigan
10,675
628
6
0
0
293,739
0
L
Da Ji
9,539
561
8
0
0
263,720
0
L
Chang'e
12,091
711
34
2
0
322,604
0
W
Loki
12,233
720
36
2
0
366,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role