Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AxAAA
Janus
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 87L
1,505 Elo+
Solo
Bakasura
Bakasura
Bobomirson
Bakasura
Level 147
God Stats
2W - 2L
1,147 SR
Queue Stats
359W - 393L
1,417 Elo+
Solo
Apollo
Apollo
CrossfireMarx
Apollo
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,363 Elo+
Solo
Team Averages
Level 115
1,429 SR
1,457 Elo+

VS

Team Averages
Level 93
1,391 SR
1,516 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
GGhosTT
Hera
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,822 Elo+
Solo
Thor
Thor
I forget it I
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
socron96
Kuzenbo
Level 125
God Stats
0W - 1L
1,291 SR
Queue Stats
11W - 15L
1,354 Elo+
Party 2
Agni
Agni
tams6r
Agni
Level 115
God Stats
1W - 3L
1,167 SR
Queue Stats
211W - 223L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
8 / 2 / 11
9,323
1,036
16,402
11,271
6,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
15
1 / 2 / 12
8,487
943
6,608
10,117
9,448
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Janus
AxAAA
Janus
16
5 / 3 / 9
9,281
1,031
10,465
9,370
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Bobomirson
Bakasura
13
1 / 2 / 11
7,730
859
2,936
10,422
8,039
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 2 / 6
8,140
904
4,745
7,413
3,244
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
3 / 3 / 5
7,570
841
9,597
8,757
4,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hera
GGhosTT
Hera
7
0 / 2 / 2
5,610
623
1,573
2,166
828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 8 / 3
6,318
702
6,653
12,791
6,235
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
socron96
Kuzenbo
16
5 / 3 / 5
8,009
890
4,499
11,750
16,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
tams6r
Agni
12
0 / 4 / 6
6,519
724
7,256
10,104
4,809
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
30
20
Kills
9
11
Deaths
20
49
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
8
2
11
6.75
W
Cthulhu
 
Cthulhu
1
2
12
3.5
L
Hou Yi
 
Hou Yi
3
3
5
1.83
W
Janus
AxAAA
Janus
5
3
9
3.17
W
Bakasura
Bobomirson
Bakasura
1
2
11
3.25
W
5
2
6
4
L
Hera
GGhosTT
Hera
0
2
2
0.5
L
1
8
3
0.31
L
Kuzenbo
socron96
Kuzenbo
5
3
5
2.5
L
Agni
tams6r
Agni
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,156
Damage
29,578
48,593
Taken
45,568
30,940
Mitigated
33,068
17,403
Healing
10,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
16,402
1,331
1,741
1,820
11,271
6,575
668
4,245
7,026
32,918
0
W
Cthulhu
 
Cthulhu
6,608
93
3,204
1,329
10,117
9,448
1,102
2,320
7,797
15,045
0
L
Hou Yi
 
Hou Yi
9,597
3,326
190
2,376
8,757
4,509
0
7,172
1,379
0
17,120
W
Janus
AxAAA
Janus
10,465
1,341
2,389
1,900
9,370
3,634
1,944
2,619
6,751
29,014
0
W
Bakasura
Bobomirson
Bakasura
2,936
1,722
778
1,988
10,422
8,039
624
2,835
7,587
0
3,817
W
4,745
2,699
1,056
1,198
7,413
3,244
2,292
1,309
6,104
0
10,405
L
Hera
GGhosTT
Hera
1,573
306
148
126
2,166
828
0
1,133
978
3,671
0
L
6,653
1,144
0
1,254
12,791
6,235
0
8,966
3,300
0
12,030
L
Kuzenbo
socron96
Kuzenbo
4,499
1,278
667
1,388
11,750
16,687
0
6,416
4,690
10,453
0
L
Agni
tams6r
Agni
7,256
752
886
3,542
10,104
4,809
0
8,577
963
12,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,961
Gold Earned
34,026
106
Minions Killed
56
0
Camps Cleared
0
943,881
Distance Traveled
704,327
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,323
1,036
28
3
0
196,287
1
W
Cthulhu
8,487
943
16
2
0
176,392
2
L
Hou Yi
7,570
841
23
3
0
156,554
0
W
Janus
9,281
1,031
45
5
0
188,317
2
W
Bakasura
7,730
859
12
1
0
199,598
0
W
Apollo
8,140
904
5
1
0
183,287
0
L
Hera
5,610
623
4
0
0
47,576
0
L
Thor
6,318
702
11
1
0
132,338
2
L
Kuzenbo
8,009
890
9
1
0
192,060
0
L
Agni
6,519
724
9
1
0
175,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role