Player Matchup

Osiris
Osiris
BHDaka_v18974
Osiris
Level 120
God Stats
12W - 10L
1,530 SR
Queue Stats
168W - 147L
1,454 Elo+
Solo
Jormungandr
Jormungandr
DJrobber-
Jormungandr
Level 69
God Stats
81W - 50L
1,612 SR
Queue Stats
296W - 307L
1,524 Elo+
Solo
Ymir
Ymir
HashhStrike
Ymir
Level 76
God Stats
8W - 7L
1,631 SR
Queue Stats
199W - 219L
1,522 Elo+
Solo
Scylla
Scylla
PetrolMotor
Scylla
Level 109
God Stats
30W - 33L
1,572 SR
Queue Stats
182W - 177L
1,450 Elo+
Solo
Serqet
Serqet
Yenkesly
Serqet
Level 125
God Stats
4W - 4L
1,480 SR
Queue Stats
104W - 87L
1,590 Elo+
Solo
Team Averages
Level 100
1,565 SR
1,508 Elo+

VS

Team Averages
Level 111
1,517 SR
1,494 Elo+
Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
IRON_WOLF_ITA
Anhur
Level 154
God Stats
3W - 3L
1,764 SR
Queue Stats
118W - 108L
1,540 Elo+
Solo
Bacchus
Bacchus
The_1tomi
Bacchus
Level 53
God Stats
1W - 3L
1,378 SR
Queue Stats
42W - 54L
1,466 Elo+
Solo
Hercules
Hercules
XDragon_Fire_FrX
Hercules
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 62L
1,441 Elo+
Solo
Thoth
Thoth
lnnocent09
Thoth
Level 72
God Stats
7W - 12L
1,444 SR
Queue Stats
333W - 310L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
7,562
540
5,494
11,747
7,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
DJrobber-
Jormungandr
14
7 / 2 / 4
8,941
639
10,359
12,020
7,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 1 / 3
7,568
541
4,856
11,020
5,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
13
4 / 3 / 6
8,358
597
7,747
7,112
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Yenkesly
Serqet
10
0 / 2 / 4
6,931
495
3,065
11,834
7,324
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 4 / 2
7,626
545
4,363
6,040
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 4
7,453
532
5,912
9,687
3,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
The_1tomi
Bacchus
10
1 / 1 / 5
6,134
438
5,172
8,848
5,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 3 / 3
7,065
505
5,057
15,083
6,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thoth
11
1 / 5 / 3
7,027
502
5,689
10,993
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
15
Kills
10
11
Deaths
15
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
2
0.75
W
3
3
4
1.67
W
Jormungandr
DJrobber-
Jormungandr
7
2
4
4.5
W
1
1
3
2.5
L
2
2
4
2
W
Scylla
4
3
6
2.33
L
Bacchus
The_1tomi
Bacchus
1
1
5
3.5
L
4
3
3
1.83
W
Serqet
Yenkesly
Serqet
0
2
4
1
L
Thoth
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,521
Damage
26,193
53,733
Taken
50,651
29,821
Mitigated
22,300
14,310
Healing
8,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,363
148
0
550
6,040
2,160
0
3,446
2,466
39,730
0
W
5,494
2,336
0
2,893
11,747
7,067
507
2,150
9,539
0
52,625
W
Jormungandr
DJrobber-
Jormungandr
10,359
2,689
0
2,582
12,020
7,997
2,197
4,202
7,719
57,230
0
W
4,856
1,639
0
3,696
11,020
5,122
100
3,022
7,699
51,002
0
L
5,912
2,609
0
3,480
9,687
3,436
1,138
4,182
5,425
0
58,257
W
Scylla
7,747
924
0
960
7,112
2,311
1,314
1,258
5,821
57,760
0
L
Bacchus
The_1tomi
Bacchus
5,172
479
0
968
8,848
5,830
252
4,357
4,229
18,342
0
L
5,057
2,973
0
2,977
15,083
6,997
0
5,691
9,262
0
43,729
W
Serqet
Yenkesly
Serqet
3,065
407
38
4,141
11,834
7,324
0
3,917
7,731
39
15,256
L
Thoth
5,689
330
0
750
10,993
3,877
678
4,992
5,911
53,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,360
Gold Earned
35,305
410
Minions Killed
344
0
Camps Cleared
0
1,406,376
Distance Traveled
1,313,933
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,626
545
77
6
0
223,679
2
W
Osiris
7,562
540
84
6
0
295,259
1
W
Jormungandr
8,941
639
88
6
0
264,990
3
W
Ymir
7,568
541
101
7
0
267,774
3
L
Anhur
7,453
532
93
7
0
254,075
5
W
Scylla
8,358
597
115
8
0
262,885
5
L
Bacchus
6,134
438
25
2
0
283,345
0
L
Hercules
7,065
505
66
5
0
295,091
3
W
Serqet
6,931
495
22
2
0
315,468
5
L
Thoth
7,027
502
83
6
0
257,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role