Player Matchup

Hera
Hera
Grimm
Hera
Level 160
God Stats
3W - 2L
1,851 SR
Queue Stats
566W - 73L
2,139 Elo+
Party 1
Khepri
Khepri
LetsGetThatBread
Khepri
Level 157
God Stats
24W - 4L
2,023 SR
Queue Stats
457W - 61L
2,122 Elo+
Party 1
Freya
Freya
PuxxySlayer69
Freya
Level 119
God Stats
3W - 1L
1,860 SR
Queue Stats
6W - 10L
1,441 Elo+
Solo
Jing Wei
Jing Wei
SneakyShandris
Jing Wei
Level 160
God Stats
2W - 0L
1,775 SR
Queue Stats
608W - 79L
2,134 Elo+
Party 1
Da Ji
Da Ji
TeddyInATuxedo
Da Ji
Level 160
God Stats
1W - 0L
1,911 SR
Queue Stats
426W - 55L
2,099 Elo+
Party 1
Team Averages
Level 151
1,884 SR
1,987 Elo+

VS

Team Averages
Level 104
1,522 SR
1,534 Elo+
Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
FakeBunnyXD
Serqet
Level 128
God Stats
13W - 16L
1,519 SR
Queue Stats
156W - 152L
1,610 Elo+
Solo
Arachne
Arachne
Lupipelupi
Arachne
Level 148
God Stats
11W - 13L
1,599 SR
Queue Stats
390W - 392L
1,561 Elo+
Solo
Jing Wei
Jing Wei
iwickedym
Jing Wei
Level 21
God Stats
0W - 3L
1,493 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Grimm
Hera
17
7 / 0 / 7
9,609
874
15,892
5,209
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 0 / 8
9,035
821
5,438
5,247
6,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 3 / 8
8,288
753
9,898
12,997
5,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
17
6 / 0 / 4
9,783
889
11,920
10,837
5,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 4
8,297
754
7,329
10,981
6,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 6 / 1
7,888
717
9,153
12,049
7,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
 
Nu Wa
13
0 / 4 / 1
7,126
648
7,844
10,765
4,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
14
1 / 3 / 2
7,450
677
7,102
10,948
8,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Arachne
Lupipelupi
Arachne
13
0 / 5 / 1
6,934
630
4,738
13,166
8,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
iwickedym
Jing Wei
13
0 / 5 / 2
7,127
648
2,679
10,998
4,392
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
23
Kills
3
4
Deaths
23
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
6
1
0.42
L
Nu Wa
 
Nu Wa
0
4
1
0.13
L
Serqet
1
3
2
0.67
W
Hera
Grimm
Hera
7
0
7
10.5
W
2
0
8
6
L
Arachne
Lupipelupi
Arachne
0
5
1
0.1
W
3
3
8
2.33
W
Jing Wei
6
0
4
8
W
5
1
4
7
L
Jing Wei
iwickedym
Jing Wei
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,477
Damage
31,516
45,271
Taken
57,926
26,238
Mitigated
33,018
12,821
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,153
851
0
3,068
12,049
7,702
0
4,241
7,784
32,497
0
L
Nu Wa
 
Nu Wa
7,844
1,049
38
1,536
10,765
4,370
0
6,044
4,559
26,994
0
L
Serqet
7,102
1,748
0
522
10,948
8,130
0
5,715
4,931
0
19,688
W
Hera
Grimm
Hera
15,892
3,376
0
250
5,209
2,342
1,099
1,327
3,504
56,214
0
W
5,438
267
0
2,171
5,247
6,956
0
2,656
2,591
12,407
0
L
Arachne
Lupipelupi
Arachne
4,738
2,537
0
3,750
13,166
8,424
0
6,559
6,537
0
17,179
W
9,898
2,844
0
5,320
12,997
5,509
604
3,809
8,765
29,833
0
W
Jing Wei
11,920
9,842
0
4,730
10,837
5,426
2,437
6,423
4,414
0
54,973
W
7,329
2,244
0
350
10,981
6,005
208
2,782
7,829
0
20,977
L
Jing Wei
iwickedym
Jing Wei
2,679
2,251
0
1,744
10,998
4,392
0
7,901
2,887
0
17,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,012
Gold Earned
36,525
300
Minions Killed
185
0
Camps Cleared
0
1,187,689
Distance Traveled
1,035,869
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,888
717
55
5
0
173,316
2
L
Nu Wa
7,126
648
45
4
0
198,101
1
L
Serqet
7,450
677
33
3
0
255,644
1
W
Hera
9,609
874
95
9
0
238,142
4
W
Khepri
9,035
821
10
1
0
251,001
1
L
Arachne
6,934
630
23
2
0
215,646
4
W
Freya
8,288
753
38
3
0
224,582
2
W
Jing Wei
9,783
889
120
11
0
226,017
1
W
Da Ji
8,297
754
37
3
0
247,947
0
L
Jing Wei
7,127
648
29
3
0
193,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role