Player Matchup

Achilles
Achilles
GluEatr
Achilles
Level 100
God Stats
4W - 4L
1,465 SR
Queue Stats
52W - 35L
1,652 Elo+
Party 1
Sol
Sol
Tankiee
Sol
Level 144
God Stats
2W - 0L
1,576 SR
Queue Stats
60W - 56L
1,637 Elo+
Party 1
Cthulhu
Cthulhu
matdenkas
Cthulhu
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,660 Elo+
Party 1
Team Averages
Level 125
1,514 SR
1,650 Elo+

VS

Team Averages
Level 110
1,611 SR
1,464 Elo+
Zeus
Zeus
RabidLlama1015
Zeus
Level 60
God Stats
0W - 3L
1,645 SR
Queue Stats
5W - 15L
1,254 Elo+
Solo
Mulan
Mulan
Sauce_Kiid23
Mulan
Level 143
God Stats
30W - 22L
1,657 SR
Queue Stats
268W - 186L
1,662 Elo+
Solo
Chiron
Chiron
Warlord-_-Chaos
Chiron
Level 128
God Stats
16W - 15L
1,530 SR
Queue Stats
392W - 501L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GluEatr
Achilles
12
5 / 1 / 4
7,853
785
9,748
10,875
11,521
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
12
5 / 2 / 4
8,065
807
11,403
10,371
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
matdenkas
Cthulhu
11
0 / 0 / 10
7,891
789
8,013
12,431
12,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 1
6,764
676
11,016
8,424
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 4 / 2
7,152
715
6,527
15,438
12,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 3
6,585
659
8,775
8,437
3,972
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
10
Kills
3
3
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
GluEatr
Achilles
5
1
4
7
L
2
5
1
0.5
L
1
4
2
0.5
W
Sol
5
2
4
3.5
L
0
1
3
1.5
W
Cthulhu
matdenkas
Cthulhu
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,164
Damage
26,318
33,677
Taken
32,299
28,956
Mitigated
20,312
11,710
Healing
9,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
GluEatr
Achilles
9,748
3,186
616
1,986
10,875
11,521
135
3,800
7,075
0
17,051
L
11,016
1,663
0
1,320
8,424
3,366
87
4,866
3,558
25,182
0
L
6,527
1,614
0
4,274
15,438
12,974
0
7,476
7,962
0
11,351
W
Sol
11,403
4,121
0
5,996
10,371
4,525
1,380
3,330
7,041
37,748
4,690
L
8,775
2,988
659
2,941
8,437
3,972
0
5,683
2,754
0
25,127
W
Cthulhu
matdenkas
Cthulhu
8,013
647
483
2,629
12,431
12,910
125
4,959
7,472
21,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,809
Gold Earned
20,501
124
Minions Killed
87
6
Camps Cleared
3
623,505
Distance Traveled
536,081
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,853
785
19
2
2
213,710
1
L
Zeus
6,764
676
26
3
0
164,159
4
L
Mulan
7,152
715
15
2
0
178,780
3
W
Sol
8,065
807
76
8
3
189,924
1
L
Chiron
6,585
659
46
5
3
193,142
4
W
Cthulhu
7,891
789
29
3
1
219,871
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role