Player Matchup

Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Baulkin
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,305 Elo+
Party 1
Da Ji
Da Ji
NVO-Bryan
Da Ji
Level 144
God Stats
1W - 0L
1,414 SR
Queue Stats
17W - 12L
1,573 Elo+
Solo
Gilgamesh
Gilgamesh
Seikraan
Gilgamesh
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,305 Elo+
Party 1
Bellona
Bellona
VanessaVex
Bellona
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,420 Elo+
Party 1
Team Averages
Level 107
1,483 SR
1,421 Elo+

VS

Team Averages
Level 124
1,484 SR
1,499 Elo+
Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
IKuppsy
Hachiman
Level 51
God Stats
6W - 7L
1,606 SR
Queue Stats
386W - 331L
1,515 Elo+
Solo
Kuzenbo
Kuzenbo
MamaBoo81
Kuzenbo
Level 158
God Stats
1W - 3L
1,285 SR
Queue Stats
548W - 571L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
Trollrah
Zhong Kui
Level 146
God Stats
14W - 21L
1,528 SR
Queue Stats
436W - 474L
1,497 Elo+
Solo
Nemesis
Nemesis
WildLifeTT87
Nemesis
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
367W - 401L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 2 / 10
8,751
796
10,836
7,812
4,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Baulkin
Cerberus
15
3 / 2 / 13
8,268
752
10,099
15,767
12,482
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
NVO-Bryan
Da Ji
16
6 / 2 / 8
9,134
830
10,479
13,231
8,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Seikraan
Gilgamesh
14
1 / 3 / 10
8,473
770
3,662
13,308
12,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
VanessaVex
Bellona
15
5 / 1 / 6
9,142
831
7,816
17,998
12,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 3 / 4
8,936
812
13,299
6,722
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
IKuppsy
Hachiman
14
2 / 3 / 3
7,696
700
12,452
8,587
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
MamaBoo81
Kuzenbo
14
3 / 3 / 2
7,992
727
8,994
13,010
12,450
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Trollrah
Zhong Kui
13
2 / 4 / 2
7,980
725
10,173
8,972
7,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
WildLifeTT87
Nemesis
12
0 / 4 / 4
6,788
617
3,775
8,717
3,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
17
Kills
9
10
Deaths
17
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
10
3.5
L
Merlin
 
Merlin
2
3
4
1.33
W
Cerberus
Baulkin
Cerberus
3
2
13
4.75
L
Hachiman
IKuppsy
Hachiman
2
3
3
1.17
L
Kuzenbo
MamaBoo81
Kuzenbo
3
3
2
1.33
W
Da Ji
NVO-Bryan
Da Ji
6
2
8
5
W
Gilgamesh
Seikraan
Gilgamesh
1
3
10
2
L
Zhong Kui
Trollrah
Zhong Kui
2
4
2
0.75
W
Bellona
VanessaVex
Bellona
5
1
6
8
L
Nemesis
WildLifeTT87
Nemesis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,892
Damage
48,693
68,116
Taken
46,008
49,490
Mitigated
31,354
29,923
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,836
1,471
1,531
638
7,812
4,007
507
4,963
2,779
37,778
0
L
Merlin
 
Merlin
13,299
1,237
347
1,036
6,722
3,042
0
2,419
4,303
38,254
0
W
Cerberus
Baulkin
Cerberus
10,099
796
1,219
3,144
15,767
12,482
175
4,980
10,695
17,862
0
L
Hachiman
IKuppsy
Hachiman
12,452
7,738
399
1,656
8,587
4,328
0
3,247
5,340
0
20,505
L
Kuzenbo
MamaBoo81
Kuzenbo
8,994
3,197
272
3,803
13,010
12,450
0
6,806
6,204
12,607
0
W
Da Ji
NVO-Bryan
Da Ji
10,479
2,687
2,649
3,874
13,231
8,168
955
6,892
6,215
0
18,848
W
Gilgamesh
Seikraan
Gilgamesh
3,662
769
2,268
1,786
13,308
12,809
606
4,449
8,679
0
10,121
L
Zhong Kui
Trollrah
Zhong Kui
10,173
1,271
475
2,676
8,972
7,541
0
3,294
5,678
12,994
0
W
Bellona
VanessaVex
Bellona
7,816
976
3,903
8,911
17,998
12,024
366
10,604
7,282
0
11,609
L
Nemesis
WildLifeTT87
Nemesis
3,775
1,153
1,669
1,932
8,717
3,993
0
5,169
3,548
0
6,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,768
Gold Earned
39,392
130
Minions Killed
107
0
Camps Cleared
0
1,020,004
Distance Traveled
821,215
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,751
796
62
6
0
182,629
1
L
Merlin
8,936
812
59
5
0
173,325
0
W
Cerberus
8,268
752
25
2
0
217,967
0
L
Hachiman
7,696
700
16
1
0
172,776
0
L
Kuzenbo
7,992
727
11
1
0
150,776
0
W
Da Ji
9,134
830
22
2
0
214,375
1
W
Gilgamesh
8,473
770
15
1
0
179,683
0
L
Zhong Kui
7,980
725
14
1
0
169,208
0
W
Bellona
9,142
831
6
1
0
225,350
0
L
Nemesis
6,788
617
7
1
0
155,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role