Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
BlackkeeperRX
Sol
Gold I
Level 159
God Stats
13W - 7L
1,745 SR
Queue Stats
333W - 332L
1,709 MMR
Solo
Bastet
Bastet
Gold III
DeniedLight
Bastet
Gold III
Level 45
God Stats
12W - 5L
1,643 SR
Queue Stats
174W - 181L
1,521 MMR
Solo
Chernobog
Chernobog
Bronze III
Kytic
Chernobog
Bronze III
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
119W - 82L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze V
ScyllaPlayer27
Gilgamesh
Bronze V
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 28L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,578 SR
1,546 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,503 SR
1,546 MMR
Amaterasu
Amaterasu
Gold II
Diesside
Amaterasu
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 58L
1,650 MMR
Solo
Chiron
Chiron
Gold II
TheRealNemxsis
Chiron
Gold II
Level 159
God Stats
10W - 10L
1,596 SR
Queue Stats
82W - 83L
1,513 MMR
Solo
Yu Huang
Yu Huang
Gold V
ThreeOfSpades
Yu Huang
Gold V
Level 147
God Stats
1W - 2L
1,334 SR
Queue Stats
17W - 21L
1,624 MMR
Solo
Fenrir
Fenrir
Gold IV
imaginаry
Fenrir
Gold IV
Level 154
God Stats
18W - 14L
1,536 SR
Queue Stats
196W - 209L
1,482 MMR
Solo
Sobek
Sobek
Bronze III
stijnph
Sobek
Bronze III
Level 82
God Stats
0W - 2L
1,549 SR
Queue Stats
57W - 63L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 1 / 0
6,411
583
4,783
6,469
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 3
6,249
568
6,629
5,806
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
11
6 / 0 / 3
6,846
622
4,816
9,240
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chernobog
Kytic
Chernobog
13
3 / 2 / 7
7,766
706
9,652
9,285
3,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
ScyllaPlayer27
Gilgamesh
10
4 / 0 / 4
6,786
617
5,987
8,923
4,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
CupidArachneKali

VS

Bans
LancelotNemesisAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Diesside
Amaterasu
10
0 / 5 / 1
5,760
524
3,497
11,897
10,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 0
5,984
544
3,715
7,289
2,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
ThreeOfSpades
Yu Huang
9
0 / 2 / 0
5,093
463
5,146
5,541
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
imaginаry
Fenrir
10
2 / 5 / 0
5,735
521
4,480
10,716
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
stijnph
Sobek
9
0 / 2 / 0
5,206
473
2,565
11,065
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
15
Kills
3
3
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
0
1
W
1
0
3
2.5
W
Bastet
6
0
3
7.5
L
Amaterasu
Diesside
Amaterasu
0
5
1
0.1
W
Chernobog
Kytic
Chernobog
3
2
7
3.25
W
Gilgamesh
ScyllaPlayer27
Gilgamesh
4
0
4
6
L
1
1
0
1
L
Yu Huang
ThreeOfSpades
Yu Huang
0
2
0
0
L
Fenrir
imaginаry
Fenrir
2
5
0
0.4
L
Sobek
stijnph
Sobek
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,867
Damage
19,403
39,723
Taken
46,508
16,155
Mitigated
27,058
19,398
Healing
14,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,783
3,969
0
3,079
6,469
2,334
0
604
5,865
0
55,270
W
6,629
2,516
0
3,824
5,806
2,278
280
3,220
2,586
47,038
5,731
W
Bastet
4,816
1,379
0
4,288
9,240
3,276
0
2,295
6,945
0
34,379
L
Amaterasu
Diesside
Amaterasu
3,497
2,309
0
3,228
11,897
10,281
0
27
11,870
0
39,845
W
Chernobog
Kytic
Chernobog
9,652
7,483
0
3,295
9,285
3,495
140
906
8,379
0
61,080
W
Gilgamesh
ScyllaPlayer27
Gilgamesh
5,987
2,232
1,656
3,256
8,923
4,772
0
1,190
7,733
77
21,308
L
3,715
2,379
308
2,678
7,289
2,215
0
0
7,289
0
49,931
L
Yu Huang
ThreeOfSpades
Yu Huang
5,146
411
0
945
5,541
1,980
0
2,226
3,315
36,269
0
L
Fenrir
imaginаry
Fenrir
4,480
1,136
0
2,972
10,716
4,430
0
950
9,766
0
32,320
L
Sobek
stijnph
Sobek
2,565
260
0
4,515
11,065
8,152
0
2,683
8,382
19,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,058
Gold Earned
27,778
384
Minions Killed
325
0
Camps Cleared
0
1,065,599
Distance Traveled
978,809
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,411
583
110
10
0
191,614
2
W
Sol
6,249
568
81
7
0
197,004
4
W
Bastet
6,846
622
62
6
0
244,807
2
L
Amaterasu
5,760
524
76
7
0
209,304
2
W
Chernobog
7,766
706
113
10
0
189,756
0
W
Gilgamesh
6,786
617
18
2
0
242,418
2
L
Chiron
5,984
544
97
9
0
179,556
1
L
Yu Huang
5,093
463
66
6
0
179,964
0
L
Fenrir
5,735
521
61
6
0
214,371
3
L
Sobek
5,206
473
25
2
0
195,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role