Player Matchup

Anubis
Anubis
Dabsom
Anubis
Level 160
God Stats
7W - 1L
1,826 SR
Queue Stats
94W - 70L
1,682 Elo+
Party 2
Cthulhu
Cthulhu
Talhorne
Cthulhu
Level 160
God Stats
1W - 2L
1,557 SR
Queue Stats
74W - 52L
1,702 Elo+
Party 2
Anhur
Anhur
Tartiflette65
Anhur
Level 160
God Stats
1W - 1L
1,231 SR
Queue Stats
87W - 61L
1,716 Elo+
Party 2
Team Averages
Level 160
1,538 SR
1,700 Elo+

VS

Team Averages
Level 100
1,555 SR
1,544 Elo+
Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
JonParker
Zeus
Level 158
God Stats
1W - 2L
1,664 SR
Queue Stats
46W - 33L
1,615 Elo+
Solo
Khepri
Khepri
MagHataB
Khepri
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dabsom
Anubis
14
8 / 0 / 8
9,507
864
8,717
6,966
4,097
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Talhorne
Cthulhu
13
2 / 0 / 14
9,414
856
7,657
14,429
14,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 1 / 10
9,430
857
12,334
8,730
3,466
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 5 / 0
7,028
639
6,152
13,317
6,635
Mace

Mace

+10
Physical Power

Zeus
11
0 / 4 / 0
6,972
634
9,838
7,450
3,063
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
MagHataB
Khepri
10
0 / 7 / 0
6,586
599
1,628
13,159
7,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
16
Kills
1
1
Deaths
16
32
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
0
0.2
W
Anubis
Dabsom
Anubis
8
0
8
12
L
Zeus
0
4
0
0
L
Khepri
MagHataB
Khepri
0
7
0
0
W
Cthulhu
Talhorne
Cthulhu
2
0
14
9
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,708
Damage
17,618
30,125
Taken
33,926
22,260
Mitigated
17,026
12,185
Healing
1,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,152
1,357
0
1,259
13,317
6,635
0
4,930
8,387
0
22,697
W
Anubis
Dabsom
Anubis
8,717
723
0
3,950
6,966
4,097
253
3,404
3,562
38,952
0
L
Zeus
9,838
918
0
416
7,450
3,063
0
5,045
2,405
38,207
0
L
Khepri
MagHataB
Khepri
1,628
344
54
261
13,159
7,328
0
6,712
6,447
7,510
0
W
Cthulhu
Talhorne
Cthulhu
7,657
571
436
5,461
14,429
14,697
93
4,002
10,427
20,330
0
W
12,334
7,592
0
2,338
8,730
3,466
1,620
4,209
4,521
0
36,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,351
Gold Earned
20,586
144
Minions Killed
109
7
Camps Cleared
4
654,727
Distance Traveled
581,175
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,028
639
43
4
0
210,918
3
W
Anubis
9,507
864
66
6
7
207,204
4
L
Zeus
6,972
634
60
5
4
185,863
5
L
Khepri
6,586
599
6
1
0
184,394
4
W
Cthulhu
9,414
856
21
2
0
238,699
5
W
Anhur
9,430
857
57
5
0
208,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role