Player Matchup

Gilgamesh
Gilgamesh
LionXL
Gilgamesh
Level 30
God Stats
8W - 3L
1,709 SR
Queue Stats
67W - 82L
1,410 Elo+
Party 2
Jormungandr
Jormungandr
Shonen132
Jormungandr
Level 63
God Stats
15W - 8L
1,653 SR
Queue Stats
102W - 139L
1,389 Elo+
Party 2
Zhong Kui
Zhong Kui
siniztern
Zhong Kui
Level 22
God Stats
2W - 1L
1,770 SR
Queue Stats
22W - 30L
1,428 Elo+
Party 2
Team Averages
Level 38
1,711 SR
1,409 Elo+

VS

Team Averages
Level 129
1,493 SR
1,429 Elo+
Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
FlynnDiesel
Anubis
Level 154
God Stats
33W - 26L
1,615 SR
Queue Stats
279W - 403L
1,388 Elo+
Party 1
Hercules
Hercules
lucifer11202000
Hercules
Level 86
God Stats
0W - 1L
1,363 SR
Queue Stats
33W - 35L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LionXL
Gilgamesh
12
6 / 0 / 3
7,893
789
9,350
7,423
3,033
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Shonen132
Jormungandr
11
2 / 1 / 6
7,061
706
5,128
8,867
7,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
siniztern
Zhong Kui
12
2 / 1 / 5
7,257
726
7,606
8,936
5,826
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 2 / 1
5,859
586
2,067
6,689
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
9
0 / 4 / 0
5,930
593
8,618
6,563
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hercules
10
1 / 4 / 1
6,575
658
3,606
11,283
8,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
1
2
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
2
1
0.25
L
Anubis
0
4
0
0
W
Gilgamesh
LionXL
Gilgamesh
6
0
3
7.5
W
Jormungandr
Shonen132
Jormungandr
2
1
6
5
L
Hercules
1
4
1
0.38
W
Zhong Kui
siniztern
Zhong Kui
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,084
Damage
14,291
25,226
Taken
24,535
15,916
Mitigated
15,818
7,607
Healing
4,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,067
1,441
0
1,150
6,689
3,788
0
3,250
3,439
0
4,167
L
Anubis
8,618
416
0
1,134
6,563
3,374
177
3,958
2,605
19,511
0
W
Gilgamesh
LionXL
Gilgamesh
9,350
2,978
0
819
7,423
3,033
0
2,981
4,081
0
29,240
W
Jormungandr
Shonen132
Jormungandr
5,128
1,844
515
1,281
8,867
7,057
96
2,372
6,011
13,221
0
L
Hercules
3,606
717
0
2,220
11,283
8,656
0
5,574
5,709
0
15,604
W
Zhong Kui
siniztern
Zhong Kui
7,606
1,067
180
4,812
8,936
5,826
542
3,019
5,208
25,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,211
Gold Earned
18,364
107
Minions Killed
96
7
Camps Cleared
2
564,238
Distance Traveled
456,375
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,859
586
16
2
0
137,519
0
L
Anubis
5,930
593
38
4
1
138,181
0
W
Gilgamesh
7,893
789
50
5
6
204,785
1
W
Jormungandr
7,061
706
9
1
0
177,812
1
L
Hercules
6,575
658
42
4
1
180,675
1
W
Zhong Kui
7,257
726
48
5
1
181,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role