Player Matchup

Olorun
Olorun
Platinum V
BarbieOnXanax
Olorun
Platinum V
Level 98
God Stats
14W - 12L
1,315 SR
Queue Stats
315W - 310L
1,580 MMR
Solo
Susano
Susano
Gold III
DeCoY x ReLoADZ
Susano
Gold III
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 146L
1,614 MMR
Party 1
Eset
Eset
Silver I
Justdyez
Eset
Silver I
Level 157
God Stats
0W - 1L
1,882 SR
Queue Stats
42W - 28L
1,557 MMR
Solo
Neith
Neith
Silver II
ThaKoalaFarma
Neith
Silver II
Level 126
God Stats
2W - 4L
1,566 SR
Queue Stats
10W - 19L
1,552 MMR
Party 1
Tyr
Tyr
Gold I
qlosop
Tyr
Gold I
Level 156
God Stats
1W - 3L
1,472 SR
Queue Stats
116W - 119L
1,642 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,547 SR
1,589 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,609 SR
1,589 MMR
Chiron
Chiron
Gold IV
DuBuddha
Chiron
Gold IV
Level 159
God Stats
6W - 4L
1,562 SR
Queue Stats
78W - 75L
1,522 MMR
Solo
Ymir
Ymir
Bronze III
Jackj15828
Ymir
Bronze III
Level 106
God Stats
2W - 1L
1,443 SR
Queue Stats
2W - 1L
1,600 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
TayTheWave456
Gilgamesh
Platinum IV
Level 55
God Stats
4W - 2L
1,618 SR
Queue Stats
224W - 219L
1,587 MMR
Solo
Lancelot
Lancelot
Platinum V
ZzenithX
Lancelot
Platinum V
Level 147
God Stats
5W - 7L
1,774 SR
Queue Stats
435W - 417L
1,636 MMR
Solo
Raijin
Raijin
Gold I
malro2012
Raijin
Gold I
Level 132
God Stats
3W - 1L
1,646 SR
Queue Stats
149W - 151L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 2
10,497
456
12,887
22,578
9,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
2 / 2 / 3
10,049
437
12,387
17,154
7,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
14
3 / 5 / 3
9,552
415
10,014
21,005
15,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
1 / 3 / 3
11,584
504
13,647
12,950
6,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
qlosop
Tyr
16
0 / 4 / 0
10,592
461
8,523
26,175
18,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
KaliPoseidonGebLoki

VS

Bans
King ArthurCharybdisAresAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DuBuddha
Chiron
20
6 / 1 / 3
13,917
605
17,973
16,776
6,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 1 / 9
9,952
433
5,824
18,523
8,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
TayTheWave456
Gilgamesh
17
3 / 4 / 6
11,887
517
11,190
22,580
11,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
ZzenithX
Lancelot
20
5 / 0 / 5
14,140
615
24,210
22,116
19,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
malro2012
Raijin
19
4 / 2 / 6
12,738
554
13,738
14,491
6,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
18
18
Deaths
8
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
2
2
3
1.75
W
Chiron
DuBuddha
Chiron
6
1
3
7.5
W
0
1
9
4.5
L
Eset
3
5
3
0.9
W
Gilgamesh
TayTheWave456
Gilgamesh
3
4
6
1.5
L
1
3
3
0.83
W
Lancelot
ZzenithX
Lancelot
5
0
5
7.5
W
Raijin
malro2012
Raijin
4
2
6
3.5
L
Tyr
qlosop
Tyr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,458
Damage
72,935
99,862
Taken
94,486
56,608
Mitigated
53,720
40,726
Healing
31,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,887
4,446
519
10,054
22,578
9,502
774
10,269
12,309
90,344
0
L
12,387
3,065
0
7,382
17,154
7,073
0
1,466
15,688
0
96,012
W
Chiron
DuBuddha
Chiron
17,973
8,153
1,365
6,488
16,776
6,960
6,716
2,571
14,133
0
128,868
W
5,824
380
676
4,849
18,523
8,967
102
8,580
9,705
36,629
0
L
Eset
10,014
1,854
864
6,980
21,005
15,027
0
4,983
16,022
41,936
0
W
Gilgamesh
TayTheWave456
Gilgamesh
11,190
3,701
0
3,161
22,580
11,641
1,189
5,483
16,923
0
102,578
L
13,647
4,673
0
4,319
12,950
6,066
240
1,484
11,466
0
121,111
W
Lancelot
ZzenithX
Lancelot
24,210
6,817
0
10,791
22,116
19,515
1,196
2,501
19,513
0
123,268
W
Raijin
malro2012
Raijin
13,738
994
120
4,174
14,491
6,637
903
4,793
9,391
112,026
0
L
Tyr
qlosop
Tyr
8,523
959
0
10,608
26,175
18,940
0
1,360
24,815
0
89,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,274
Gold Earned
62,634
680
Minions Killed
734
0
Camps Cleared
0
2,203,795
Distance Traveled
2,271,154
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,497
456
154
7
0
404,317
6
L
Susano
10,049
437
138
6
0
500,020
3
W
Chiron
13,917
605
192
8
0
444,488
6
W
Ymir
9,952
433
44
2
0
469,764
1
L
Eset
9,552
415
45
2
0
444,722
3
W
Gilgamesh
11,887
517
116
5
0
471,446
6
L
Neith
11,584
504
187
8
0
403,034
8
W
Lancelot
14,140
615
209
9
0
499,011
7
W
Raijin
12,738
554
173
8
0
386,445
4
L
Tyr
10,592
461
156
7
0
451,702
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role