Player Matchup

Sol
Sol
Iszhet
Sol
Level 32
God Stats
0W - 6L
1,097 SR
Queue Stats
11W - 15L
1,242 Elo+
Solo
Cthulhu
Cthulhu
Jaydredd92
Cthulhu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 41L
1,319 Elo+
Solo
Ne Zha
Ne Zha
Stanley_99_
Ne Zha
Level 68
God Stats
13W - 11L
1,206 SR
Queue Stats
189W - 197L
1,338 Elo+
Solo
Cerberus
Cerberus
Talonted1AK
Cerberus
Level 43
God Stats
1W - 1L
1,628 SR
Queue Stats
51W - 72L
1,308 Elo+
Solo
Danzaburou
Danzaburou
krepin52
Danzaburou
Level 42
God Stats
77W - 71L
1,551 SR
Queue Stats
409W - 433L
1,437 Elo+
Solo
Team Averages
Level 43
1,397 SR
1,329 Elo+

VS

Team Averages
Level 94
1,479 SR
1,439 Elo+
Athena
Athena
 
Athena
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
FallenAngel50790
Kali
Level 88
God Stats
68W - 54L
1,441 SR
Queue Stats
219W - 218L
1,378 Elo+
Solo
Hachiman
Hachiman
Headshotsurvive
Hachiman
Level 156
God Stats
5W - 5L
1,490 SR
Queue Stats
445W - 457L
1,576 Elo+
Solo
Kukulkan
Kukulkan
SonGohan23
Kukulkan
Level 87
God Stats
9W - 7L
1,462 SR
Queue Stats
97W - 114L
1,338 Elo+
Solo
Cthulhu
Cthulhu
stephen366310
Cthulhu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Iszhet
Sol
10
2 / 6 / 1
6,252
417
3,353
8,552
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Jaydredd92
Cthulhu
8
1 / 2 / 2
5,531
369
3,398
11,674
4,720
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
10
0 / 5 / 2
6,109
407
4,985
12,143
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Talonted1AK
Cerberus
11
0 / 1 / 0
6,125
408
1,698
8,014
5,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
krepin52
Danzaburou
10
1 / 3 / 2
6,223
415
7,776
8,750
2,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 2 / 5
6,679
445
3,505
13,593
10,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
10 / 1 / 2
9,883
659
10,634
11,926
6,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
13
6 / 2 / 2
8,056
537
10,870
9,932
3,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
SonGohan23
Kukulkan
12
1 / 1 / 7
7,596
506
3,522
5,380
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
14
0 / 0 / 2
8,111
541
4,523
8,051
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
17
17
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
2
5
1.25
W
10
1
2
11
W
Hachiman
6
2
2
3.5
L
Sol
Iszhet
Sol
2
6
1
0.42
L
Cthulhu
Jaydredd92
Cthulhu
1
2
2
1
W
Kukulkan
SonGohan23
Kukulkan
1
1
7
4.5
L
Ne Zha
0
5
2
0.2
L
Cerberus
Talonted1AK
Cerberus
0
1
0
0
L
Danzaburou
krepin52
Danzaburou
1
3
2
0.67
W
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,210
Damage
33,054
49,133
Taken
48,882
18,533
Mitigated
29,060
10,675
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,505
1,172
105
3,727
13,593
10,830
123
2,851
10,742
22,015
0
W
10,634
5,867
0
6,492
11,926
6,624
1,142
1,574
10,352
0
81,727
W
Hachiman
10,870
5,836
0
2,346
9,932
3,971
1,530
1,668
8,264
0
61,277
L
Sol
Iszhet
Sol
3,353
1,301
0
1,812
8,552
2,249
0
2,363
6,189
29,726
0
L
Cthulhu
Jaydredd92
Cthulhu
3,398
461
0
2,883
11,674
4,720
0
2,625
9,017
14,715
0
W
Kukulkan
SonGohan23
Kukulkan
3,522
98
0
883
5,380
2,142
183
491
4,889
43,226
0
L
Ne Zha
4,985
1,567
0
2,630
12,143
3,459
1,191
1,070
11,073
0
33,039
L
Cerberus
Talonted1AK
Cerberus
1,698
83
0
1,006
8,014
5,217
0
2,756
4,780
33,440
0
L
Danzaburou
krepin52
Danzaburou
7,776
2,712
0
2,344
8,750
2,888
1,235
2,176
6,524
0
38,414
W
Cthulhu
4,523
161
0
1,175
8,051
5,493
937
1,865
6,186
46,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,240
Gold Earned
40,325
240
Minions Killed
420
0
Camps Cleared
0
1,284,826
Distance Traveled
1,271,779
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,679
445
36
2
0
237,894
0
W
Kali
9,883
659
121
8
0
286,582
0
W
Hachiman
8,056
537
91
6
0
253,193
4
L
Sol
6,252
417
38
3
0
256,902
0
L
Cthulhu
5,531
369
19
1
0
243,843
0
W
Kukulkan
7,596
506
72
5
0
262,732
2
L
Ne Zha
6,109
407
51
3
0
279,390
3
L
Cerberus
6,125
408
71
5
0
252,183
1
L
Danzaburou
6,223
415
61
4
0
252,508
4
W
Cthulhu
8,111
541
100
7
0
231,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role