Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
EL_Reuf
Awilix
Level 38
God Stats
4W - 0L
1,765 SR
Queue Stats
36W - 3L
1,931 Elo+
Party 3
Neith
Neith
Jackster07
Neith
Level 107
God Stats
1W - 0L
1,734 SR
Queue Stats
18W - 15L
1,487 Elo+
Solo
Yemoja
Yemoja
TheoIsDrunk
Yemoja
Level 156
God Stats
3W - 2L
1,752 SR
Queue Stats
79W - 36L
1,706 Elo+
Party 3
Team Averages
Level 121
1,650 SR
1,625 Elo+

VS

Team Averages
Level 50
1,365 SR
1,310 Elo+
Medusa
Medusa
Blessed_Arab
Medusa
Level 25
God Stats
2W - 5L
1,500 SR
Queue Stats
10W - 24L
1,268 Elo+
Party 2
Sun Wukong
Sun Wukong
Bonky1200
Sun Wukong
Level 17
God Stats
0W - 8L
1,066 SR
Queue Stats
9W - 22L
1,262 Elo+
Party 2
Bastet
Bastet
Dead_Sans
Bastet
Level 84
God Stats
4W - 4L
1,550 SR
Queue Stats
70W - 103L
1,327 Elo+
Party 1
Ymir
Ymir
Ibbii
Ymir
Level 109
God Stats
5W - 8L
1,415 SR
Queue Stats
104W - 115L
1,464 Elo+
Party 2
Ra
Ra
the_stronge_Lulu
Ra
Level 15
God Stats
3W - 5L
1,296 SR
Queue Stats
10W - 21L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 1 / 6
8,957
597
10,767
7,501
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
 
Hercules
14
6 / 0 / 1
8,870
591
8,845
11,511
9,011
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
EL_Reuf
Awilix
13
5 / 1 / 3
8,280
552
6,734
11,453
4,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
13
2 / 4 / 1
7,432
495
8,320
8,244
3,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Yemoja
12
2 / 0 / 5
8,230
549
4,120
9,469
5,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 3 / 4
5,863
391
4,917
8,333
2,695
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Bonky1200
Sun Wukong
9
0 / 5 / 0
5,823
388
2,643
9,500
4,527
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
Dead_Sans
Bastet
11
2 / 5 / 0
6,950
463
8,265
14,081
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Ibbii
Ymir
11
4 / 1 / 0
6,771
451
5,417
11,022
7,293
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 0
6,373
425
3,062
9,844
3,727
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
19
Kills
6
6
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
6
7
W
Hercules
 
Hercules
6
0
1
6.5
L
Medusa
0
3
4
0.67
L
Sun Wukong
Bonky1200
Sun Wukong
0
5
0
0
L
Bastet
Dead_Sans
Bastet
2
5
0
0.4
W
Awilix
EL_Reuf
Awilix
5
1
3
6.5
L
Ymir
Ibbii
Ymir
4
1
0
4
W
Neith
2
4
1
0.63
W
Yemoja
2
0
5
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,786
Damage
24,304
48,178
Taken
52,780
26,613
Mitigated
23,023
14,584
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,767
607
0
1,780
7,501
3,463
264
2,600
4,901
75,993
0
W
Hercules
 
Hercules
8,845
2,878
0
4,513
11,511
9,011
240
1,057
10,454
0
58,781
L
Medusa
4,917
2,713
0
1,173
8,333
2,695
0
1,363
6,970
0
29,421
L
Sun Wukong
Bonky1200
Sun Wukong
2,643
563
0
954
9,500
4,527
0
885
8,615
0
24,842
L
Bastet
Dead_Sans
Bastet
8,265
2,255
0
3,447
14,081
4,781
0
3,534
10,547
0
42,066
W
Awilix
EL_Reuf
Awilix
6,734
2,974
0
675
11,453
4,625
109
897
10,556
0
57,200
L
Ymir
Ibbii
Ymir
5,417
2,342
164
522
11,022
7,293
0
2,934
8,088
24,648
0
W
Neith
8,320
3,374
0
885
8,244
3,732
783
3,140
5,104
0
51,775
W
Yemoja
4,120
1,077
3,591
3,140
9,469
5,782
235
1,625
7,844
29,081
0
L
3,062
396
0
740
9,844
3,727
235
6,171
3,673
46,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,769
Gold Earned
31,780
431
Minions Killed
260
0
Camps Cleared
0
1,406,178
Distance Traveled
1,340,357
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,957
597
119
8
0
268,230
3
W
Hercules
8,870
591
102
7
0
296,646
3
L
Medusa
5,863
391
42
3
0
248,962
0
L
Sun Wukong
5,823
388
39
3
0
270,221
3
L
Bastet
6,950
463
64
4
0
293,265
0
W
Awilix
8,280
552
92
6
0
329,199
3
L
Ymir
6,771
451
38
3
0
275,889
4
W
Neith
7,432
495
71
5
0
248,141
3
W
Yemoja
8,230
549
47
3
0
263,962
6
L
Ra
6,373
425
77
5
0
252,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role