Player Matchup

Agni
Agni
 
Agni
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Naddra
Pele
Level 158
God Stats
20W - 13L
1,643 SR
Queue Stats
471W - 476L
1,550 Elo+
Solo
Team Averages
Level 134
1,548 SR
1,517 Elo+

VS

Team Averages
Level 123
1,597 SR
1,544 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
EvilGrox
Pele
Level 119
God Stats
2W - 1L
1,968 SR
Queue Stats
246W - 99L
1,690 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fastrack
Cu Chulainn
Level 103
God Stats
2W - 5L
1,324 SR
Queue Stats
100W - 130L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
4 / 2 / 11
10,366
740
12,321
10,489
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
 
Sobek
15
4 / 2 / 14
10,260
733
8,915
14,542
14,428
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
Naddra
Pele
17
13 / 2 / 5
11,764
840
14,772
14,612
5,930
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 7 / 5
8,241
589
12,969
10,636
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
14
4 / 6 / 1
9,533
681
11,851
14,485
6,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
Fastrack
Cu Chulainn
11
1 / 8 / 4
8,126
580
8,498
15,880
10,899
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
21
Kills
5
6
Deaths
21
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
2
11
4.75
W
Sobek
 
Sobek
4
2
14
5.5
L
Merlin
 
Merlin
0
7
5
0.36
L
Pele
4
6
1
0.75
L
Cu Chulainn
Fastrack
Cu Chulainn
1
8
4
0.38
W
Pele
Naddra
Pele
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,008
Damage
33,318
39,643
Taken
41,001
24,603
Mitigated
21,599
9,228
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
12,321
1,244
0
992
10,489
4,245
1,136
2,373
8,116
44,221
0
W
Sobek
 
Sobek
8,915
735
879
2,454
14,542
14,428
140
6,705
7,837
19,500
0
L
Merlin
 
Merlin
12,969
277
0
929
10,636
4,367
0
4,132
6,504
41,437
0
L
Pele
11,851
2,401
0
2,342
14,485
6,333
0
8,164
6,321
0
35,270
L
Cu Chulainn
Fastrack
Cu Chulainn
8,498
972
0
0
15,880
10,899
0
9,339
6,541
3,494
14,479
W
Pele
Naddra
Pele
14,772
2,169
0
4,903
14,612
5,930
1,526
5,576
9,036
0
46,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
25,900
168
Minions Killed
133
8
Camps Cleared
4
793,245
Distance Traveled
716,595
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,366
740
70
5
3
268,483
5
W
Sobek
10,260
733
28
2
2
239,780
2
L
Merlin
8,241
589
70
5
1
218,862
1
L
Pele
9,533
681
47
3
3
258,977
5
L
Cu Chulainn
8,126
580
16
1
0
238,756
10
W
Pele
11,764
840
70
5
3
284,982
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role