Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
PolarDaddi
Neith
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,535 Elo+
Party 2
King Arthur
King Arthur
StormsLullaby
King Arthur
Level 77
God Stats
5W - 1L
1,783 SR
Queue Stats
36W - 23L
1,707 Elo+
Party 2
Thoth
Thoth
Θphi
Thoth
Level 125
God Stats
14W - 8L
1,717 SR
Queue Stats
35W - 29L
1,660 Elo+
Party 2
Team Averages
Level 88
1,600 SR
1,580 Elo+

VS

Team Averages
Level 92
1,613 SR
1,577 Elo+
Yu Huang
Yu Huang
Cortes2000
Yu Huang
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,215 Elo+
Party 3
Skadi
Skadi
GenocideWasRight
Skadi
Level 15
God Stats
0W - 1L
1,709 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Vulcan
Vulcan
Scarrow09
Vulcan
Level 160
God Stats
3W - 6L
1,466 SR
Queue Stats
250W - 204L
1,714 Elo+
Party 1
Ares
Ares
TheGingerMan321
Ares
Level 49
God Stats
7W - 5L
1,605 SR
Queue Stats
41W - 18L
1,743 Elo+
Party 1
Rama
Rama
xRollerx0
Rama
Level 155
God Stats
1W - 2L
1,785 SR
Queue Stats
187W - 146L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
11 / 0 / 3
10,855
639
14,590
13,737
6,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
 
Atlas
14
1 / 0 / 8
9,074
534
3,511
8,458
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
14
0 / 4 / 0
8,197
482
6,115
8,768
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
StormsLullaby
King Arthur
14
2 / 5 / 1
8,443
497
6,767
21,676
15,842
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Θphi
Thoth
14
5 / 2 / 10
9,345
550
17,341
8,414
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Cortes2000
Yu Huang
12
2 / 6 / 0
7,977
469
4,829
13,145
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 6 / 3
7,756
456
3,934
14,864
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Scarrow09
Vulcan
15
5 / 4 / 0
9,461
557
17,983
12,078
9,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 2 / 4
7,723
454
3,042
12,315
10,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
16
4 / 1 / 1
9,870
581
7,715
13,428
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
19
Kills
11
11
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
11
0
3
12.5
W
Atlas
 
Atlas
1
0
8
5
L
Yu Huang
Cortes2000
Yu Huang
2
6
0
0.33
L
0
6
3
0.25
W
Neith
0
4
0
0
L
Vulcan
Scarrow09
Vulcan
5
4
0
1.25
W
King Arthur
StormsLullaby
King Arthur
2
5
1
0.5
L
0
2
4
1
L
Rama
4
1
1
4.5
W
Thoth
Θphi
Thoth
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,324
Damage
37,503
61,053
Taken
65,830
37,481
Mitigated
34,839
10,943
Healing
14,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
14,590
4,952
0
926
13,737
6,544
0
2,934
10,589
0
108,618
W
Atlas
 
Atlas
3,511
1,216
0
3,262
8,458
7,926
402
2,293
6,039
34,462
0
L
Yu Huang
Cortes2000
Yu Huang
4,829
825
0
520
13,145
4,509
0
6,899
5,798
35,974
0
L
3,934
1,582
0
4,643
14,864
4,978
0
5,557
9,099
0
52,725
W
Neith
6,115
3,232
0
1,783
8,768
3,996
554
1,192
7,576
0
71,693
L
Vulcan
Scarrow09
Vulcan
17,983
5,278
0
2,710
12,078
9,974
0
807
11,225
73,974
0
W
King Arthur
StormsLullaby
King Arthur
6,767
846
0
3,770
21,676
15,842
0
15,668
5,202
0
57,048
L
3,042
273
0
1,847
12,315
10,288
0
3,720
8,405
32,344
0
L
Rama
7,715
5,785
0
4,695
13,428
5,090
0
2,849
10,451
0
87,403
W
Thoth
Θphi
Thoth
17,341
965
0
1,202
8,414
3,173
2,344
2,397
5,793
69,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,914
Gold Earned
42,787
559
Minions Killed
473
0
Camps Cleared
0
1,720,691
Distance Traveled
1,544,360
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,855
639
154
9
0
407,593
1
W
Atlas
9,074
534
51
3
0
381,445
4
L
Yu Huang
7,977
469
72
4
0
313,430
4
L
Skadi
7,756
456
78
5
0
305,095
2
W
Neith
8,197
482
124
7
0
296,356
1
L
Vulcan
9,461
557
118
7
0
308,379
5
W
King Arthur
8,443
497
104
6
0
303,648
1
L
Ares
7,723
454
52
3
0
311,802
10
L
Rama
9,870
581
153
9
0
305,654
6
W
Thoth
9,345
550
126
7
0
331,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role