Player Matchup

Mercury
Mercury
BRUCE0WAYNE
Mercury
Level 55
God Stats
4W - 3L
1,451 SR
Queue Stats
26W - 19L
1,510 Elo+
Solo
Yu Huang
Yu Huang
Salcinro
Yu Huang
Level 127
God Stats
74W - 39L
1,632 SR
Queue Stats
360W - 209L
1,657 Elo+
Party 2
Khepri
Khepri
TactlessTrack1
Khepri
Level 157
God Stats
7W - 6L
1,677 SR
Queue Stats
503W - 319L
1,677 Elo+
Party 2
Team Averages
Level 113
1,587 SR
1,614 Elo+

VS

Team Averages
Level 89
1,392 SR
1,446 Elo+
Chang'e
Chang'e
D4rk11_Ru_96
Chang'e
Level 114
God Stats
3W - 9L
1,165 SR
Queue Stats
237W - 282L
1,487 Elo+
Party 1
Achilles
Achilles
DODGELIFE2
Achilles
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,340 Elo+
Solo
Xbalanque
Xbalanque
DonMonzal
Xbalanque
Level 121
God Stats
13W - 18L
1,512 SR
Queue Stats
294W - 335L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BRUCE0WAYNE
Mercury
16
1 / 3 / 6
11,599
580
10,647
16,649
9,681
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Salcinro
Yu Huang
19
5 / 0 / 6
13,387
669
22,394
8,975
5,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 1 / 7
14,814
741
12,586
21,435
30,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
D4rk11_Ru_96
Chang'e
18
2 / 2 / 2
12,046
602
14,603
18,931
9,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
DODGELIFE2
Achilles
14
2 / 6 / 2
10,907
545
12,162
21,249
18,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
DonMonzal
Xbalanque
17
0 / 4 / 2
11,609
580
17,470
20,537
10,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
4
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
BRUCE0WAYNE
Mercury
1
3
6
1.33
L
Chang'e
D4rk11_Ru_96
Chang'e
2
2
2
1.5
L
Achilles
DODGELIFE2
Achilles
2
6
2
0.5
L
Xbalanque
DonMonzal
Xbalanque
0
4
2
0.25
W
Yu Huang
Salcinro
Yu Huang
5
0
6
8
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,627
Damage
44,235
47,059
Taken
60,717
45,717
Mitigated
37,888
5,821
Healing
19,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BRUCE0WAYNE
Mercury
10,647
2,942
0
603
16,649
9,681
956
4,665
11,287
0
38,670
L
Chang'e
D4rk11_Ru_96
Chang'e
14,603
1,053
6,578
9,911
18,931
9,456
429
12,398
6,533
44,558
0
L
Achilles
DODGELIFE2
Achilles
12,162
1,826
0
2,297
21,249
18,179
16
12,526
8,723
0
24,221
L
Xbalanque
DonMonzal
Xbalanque
17,470
2,396
0
753
20,537
10,253
434
10,655
9,882
0
70,777
W
Yu Huang
Salcinro
Yu Huang
22,394
1,613
0
750
8,975
5,547
1,314
1,759
6,903
84,574
0
W
12,586
1,891
0
4,468
21,435
30,489
395
7,135
12,918
35,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,800
Gold Earned
34,562
226
Minions Killed
223
8
Camps Cleared
9
1,122,203
Distance Traveled
1,024,980
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,599
580
51
3
5
409,774
3
L
Chang'e
12,046
602
75
4
5
351,798
4
L
Achilles
10,907
545
28
1
1
314,327
2
L
Xbalanque
11,609
580
120
6
3
358,855
3
W
Yu Huang
13,387
669
147
7
3
332,878
2
W
Khepri
14,814
741
28
1
0
379,551
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role