Player Matchup

Ares
Ares
Dragosh-RO
Ares
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,412 Elo+
Solo
Skadi
Skadi
Gilouthug76
Skadi
Level 60
God Stats
3W - 0L
1,747 SR
Queue Stats
29W - 39L
1,285 Elo+
Solo
Poseidon
Poseidon
ZeVales
Poseidon
Level 86
God Stats
11W - 9L
1,438 SR
Queue Stats
22W - 21L
1,424 Elo+
Solo
Guan Yu
Guan Yu
xBaRseN_CM7x
Guan Yu
Level 46
God Stats
11W - 11L
1,550 SR
Queue Stats
153W - 165L
1,379 Elo+
Solo
Hades
Hades
zJunki
Hades
Level 65
God Stats
3W - 0L
1,795 SR
Queue Stats
35W - 31L
1,393 Elo+
Solo
Team Averages
Level 63
1,606 SR
1,378 Elo+

VS

Team Averages
Level 80
1,497 SR
1,350 Elo+
Sylvanus
Sylvanus
Crayzix_NeedScar
Sylvanus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 182L
1,322 Elo+
Party 1
Set
Set
III_Vinmel_III
Set
Level 46
God Stats
7W - 6L
1,489 SR
Queue Stats
122W - 141L
1,297 Elo+
Party 1
Loki
Loki
TwangyOrc
Loki
Level 160
God Stats
3W - 5L
1,280 SR
Queue Stats
182W - 204L
1,415 Elo+
Solo
Merlin
Merlin
temp-461791
Merlin
Level 101
God Stats
5W - 2L
1,718 SR
Queue Stats
102W - 95L
1,440 Elo+
Solo
Izanami
Izanami
www_ywess
Izanami
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 161L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
7,615
448
4,610
15,753
13,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 3 / 4
8,402
494
12,094
10,142
3,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
ZeVales
Poseidon
14
3 / 2 / 4
8,500
500
4,661
6,196
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
xBaRseN_CM7x
Guan Yu
16
3 / 0 / 0
9,464
557
9,442
16,720
17,728
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
zJunki
Hades
16
5 / 1 / 4
9,354
550
6,907
14,275
8,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,756
397
7,147
13,768
10,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 3 / 0
8,604
506
11,259
13,393
7,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
14
3 / 3 / 4
8,645
509
8,692
11,745
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
14
3 / 2 / 1
8,869
522
6,406
6,029
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
www_ywess
Izanami
12
0 / 6 / 3
6,947
409
5,493
11,726
4,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
19
Kills
7
7
Deaths
19
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
2
1
4
4
W
6
3
4
2.67
L
0
3
0
0
L
Loki
3
3
4
1.67
W
Poseidon
ZeVales
Poseidon
3
2
4
2.5
L
Merlin
3
2
1
1.75
L
Izanami
www_ywess
Izanami
0
6
3
0.25
W
Guan Yu
xBaRseN_CM7x
Guan Yu
3
0
0
3
W
Hades
zJunki
Hades
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,714
Damage
38,997
63,086
Taken
56,661
45,409
Mitigated
29,761
27,510
Healing
17,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,147
2,776
2,005
4,572
13,768
10,200
423
4,578
9,190
24,563
8,758
W
4,610
456
676
3,323
15,753
13,160
235
4,329
11,356
21,232
0
W
12,094
5,627
451
2,212
10,142
3,965
311
3,255
6,793
0
56,967
L
11,259
5,273
0
4,302
13,393
7,832
245
24
13,369
0
76,529
L
Loki
8,692
4,005
0
3,992
11,745
4,642
168
3,335
8,410
0
69,523
W
Poseidon
ZeVales
Poseidon
4,661
664
0
0
6,196
2,343
280
2,655
3,163
56,378
0
L
Merlin
6,406
241
0
520
6,029
2,691
0
4,425
1,604
58,584
0
L
Izanami
www_ywess
Izanami
5,493
3,860
0
2,009
11,726
4,396
579
3,816
7,910
0
45,317
W
Guan Yu
xBaRseN_CM7x
Guan Yu
9,442
2,258
0
10,927
16,720
17,728
0
0
16,720
0
72,248
W
Hades
zJunki
Hades
6,907
564
110
9,811
14,275
8,213
0
1,538
12,678
76,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,335
Gold Earned
39,821
478
Minions Killed
469
0
Camps Cleared
0
1,618,596
Distance Traveled
1,405,683
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,756
397
52
3
0
244,378
0
W
Ares
7,615
448
20
1
0
327,070
1
W
Skadi
8,402
494
87
5
0
308,388
3
L
Set
8,604
506
129
8
0
289,145
7
L
Loki
8,645
509
105
6
0
343,109
0
W
Poseidon
8,500
500
104
6
0
334,375
0
L
Merlin
8,869
522
115
7
0
259,266
1
L
Izanami
6,947
409
68
4
0
269,785
2
W
Guan Yu
9,464
557
139
8
0
323,067
2
W
Hades
9,354
550
128
8
0
325,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role