Player Matchup

Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Blackheart56
Hun Batz
Level 141
God Stats
19W - 14L
1,588 SR
Queue Stats
311W - 333L
1,462 Elo+
Solo
Danzaburou
Danzaburou
Golden_Giraffe00
Danzaburou
Level 145
God Stats
2W - 5L
1,304 SR
Queue Stats
330W - 348L
1,512 Elo+
Solo
Chernobog
Chernobog
I_LionRazer_I
Chernobog
Level 113
God Stats
1W - 1L
1,752 SR
Queue Stats
67W - 67L
1,498 Elo+
Solo
Sobek
Sobek
IssacSnootin
Sobek
Level 80
God Stats
3W - 4L
1,305 SR
Queue Stats
62W - 91L
1,427 Elo+
Solo
Team Averages
Level 121
1,490 SR
1,480 Elo+

VS

Team Averages
Level 125
1,485 SR
1,500 Elo+
Merlin
Merlin
Alhazrad
Merlin
Level 128
God Stats
3W - 3L
1,359 SR
Queue Stats
105W - 107L
1,561 Elo+
Party 1
Ymir
Ymir
Maltomealien
Ymir
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 29L
1,538 Elo+
Party 1
Odin
Odin
SaraFrodita
Odin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 56L
1,479 Elo+
Solo
Nu Wa
Nu Wa
milkflavoredpop
Nu Wa
Level 160
God Stats
34W - 22L
1,518 SR
Queue Stats
941W - 977L
1,477 Elo+
Party 2
Ra
Ra
pinkrazor49
Ra
Level 160
God Stats
9W - 4L
1,550 SR
Queue Stats
631W - 664L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
20
4 / 5 / 10
11,887
743
14,090
23,785
44,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Blackheart56
Hun Batz
18
3 / 8 / 5
11,253
703
13,434
19,299
12,191
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Golden_Giraffe00
Danzaburou
19
5 / 5 / 5
11,096
694
23,067
23,203
12,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
I_LionRazer_I
Chernobog
1
0 / 1 / 0
3,948
247
0
2,175
808
18
3 / 9 / 8
10,815
676
10,353
27,664
41,830
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alhazrad
Merlin
20
10 / 4 / 10
12,600
788
23,628
19,024
9,962
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 3 / 12
12,185
762
7,264
21,788
29,598
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
4 / 5 / 15
11,688
731
9,145
17,280
19,576
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
6 / 3 / 14
11,915
745
23,745
15,305
7,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
5 / 2 / 16
12,333
771
16,150
15,413
8,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
95
15
Kills
28
28
Deaths
17
28
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
4
5
10
1.8
W
Merlin
Alhazrad
Merlin
10
4
10
3.75
L
Hun Batz
Blackheart56
Hun Batz
3
8
5
0.69
L
Danzaburou
Golden_Giraffe00
Danzaburou
5
5
5
1.5
L
Chernobog
I_LionRazer_I
Chernobog
0
1
0
0
L
3
9
8
0.78
W
3
3
12
3
W
4
5
15
2.3
W
6
3
14
4.33
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,944
Damage
79,932
96,126
Taken
88,810
111,635
Mitigated
75,297
28,360
Healing
42,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
14,090
880
6,267
6,610
23,785
44,765
0
15,998
7,787
35,851
0
W
Merlin
Alhazrad
Merlin
23,628
1,311
3,995
3,674
19,024
9,962
2,590
5,250
13,774
43,834
0
L
Hun Batz
Blackheart56
Hun Batz
13,434
2,927
892
2,436
19,299
12,191
201
15,176
4,123
0
35,411
L
Danzaburou
Golden_Giraffe00
Danzaburou
23,067
8,848
1,654
6,416
23,203
12,041
342
16,808
6,395
0
68,649
L
Chernobog
I_LionRazer_I
Chernobog
0
0
0
0
2,175
808
0
2,175
0
0
0
L
10,353
227
976
3,109
27,664
41,830
0
20,689
6,975
38,745
0
W
7,264
1,531
1,171
3,702
21,788
29,598
634
6,408
15,380
14,407
0
W
9,145
2,125
1,271
3,159
17,280
19,576
420
2,528
14,752
81
18,385
W
23,745
10,254
3,130
2,876
15,305
7,503
1,916
4,632
10,673
37,529
0
W
16,150
2,059
12,639
6,877
15,413
8,658
2,647
5,625
9,788
46,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,999
Gold Earned
60,721
173
Minions Killed
162
0
Camps Cleared
0
976,470
Distance Traveled
1,472,866
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,887
743
26
2
0
293,067
2
W
Merlin
12,600
788
33
2
0
276,740
0
L
Hun Batz
11,253
703
36
2
0
220,943
3
L
Danzaburou
11,096
694
81
5
0
216,973
0
L
Chernobog
3,948
247
0
0
0
0
0
L
Sobek
10,815
676
30
2
0
245,487
0
W
Ymir
12,185
762
12
1
0
282,214
0
W
Odin
11,688
731
14
1
0
317,787
1
W
Nu Wa
11,915
745
22
1
0
281,741
0
W
Ra
12,333
771
81
5
0
314,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role