Player Matchup

Chaac
Chaac
JRodMox
Chaac
Level 14
God Stats
4W - 4L
1,683 SR
Queue Stats
5W - 6L
1,458 Elo+
Party 3
Mulan
Mulan
LegendaryTurban
Mulan
Level 102
God Stats
0W - 1L
1,341 SR
Queue Stats
29W - 34L
1,467 Elo+
Party 2
Olorun
Olorun
Moxital
Olorun
Level 153
God Stats
0W - 2L
1,569 SR
Queue Stats
148W - 162L
1,472 Elo+
Party 3
Ra
Ra
Purgatory29
Ra
Level 120
God Stats
0W - 2L
1,233 SR
Queue Stats
23W - 26L
1,559 Elo+
Party 2
Awilix
Awilix
SCARECROW-RM
Awilix
Level 113
God Stats
0W - 2L
1,548 SR
Queue Stats
10W - 11L
1,514 Elo+
Party 2
Team Averages
Level 100
1,475 SR
1,494 Elo+

VS

Team Averages
Level 85
1,645 SR
1,483 Elo+
Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Jrmoist07
Thor
Level 12
God Stats
13W - 12L
1,579 SR
Queue Stats
41W - 44L
1,442 Elo+
Solo
Heimdallr
Heimdallr
Macnole88
Heimdallr
Level 144
God Stats
2W - 2L
1,706 SR
Queue Stats
43W - 45L
1,530 Elo+
Party 1
Neith
Neith
Viper1577
Neith
Level 18
God Stats
2W - 0L
1,741 SR
Queue Stats
14W - 15L
1,417 Elo+
Party 1
Zeus
Zeus
Zombi6261
Zeus
Level 89
God Stats
5W - 3L
1,701 SR
Queue Stats
66W - 61L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JRodMox
Chaac
12
0 / 3 / 0
7,131
594
2,200
6,121
7,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
4 / 3 / 1
8,940
745
10,585
14,134
17,166
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
Moxital
Olorun
16
1 / 3 / 2
8,577
715
3,219
11,495
6,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 4 / 0
8,307
692
3,363
9,016
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
14
1 / 5 / 2
7,692
641
3,870
13,076
6,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
8 / 3 / 5
9,962
830
11,479
14,404
13,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
17
3 / 0 / 8
10,002
834
10,077
11,352
5,549
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Macnole88
Heimdallr
16
2 / 1 / 11
8,984
749
6,594
8,194
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
Viper1577
Neith
16
2 / 1 / 5
9,001
750
8,267
6,309
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
17
3 / 1 / 7
9,471
789
9,049
5,132
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
6
Kills
18
18
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
8
3
5
3.5
L
Chaac
JRodMox
Chaac
0
3
0
0
W
Thor
3
0
8
7
L
4
3
1
1.5
W
Heimdallr
Macnole88
Heimdallr
2
1
11
7.5
L
Olorun
Moxital
Olorun
1
3
2
0.67
L
0
4
0
0
L
Awilix
1
5
2
0.4
W
Neith
Viper1577
Neith
2
1
5
4.5
W
Zeus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,237
Damage
45,466
53,842
Taken
45,391
41,771
Mitigated
28,970
9,896
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,479
1,057
0
1,978
14,404
13,221
196
2,133
12,271
0
22,900
L
Chaac
JRodMox
Chaac
2,200
0
0
290
6,121
7,319
0
1,479
4,535
0
10,229
W
Thor
10,077
2,451
0
5,580
11,352
5,549
540
1,107
10,245
0
44,746
L
10,585
1,311
0
2,238
14,134
17,166
0
2,633
11,285
212
22,907
W
Heimdallr
Macnole88
Heimdallr
6,594
1,376
0
1,727
8,194
4,660
463
573
7,621
0
26,436
L
Olorun
Moxital
Olorun
3,219
1,394
426
4,149
11,495
6,053
0
1,900
9,383
35,387
0
L
3,363
443
628
1,335
9,016
4,515
0
555
8,390
37,054
0
L
Awilix
3,870
1,342
0
830
13,076
6,718
0
1,745
11,197
0
12,050
W
Neith
Viper1577
Neith
8,267
3,136
0
1,623
6,309
3,625
781
2,302
4,007
0
34,754
W
Zeus
9,049
989
0
1,320
5,132
1,915
1,075
539
4,593
41,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,647
Gold Earned
47,420
226
Minions Killed
288
0
Camps Cleared
0
1,026,905
Distance Traveled
1,211,906
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,962
830
32
3
0
252,138
8
L
Chaac
7,131
594
18
2
0
146,009
0
W
Thor
10,002
834
62
5
0
272,663
3
L
Mulan
8,940
745
33
3
0
219,002
0
W
Heimdallr
8,984
749
38
3
0
233,478
3
L
Olorun
8,577
715
65
5
0
197,733
3
L
Ra
8,307
692
88
7
0
233,240
2
L
Awilix
7,692
641
22
2
0
230,921
0
W
Neith
9,001
750
72
6
0
230,550
1
W
Zeus
9,471
789
84
7
0
223,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role