Player Matchup

Ne Zha
Ne Zha
Platinum IV
 
Ne Zha
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold III
 
Xbalanque
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
ElMandaMas
Anubis
Gold III
Level 77
God Stats
23W - 19L
1,573 SR
Queue Stats
510W - 515L
1,534 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Xasdos
Baron Samedi
Gold IV
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 124L
1,383 MMR
Solo
Guan Yu
Guan Yu
Diamond III
vladimirsekaa
Guan Yu
Diamond III
Level 108
God Stats
112W - 84L
1,600 SR
Queue Stats
583W - 578L
2,282 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,535 SR
1,640 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,566 SR
1,632 MMR
Cerberus
Cerberus
Gold III
JustStyle
Cerberus
Gold III
Level 160
God Stats
0W - 3L
1,383 SR
Queue Stats
62W - 67L
1,552 MMR
Party 1
Jing Wei
Jing Wei
Gold II
KlonoaBR
Jing Wei
Gold II
Level 160
God Stats
16W - 19L
1,526 SR
Queue Stats
527W - 516L
1,564 MMR
Solo
Amaterasu
Amaterasu
Gold V
Ko0ri
Amaterasu
Gold V
Level 125
God Stats
192W - 177L
1,731 SR
Queue Stats
272W - 283L
1,382 MMR
Solo
Nemesis
Nemesis
Platinum II
Nanukururu
Nemesis
Platinum II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 89L
1,958 MMR
Party 1
Agni
Agni
Platinum V
Predru
Agni
Platinum V
Level 128
God Stats
4W - 2L
1,689 SR
Queue Stats
685W - 707L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
7 / 1 / 6
13,408
609
13,903
23,447
11,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
 
Xbalanque
18
3 / 1 / 6
12,231
556
12,244
16,448
7,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anubis
ElMandaMas
Anubis
20
3 / 1 / 7
13,377
608
11,971
16,429
9,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Xasdos
Baron Samedi
17
2 / 1 / 10
11,563
526
9,546
18,363
23,346
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Guan Yu
19
2 / 2 / 9
13,004
591
17,877
26,566
29,103
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
KaliDa JiSusanoGeb

VS

Bans
UllrBakasuraKhepriThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JustStyle
Cerberus
14
0 / 3 / 1
8,337
379
5,911
20,404
18,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
KlonoaBR
Jing Wei
17
3 / 5 / 0
10,611
482
13,020
20,790
7,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Ko0ri
Amaterasu
14
1 / 3 / 1
8,479
385
10,145
19,512
16,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Nanukururu
Nemesis
18
1 / 2 / 4
11,177
508
10,812
14,213
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Predru
Agni
17
1 / 4 / 0
10,557
480
10,782
13,269
5,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
17
Kills
6
6
Deaths
17
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
1
6
10
W
Xbalanque
 
Xbalanque
3
1
6
6
W
Anubis
ElMandaMas
Anubis
3
1
7
6.5
L
Cerberus
JustStyle
Cerberus
0
3
1
0.17
L
Jing Wei
KlonoaBR
Jing Wei
3
5
0
0.6
L
Amaterasu
Ko0ri
Amaterasu
1
3
1
0.5
L
Nemesis
Nanukururu
Nemesis
1
2
4
1.5
L
Agni
Predru
Agni
1
4
0
0.25
W
Baron Samedi
Xasdos
Baron Samedi
2
1
10
7
W
Guan Yu
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,541
Damage
50,670
101,253
Taken
88,188
81,471
Mitigated
53,557
54,585
Healing
25,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,903
3,320
0
12,382
23,447
11,878
3,983
4,194
18,983
0
124,693
W
Xbalanque
 
Xbalanque
12,244
6,351
0
4,749
16,448
7,840
8,734
1,530
14,908
0
119,171
W
Anubis
ElMandaMas
Anubis
11,971
1,590
0
11,759
16,429
9,304
591
3,669
12,538
153,512
0
L
Cerberus
JustStyle
Cerberus
5,911
368
0
8,449
20,404
18,867
0
3,869
16,535
50,174
0
L
Jing Wei
KlonoaBR
Jing Wei
13,020
9,634
0
7,978
20,790
7,976
0
7,054
13,736
0
84,499
L
Amaterasu
Ko0ri
Amaterasu
10,145
2,639
136
4,882
19,512
16,838
0
4,704
14,808
0
58,403
L
Nemesis
Nanukururu
Nemesis
10,812
3,945
0
2,566
14,213
4,852
0
3,018
11,195
0
114,927
L
Agni
Predru
Agni
10,782
395
0
1,107
13,269
5,024
0
3,174
10,095
89,779
0
W
Baron Samedi
Xasdos
Baron Samedi
9,546
1,537
1,978
5,403
18,363
23,346
531
3,187
15,014
34,108
0
W
Guan Yu
17,877
2,574
5,929
12,385
26,566
29,103
683
6,262
20,146
0
105,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,583
Gold Earned
49,161
739
Minions Killed
635
0
Camps Cleared
0
2,274,381
Distance Traveled
2,268,392
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,408
609
155
7
0
494,826
4
W
Xbalanque
12,231
556
167
8
0
446,882
4
W
Anubis
13,377
608
212
10
0
416,433
6
L
Cerberus
8,337
379
86
4
0
410,148
5
L
Jing Wei
10,611
482
144
7
0
418,777
2
L
Amaterasu
8,479
385
62
3
0
445,313
6
L
Nemesis
11,177
508
167
8
0
529,993
5
L
Agni
10,557
480
176
8
0
464,161
9
W
Baron Samedi
11,563
526
39
2
0
453,479
9
W
Guan Yu
13,004
591
166
8
0
462,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role