Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hinecko6
Merlin
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 60L
1,393 Elo+
Party 1
Tiamat
Tiamat
serial-crystal9
Tiamat
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 99L
1,353 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,449 Elo+

VS

Team Averages
Level 60
1,443 SR
1,299 Elo+
Janus
Janus
Buucandy
Janus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,332 Elo+
Solo
Rama
Rama
CindaFNr3lla
Rama
Level 107
God Stats
6W - 8L
1,114 SR
Queue Stats
800W - 871L
1,361 Elo+
Solo
Agni
Agni
azxs_507
Agni
Level 22
God Stats
2W - 0L
1,708 SR
Queue Stats
21W - 60L
1,170 Elo+
Solo
Kali
Kali
flakon791
Kali
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,283 Elo+
Solo
Jing Wei
Jing Wei
ii2C8039
Jing Wei
Level 60
God Stats
4W - 3L
1,392 SR
Queue Stats
410W - 466L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 4 / 4
7,542
754
9,099
14,109
11,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
 
Hou Yi
14
1 / 1 / 1
7,346
735
5,049
7,078
3,123
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
 
Charybdis
7
0 / 0 / 0
5,779
578
1,818
1,360
441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Hinecko6
Merlin
16
5 / 4 / 1
8,405
841
8,412
9,129
4,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 2 / 5
7,588
759
5,107
8,470
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Buucandy
Janus
15
3 / 2 / 5
8,484
848
8,989
6,136
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 1 / 4
9,071
907
6,655
6,171
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
13
1 / 3 / 3
7,531
753
3,362
6,327
2,725
Kali
14
1 / 4 / 7
8,483
848
6,560
12,933
5,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
ii2C8039
Jing Wei
16
2 / 1 / 7
8,775
878
9,526
6,255
2,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
10
Kills
11
11
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
4
1
L
Hou Yi
 
Hou Yi
1
1
1
1.5
L
Charybdis
 
Charybdis
0
0
0
0
W
Janus
Buucandy
Janus
3
2
5
2.75
W
4
1
4
6
L
Merlin
Hinecko6
Merlin
5
4
1
1.38
W
Agni
1
3
3
0.83
W
Kali
1
4
7
1.13
W
Jing Wei
ii2C8039
Jing Wei
2
1
7
5.5
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,485
Damage
35,092
40,146
Taken
37,822
25,260
Mitigated
15,848
16,483
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,099
600
716
5,642
14,109
11,272
0
4,447
9,365
13,128
0
L
Hou Yi
 
Hou Yi
5,049
1,089
1,897
2,555
7,078
3,123
0
2,562
4,398
0
13,596
L
Charybdis
 
Charybdis
1,818
924
0
261
1,360
441
0
434
876
0
3,069
W
Janus
Buucandy
Janus
8,989
1,023
76
683
6,136
2,454
695
4,278
1,858
15,531
0
W
6,655
4,485
1,170
1,751
6,171
2,654
1,711
3,287
2,884
0
15,360
L
Merlin
Hinecko6
Merlin
8,412
565
561
1,635
9,129
4,502
0
1,932
7,073
21,724
0
W
Agni
3,362
237
658
883
6,327
2,725
152
4,302
2,025
6,864
0
W
Kali
6,560
2,230
2,542
4,484
12,933
5,313
781
7,585
5,348
0
14,864
W
Jing Wei
ii2C8039
Jing Wei
9,526
6,535
1,847
2,303
6,255
2,702
1,466
3,166
3,089
0
24,438
L
5,107
722
438
2,778
8,470
5,922
24
2,259
6,083
13,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,660
Gold Earned
42,344
93
Minions Killed
106
0
Camps Cleared
0
773,172
Distance Traveled
960,301
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,542
754
18
2
0
170,115
0
L
Hou Yi
7,346
735
30
3
0
201,886
3
L
Charybdis
5,779
578
4
0
0
43,893
0
W
Janus
8,484
848
29
3
0
187,838
0
W
Rama
9,071
907
22
2
0
149,658
2
L
Merlin
8,405
841
30
3
0
150,825
0
W
Agni
7,531
753
14
1
0
211,176
0
W
Kali
8,483
848
11
1
0
203,304
0
W
Jing Wei
8,775
878
30
3
0
208,325
2
L
Tiamat
7,588
759
11
1
0
206,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role