Player Matchup

Yu Huang
Yu Huang
Gotperks
Yu Huang
Level 117
God Stats
1W - 1L
1,453 SR
Queue Stats
69W - 61L
1,567 Elo+
Solo
Thanatos
Thanatos
HohenheimsSon
Thanatos
Level 121
God Stats
1W - 1L
1,721 SR
Queue Stats
37W - 36L
1,531 Elo+
Party 3
Bacchus
Bacchus
TennisBallFuzz
Bacchus
Level 139
God Stats
2W - 0L
1,548 SR
Queue Stats
142W - 147L
1,518 Elo+
Party 3
Arachne
Arachne
WutKatz
Arachne
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,483 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kevdog2121
Morgan Le Fay
Level 88
God Stats
2W - 0L
1,332 SR
Queue Stats
19W - 21L
1,495 Elo+
Party 1
Team Averages
Level 115
1,511 SR
1,519 Elo+

VS

Team Averages
Level 84
1,423 SR
1,518 Elo+
Jing Wei
Jing Wei
ABottleOfSprite
Jing Wei
Level 25
God Stats
0W - 3L
1,287 SR
Queue Stats
154W - 158L
1,542 Elo+
Solo
Kumbhakarna
Kumbhakarna
CHEF_O_LINIST
Kumbhakarna
Level 147
God Stats
3W - 5L
1,404 SR
Queue Stats
189W - 192L
1,552 Elo+
Solo
Tsukuyomi
Tsukuyomi
G4rf13ld
Tsukuyomi
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,574 Elo+
Party 2
Nox
Nox
StrangerInside
Nox
Level 129
God Stats
1W - 5L
1,189 SR
Queue Stats
237W - 240L
1,353 Elo+
Solo
Gilgamesh
Gilgamesh
imm8
Gilgamesh
Level 66
God Stats
6W - 2L
1,737 SR
Queue Stats
143W - 108L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Gotperks
Yu Huang
20
3 / 3 / 14
13,262
737
24,429
12,729
7,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
HohenheimsSon
Thanatos
20
10 / 9 / 9
13,093
727
19,003
21,997
13,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
4 / 5 / 21
14,465
804
11,650
27,497
52,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
WutKatz
Arachne
20
5 / 4 / 15
12,910
717
19,356
20,113
14,165
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Morgan Le Fay
kevdog2121
Morgan Le Fay
20
9 / 6 / 13
13,814
767
32,666
17,036
9,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
10 / 6 / 9
13,825
768
21,541
23,590
12,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
CHEF_O_LINIST
Kumbhakarna
18
3 / 5 / 12
12,438
691
6,080
37,094
42,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Tsukuyomi
G4rf13ld
Tsukuyomi
17
4 / 9 / 12
11,317
629
19,821
24,032
11,401
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 4 / 12
13,054
725
14,926
14,129
7,720
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
imm8
Gilgamesh
19
3 / 7 / 14
11,521
640
16,042
24,349
31,721
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
86
31
Kills
27
27
Deaths
31
72
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
10
6
9
2.42
L
Kumbhakarna
CHEF_O_LINIST
Kumbhakarna
3
5
12
1.8
L
Tsukuyomi
G4rf13ld
Tsukuyomi
4
9
12
1.11
W
Yu Huang
Gotperks
Yu Huang
3
3
14
3.33
W
Thanatos
HohenheimsSon
Thanatos
10
9
9
1.61
L
7
4
12
3.25
W
4
5
21
2.9
W
Arachne
WutKatz
Arachne
5
4
15
3.13
L
Gilgamesh
imm8
Gilgamesh
3
7
14
1.43
W
Morgan Le Fay
kevdog2121
Morgan Le Fay
9
6
13
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,104
Damage
78,410
99,372
Taken
123,194
97,711
Mitigated
105,680
35,732
Healing
45,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
21,541
16,943
1,516
7,987
23,590
12,134
2,037
13,184
10,270
0
55,661
L
Kumbhakarna
CHEF_O_LINIST
Kumbhakarna
6,080
395
935
14,059
37,094
42,704
26
19,289
17,603
12,392
0
L
Tsukuyomi
G4rf13ld
Tsukuyomi
19,821
6,461
1,507
6,127
24,032
11,401
880
14,372
9,388
0
35,318
W
Yu Huang
Gotperks
Yu Huang
24,429
1,751
37
2,776
12,729
7,818
2,152
2,630
10,099
58,966
0
W
Thanatos
HohenheimsSon
Thanatos
19,003
5,100
1,616
10,486
21,997
13,703
2,991
4,999
16,998
0
23,821
L
14,926
870
2,551
2,296
14,129
7,720
1,655
8,180
5,881
37,387
0
W
11,650
1,238
2,189
4,177
27,497
52,884
617
3,635
23,862
21,898
0
W
Arachne
WutKatz
Arachne
19,356
12,099
2,426
7,181
20,113
14,165
1,101
6,547
13,566
0
32,831
L
Gilgamesh
imm8
Gilgamesh
16,042
4,082
4,058
4,366
24,349
31,721
771
12,786
11,149
0
28,047
W
Morgan Le Fay
kevdog2121
Morgan Le Fay
32,666
2,924
1,181
3,663
17,036
9,141
1,435
3,195
13,841
52,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,544
Gold Earned
62,155
175
Minions Killed
198
0
Camps Cleared
0
1,658,451
Distance Traveled
1,624,203
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
13,825
768
73
4
0
301,625
1
L
Kumbhakarna
12,438
691
8
0
0
347,093
3
L
Tsukuyomi
11,317
629
26
1
0
324,144
0
W
Yu Huang
13,262
737
88
5
0
309,846
0
W
Thanatos
13,093
727
13
1
0
323,254
2
L
Nox
13,054
725
64
4
0
328,950
1
W
Bacchus
14,465
804
12
1
0
322,450
0
W
Arachne
12,910
717
29
2
0
373,422
0
L
Gilgamesh
11,521
640
27
2
0
322,391
0
W
Morgan Le Fay
13,814
767
33
2
0
329,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role