Player Matchup

Ne Zha
Ne Zha
ImMitch
Ne Zha
Level 146
God Stats
1W - 0L
1,757 SR
Queue Stats
155W - 107L
1,614 Elo+
Party 1
Skadi
Skadi
PresidentBacon
Skadi
Level 25
God Stats
1W - 0L
1,316 SR
Queue Stats
17W - 12L
1,507 Elo+
Party 1
Lancelot
Lancelot
RdoubleR
Lancelot
Level 122
God Stats
2W - 1L
1,722 SR
Queue Stats
109W - 87L
1,563 Elo+
Party 1
Vulcan
Vulcan
Tenre
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,541 Elo+
Solo
Zeus
Zeus
UnsnappedTurnip
Zeus
Level 115
God Stats
5W - 3L
1,227 SR
Queue Stats
203W - 157L
1,573 Elo+
Party 1
Team Averages
Level 87
1,504 SR
1,560 Elo+

VS

Team Averages
Level 75
1,525 SR
1,381 Elo+
Bacchus
Bacchus
 
Bacchus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Der-Harmstrong
Bastet
Level 113
God Stats
24W - 16L
1,627 SR
Queue Stats
901W - 869L
1,434 Elo+
Party 2
Cerberus
Cerberus
Peagel
Cerberus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,163 Elo+
Solo
Ah Puch
Ah Puch
Satero72
Ah Puch
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,269 Elo+
Solo
Ravana
Ravana
The_Ke55e7
Ravana
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
1,065W - 995L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ImMitch
Ne Zha
18
12 / 2 / 12
10,534
958
18,558
9,966
4,541
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 4 / 11
8,551
777
9,168
9,574
4,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
RdoubleR
Lancelot
17
5 / 3 / 12
9,360
851
13,585
12,295
6,202
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Tenre
Vulcan
16
2 / 3 / 18
9,580
871
14,342
7,985
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 14
9,624
875
12,890
7,989
3,325
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
4 / 5 / 6
9,316
847
10,012
17,022
23,308
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 6 / 2
8,674
789
12,671
14,087
5,570
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Peagel
Cerberus
12
0 / 9 / 8
7,094
645
4,916
18,910
16,276
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Satero72
Ah Puch
13
0 / 6 / 7
7,314
665
3,509
10,650
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
The_Ke55e7
Ravana
16
3 / 4 / 7
8,531
776
6,073
11,366
12,441
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
44
30
Kills
14
14
Deaths
30
67
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
5
6
1.4
L
7
6
2
1.33
W
Ne Zha
ImMitch
Ne Zha
12
2
12
9
L
Cerberus
Peagel
Cerberus
0
9
8
0.44
W
4
4
11
2.38
W
Lancelot
RdoubleR
Lancelot
5
3
12
3.67
L
Ah Puch
Satero72
Ah Puch
0
6
7
0.58
W
Vulcan
Tenre
Vulcan
2
3
18
3.67
L
Ravana
The_Ke55e7
Ravana
3
4
7
1.63
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,543
Damage
37,181
47,809
Taken
72,035
21,821
Mitigated
60,948
17,674
Healing
8,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,012
1,137
793
1,725
17,022
23,308
0
8,144
8,663
21,646
0
L
12,671
3,614
994
2,158
14,087
5,570
0
5,822
8,105
0
17,438
W
Ne Zha
ImMitch
Ne Zha
18,558
6,351
1,624
2,329
9,966
4,541
450
4,859
5,107
0
30,655
L
Cerberus
Peagel
Cerberus
4,916
294
0
1,613
18,910
16,276
0
5,725
12,971
11,602
0
W
9,168
4,450
850
1,072
9,574
4,121
322
3,671
5,903
0
12,800
W
Lancelot
RdoubleR
Lancelot
13,585
1,377
1,829
4,528
12,295
6,202
438
4,679
7,616
0
19,425
L
Ah Puch
Satero72
Ah Puch
3,509
613
0
94
10,650
3,353
0
2,632
8,018
12,214
0
W
Vulcan
Tenre
Vulcan
14,342
8,118
854
1,757
7,985
3,632
0
3,830
4,155
27,197
0
L
Ravana
The_Ke55e7
Ravana
6,073
1,266
270
387
11,366
12,441
0
4,163
7,046
2,978
14,449
W
12,890
2,591
889
1,942
7,989
3,325
810
2,899
5,090
28,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,649
Gold Earned
40,929
151
Minions Killed
99
0
Camps Cleared
0
1,090,106
Distance Traveled
901,320
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,316
847
14
1
0
182,037
1
L
Bastet
8,674
789
13
1
0
200,906
5
W
Ne Zha
10,534
958
24
2
0
194,233
2
L
Cerberus
7,094
645
22
2
0
175,780
4
W
Skadi
8,551
777
13
1
0
212,775
2
W
Lancelot
9,360
851
21
2
0
243,534
3
L
Ah Puch
7,314
665
27
2
0
152,629
0
W
Vulcan
9,580
871
43
4
0
221,463
1
L
Ravana
8,531
776
23
2
0
189,968
4
W
Zeus
9,624
875
50
5
0
218,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role