Player Matchup

Horus
Horus
EUFlexy
Horus
Level 69
God Stats
3W - 2L
1,772 SR
Queue Stats
8W - 9L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
Fors
Baron Samedi
Level 124
God Stats
13W - 8L
1,659 SR
Queue Stats
29W - 26L
1,546 Elo+
Party 1
Olorun
Olorun
Morchul
Olorun
Level 109
God Stats
3W - 3L
1,418 SR
Queue Stats
175W - 169L
1,596 Elo+
Party 2
Ullr
Ullr
Wam28
Ullr
Level 107
God Stats
5W - 4L
1,570 SR
Queue Stats
148W - 131L
1,494 Elo+
Solo
Guan Yu
Guan Yu
geSherlocked
Guan Yu
Level 125
God Stats
4W - 0L
1,734 SR
Queue Stats
215W - 209L
1,611 Elo+
Party 2
Team Averages
Level 107
1,631 SR
1,542 Elo+

VS

Team Averages
Level 140
1,567 SR
1,585 Elo+
Set
Set
Infam3
Set
Level 145
God Stats
63W - 56L
1,470 SR
Queue Stats
424W - 449L
1,498 Elo+
Solo
Geb
Geb
KäseMitSenf
Geb
Level 122
God Stats
1W - 2L
1,707 SR
Queue Stats
17W - 9L
1,639 Elo+
Solo
Vulcan
Vulcan
RussianAutistic
Vulcan
Level 154
God Stats
51W - 26L
1,580 SR
Queue Stats
107W - 71L
1,646 Elo+
Party 3
Artemis
Artemis
iHappyViolence
Artemis
Level 139
God Stats
5W - 5L
1,828 SR
Queue Stats
43W - 32L
1,642 Elo+
Party 3
Loki
Loki
就决定是你了
Loki
Level 141
God Stats
0W - 1L
1,251 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EUFlexy
Horus
19
2 / 1 / 22
12,233
816
9,595
23,541
24,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Fors
Baron Samedi
20
7 / 1 / 16
12,646
843
34,642
20,655
11,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Morchul
Olorun
20
4 / 2 / 5
12,464
831
13,934
20,292
10,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ullr
Wam28
Ullr
20
10 / 1 / 10
12,748
850
19,661
16,863
9,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
geSherlocked
Guan Yu
19
8 / 2 / 15
12,938
863
19,012
27,693
35,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Infam3
Set
16
1 / 6 / 3
9,572
638
10,285
21,022
11,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 6 / 4
10,091
673
10,479
31,321
34,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
1 / 5 / 1
10,763
718
23,895
17,475
10,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 6 / 3
10,608
707
21,176
18,225
9,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 8 / 1
10,785
719
11,567
20,552
8,967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
19
31
Kills
7
7
Deaths
31
68
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
EUFlexy
Horus
2
1
22
13
W
Baron Samedi
Fors
Baron Samedi
7
1
16
15
L
Set
Infam3
Set
1
6
3
0.42
L
0
6
4
0.33
W
Olorun
Morchul
Olorun
4
2
5
3.25
L
1
5
1
0.3
W
Ullr
Wam28
Ullr
10
1
10
15
W
Guan Yu
geSherlocked
Guan Yu
8
2
15
7.75
L
2
6
3
0.58
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,844
Damage
77,402
109,044
Taken
108,595
91,911
Mitigated
74,343
63,846
Healing
6,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
EUFlexy
Horus
9,595
3,725
5,898
9,199
23,541
24,565
315
7,461
16,080
955
21,291
W
Baron Samedi
Fors
Baron Samedi
34,642
3,052
6,859
8,112
20,655
11,759
2,317
10,085
10,570
85,909
0
L
Set
Infam3
Set
10,285
1,987
0
3,288
21,022
11,149
0
9,450
11,356
0
31,256
L
10,479
484
0
3,494
31,321
34,757
0
11,257
18,997
23,482
0
W
Olorun
Morchul
Olorun
13,934
5,310
724
12,647
20,292
10,729
6,249
3,907
16,385
79,982
0
L
23,895
10,311
0
177
17,475
10,142
0
10,302
6,843
69,188
0
W
Ullr
Wam28
Ullr
19,661
10,801
0
5,037
16,863
9,182
4,457
3,814
13,049
0
59,499
W
Guan Yu
geSherlocked
Guan Yu
19,012
1,763
6,411
8,959
27,693
35,676
216
9,107
18,586
0
33,778
L
21,176
9,286
0
0
18,225
9,328
575
8,845
9,110
0
48,725
L
11,567
3,145
0
0
20,552
8,967
0
8,140
12,295
0
35,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,029
Gold Earned
51,819
368
Minions Killed
258
0
Camps Cleared
0
1,555,270
Distance Traveled
1,429,305
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,233
816
23
2
0
319,426
0
W
Baron Samedi
12,646
843
100
7
0
293,172
2
L
Set
9,572
638
38
3
0
303,685
3
L
Geb
10,091
673
24
2
0
281,061
2
W
Olorun
12,464
831
128
9
0
274,852
4
L
Vulcan
10,763
718
98
7
0
307,286
1
W
Ullr
12,748
850
83
6
0
303,056
1
W
Guan Yu
12,938
863
34
2
0
364,764
0
L
Artemis
10,608
707
66
4
0
257,406
1
L
Loki
10,785
719
32
2
0
279,867
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role