Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Chosen1ヘKennyS
Zeus
Level 160
God Stats
16W - 2L
1,889 SR
Queue Stats
494W - 115L
1,828 Elo+
Party 1
Chaac
Chaac
MisakaヘMikoto
Chaac
Level 160
God Stats
2W - 0L
1,705 SR
Queue Stats
160W - 45L
1,846 Elo+
Party 1
Team Averages
Level 148
1,619 SR
1,635 Elo+

VS

Team Averages
Level 134
1,534 SR
1,573 Elo+
Horus
Horus
Boomerouts
Horus
Level 160
God Stats
1W - 2L
1,529 SR
Queue Stats
279W - 238L
1,579 Elo+
Party 2
Raijin
Raijin
ChadGirthquake
Raijin
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 40L
1,601 Elo+
Party 2
He Bo
He Bo
Hernań
He Bo
Level 158
God Stats
6W - 12L
1,475 SR
Queue Stats
731W - 742L
1,617 Elo+
Solo
Freya
Freya
Soggybacon2234
Freya
Level 145
God Stats
1W - 2L
1,493 SR
Queue Stats
179W - 178L
1,564 Elo+
Solo
Danzaburou
Danzaburou
Virgil7
Danzaburou
Level 148
God Stats
10W - 6L
1,671 SR
Queue Stats
690W - 748L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
7 / 1 / 8
8,967
897
10,136
5,987
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
 
Chang'e
14
2 / 1 / 12
7,715
772
9,733
10,112
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Odin
 
Odin
13
0 / 1 / 14
7,388
739
4,113
11,549
11,224
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
7 / 2 / 10
8,671
867
16,516
8,851
4,454
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 1 / 14
8,143
814
6,744
14,209
15,446
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
0 / 1 / 4
6,807
681
2,878
11,958
15,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 4 / 4
7,541
754
8,809
9,075
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
Hernań
He Bo
12
2 / 6 / 2
6,906
691
5,794
9,377
4,740
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

12
1 / 6 / 4
6,831
683
6,734
11,355
5,480
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Virgil7
Danzaburou
13
3 / 4 / 1
7,802
780
8,464
9,653
4,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
21
20
Kills
6
6
Deaths
21
58
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
7
1
8
11
W
Chang'e
 
Chang'e
2
1
12
8
W
Odin
 
Odin
0
1
14
7
L
Horus
0
1
4
2
L
0
4
4
0.5
W
7
2
10
6
L
He Bo
Hernań
He Bo
2
6
2
0.5
W
4
1
14
11
L
1
6
4
0.5
L
Danzaburou
Virgil7
Danzaburou
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,242
Damage
32,679
50,708
Taken
51,418
39,426
Mitigated
35,229
23,411
Healing
18,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,136
1,326
949
89
5,987
3,286
699
2,928
3,059
37,561
0
W
Chang'e
 
Chang'e
9,733
736
6,532
3,314
10,112
5,016
704
4,072
6,040
16,966
0
W
Odin
 
Odin
4,113
419
0
1,175
11,549
11,224
30
3,525
8,024
0
6,137
L
Horus
2,878
1,411
5,678
6,745
11,958
15,456
0
6,808
5,150
0
6,883
L
8,809
499
614
296
9,075
4,785
0
6,105
2,970
24,368
0
W
16,516
1,061
2,602
1,071
8,851
4,454
76
4,723
4,128
21,661
0
L
He Bo
Hernań
He Bo
5,794
0
1,482
687
9,377
4,740
0
7,388
1,989
8,954
0
W
6,744
217
2,232
5,447
14,209
15,446
394
6,089
8,120
0
9,977
L
6,734
2,019
292
1,103
11,355
5,480
0
9,319
2,036
15,200
0
L
Danzaburou
Virgil7
Danzaburou
8,464
3,361
467
1,562
9,653
4,768
0
6,765
2,888
0
18,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,884
Gold Earned
35,887
115
Minions Killed
92
0
Camps Cleared
0
860,098
Distance Traveled
828,130
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,967
897
68
7
0
166,026
1
W
Chang'e
7,715
772
19
2
0
160,657
0
W
Odin
7,388
739
7
1
0
198,131
0
L
Horus
6,807
681
7
1
0
163,999
0
L
Raijin
7,541
754
42
4
0
160,414
3
W
Zeus
8,671
867
18
2
0
175,721
1
L
He Bo
6,906
691
9
1
0
160,588
1
W
Chaac
8,143
814
3
0
0
159,563
1
L
Freya
6,831
683
12
1
0
160,059
0
L
Danzaburou
7,802
780
22
2
0
183,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role