Player Matchup

Lancelot
Lancelot
Absolut_F0r3sT
Lancelot
Level 41
God Stats
2W - 3L
1,474 SR
Queue Stats
63W - 83L
1,346 Elo+
Party 2
King Arthur
King Arthur
Absolut__CapTain
King Arthur
Level 86
God Stats
38W - 44L
1,321 SR
Queue Stats
188W - 216L
1,356 Elo+
Party 2
Sylvanus
Sylvanus
II xRuggyx II
Sylvanus
Level 127
God Stats
3W - 1L
1,792 SR
Queue Stats
77W - 77L
1,506 Elo+
Party 1
Izanami
Izanami
ItsPanch__
Izanami
Level 2
God Stats
17W - 19L
1,500 SR
Queue Stats
32W - 39L
1,500 Elo+
Party 1
Merlin
Merlin
NoOb34365
Merlin
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 101L
1,452 Elo+
Solo
Team Averages
Level 58
1,517 SR
1,432 Elo+

VS

Team Averages
Level 85
1,452 SR
1,384 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DonRublo
Cabrakan
Level 123
God Stats
2W - 2L
1,539 SR
Queue Stats
41W - 39L
1,531 Elo+
Party 3
Jormungandr
Jormungandr
Sivi989
Jormungandr
Level 41
God Stats
3W - 1L
1,717 SR
Queue Stats
6W - 11L
1,301 Elo+
Solo
Fenrir
Fenrir
hydrathunder5
Fenrir
Level 4
God Stats
1W - 4L
1,128 SR
Queue Stats
1W - 4L
1,104 Elo+
Party 3
Neith
Neith
monchete-jsales
Neith
Level 129
God Stats
9W - 19L
1,373 SR
Queue Stats
429W - 395L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
1 / 3 / 1
5,118
512
3,494
8,761
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Absolut__CapTain
King Arthur
10
1 / 2 / 0
5,427
543
4,421
8,025
5,429
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
II xRuggyx II
Sylvanus
8
0 / 0 / 0
4,961
496
3,823
11,218
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
ItsPanch__
Izanami
8
0 / 2 / 0
4,487
449
3,967
6,459
2,243
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
NoOb34365
Merlin
9
0 / 3 / 0
4,687
469
1,457
5,668
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
3 / 0 / 2
5,870
587
5,549
4,041
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
DonRublo
Cabrakan
12
4 / 1 / 0
6,994
699
5,016
7,976
7,137
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Sivi989
Jormungandr
8
0 / 0 / 1
4,613
461
2,864
4,076
2,788
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 1 / 1
5,171
517
845
5,150
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
2 / 0 / 0
5,205
521
10,040
6,864
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
10
10
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
2
4
L
Lancelot
1
3
1
0.5
L
King Arthur
Absolut__CapTain
King Arthur
1
2
0
0.5
W
Cabrakan
DonRublo
Cabrakan
4
1
0
4
L
Sylvanus
II xRuggyx II
Sylvanus
0
0
0
0
L
Izanami
ItsPanch__
Izanami
0
2
0
0
L
Merlin
NoOb34365
Merlin
0
3
0
0
W
Jormungandr
Sivi989
Jormungandr
0
0
1
0.5
W
1
1
1
1.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,162
Damage
24,314
40,131
Taken
28,107
19,543
Mitigated
15,529
12,612
Healing
11,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,549
1,594
0
1,173
4,041
1,588
602
1,151
2,890
43,286
0
L
Lancelot
3,494
1,390
0
500
8,761
3,419
0
3,124
5,637
0
31,564
L
King Arthur
Absolut__CapTain
King Arthur
4,421
703
0
1,660
8,025
5,429
0
3,724
4,301
0
30,864
W
Cabrakan
DonRublo
Cabrakan
5,016
984
0
3,077
7,976
7,137
0
0
7,976
43,911
0
L
Sylvanus
II xRuggyx II
Sylvanus
3,823
2,140
2,159
6,787
11,218
6,331
0
2,738
8,480
15,838
0
L
Izanami
ItsPanch__
Izanami
3,967
2,942
0
1,256
6,459
2,243
0
1,353
5,106
0
37,330
L
Merlin
NoOb34365
Merlin
1,457
263
0
250
5,668
2,121
0
2,490
3,178
25,301
0
W
Jormungandr
Sivi989
Jormungandr
2,864
496
259
740
4,076
2,788
0
1,220
2,856
21,436
0
W
845
113
0
1,614
5,150
1,792
574
633
4,517
0
16,865
W
10,040
4,971
0
4,175
6,864
2,224
0
2,276
4,588
0
39,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,680
Gold Earned
27,853
235
Minions Killed
288
0
Camps Cleared
0
880,655
Distance Traveled
899,043
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,870
587
78
8
0
174,755
1
L
Lancelot
5,118
512
60
6
0
208,278
0
L
King Arthur
5,427
543
56
6
0
172,182
0
W
Cabrakan
6,994
699
94
9
0
162,609
2
L
Sylvanus
4,961
496
28
3
0
170,140
0
L
Izanami
4,487
449
60
6
0
161,100
0
L
Merlin
4,687
469
31
3
0
168,955
4
W
Jormungandr
4,613
461
30
3
0
170,192
4
W
Fenrir
5,171
517
28
3
0
219,186
2
W
Neith
5,205
521
58
6
0
172,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role