Player Matchup

Khepri
Khepri
Alt2Max
Khepri
Level 126
God Stats
14W - 14L
1,528 SR
Queue Stats
195W - 225L
1,498 Elo+
Party 1
Baron Samedi
Baron Samedi
CHUPAS WEY
Baron Samedi
Level 121
God Stats
36W - 33L
1,567 SR
Queue Stats
300W - 335L
1,488 Elo+
Solo
Chaac
Chaac
FatMuu
Chaac
Level 158
God Stats
0W - 1L
1,667 SR
Queue Stats
8W - 8L
1,562 Elo+
Solo
Lancelot
Lancelot
IISir VantesII
Lancelot
Level 69
God Stats
22W - 17L
1,573 SR
Queue Stats
53W - 59L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
Mr Fluffemms
Heimdallr
Level 110
God Stats
120W - 121L
1,563 SR
Queue Stats
310W - 323L
1,515 Elo+
Party 1
Team Averages
Level 117
1,580 SR
1,512 Elo+

VS

Team Averages
Level 89
1,634 SR
1,560 Elo+
Cernunnos
Cernunnos
Darthaidan
Cernunnos
Level 156
God Stats
2W - 0L
1,540 SR
Queue Stats
24W - 17L
1,405 Elo+
Party 2
Cthulhu
Cthulhu
Fireant456
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
SgtSodaPop
Bacchus
Level 15
God Stats
6W - 0L
1,973 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 2
Horus
Horus
TsundereWolfKing
Horus
Level 140
God Stats
1W - 1L
1,454 SR
Queue Stats
39W - 27L
1,589 Elo+
Party 2
Nox
Nox
我是矿渣
Nox
Level 129
God Stats
15W - 7L
1,701 SR
Queue Stats
138W - 96L
1,806 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Alt2Max
Khepri
17
4 / 3 / 7
12,174
1,107
6,998
19,040
30,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
CHUPAS WEY
Baron Samedi
17
5 / 6 / 9
11,984
1,089
21,674
14,452
8,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
FatMuu
Chaac
17
4 / 6 / 9
11,621
1,056
14,765
25,821
17,597
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
17
3 / 6 / 8
11,087
1,008
14,149
20,097
9,761
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Mr Fluffemms
Heimdallr
17
0 / 5 / 14
10,948
995
17,702
22,175
10,976
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

133

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Darthaidan
Cernunnos
18
10 / 5 / 14
13,412
1,219
42,046
21,210
9,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Fireant456
Cthulhu
18
3 / 6 / 19
11,594
1,054
15,372
20,112
25,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
SgtSodaPop
Bacchus
17
1 / 2 / 14
11,512
1,047
9,033
13,882
18,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 3 / 13
12,345
1,122
20,182
18,293
25,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 0 / 15
12,631
1,148
10,521
7,765
3,671
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
101
16
Kills
26
26
Deaths
16
47
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Khepri
Alt2Max
Khepri
4
3
7
2.5
L
Baron Samedi
CHUPAS WEY
Baron Samedi
5
6
9
1.58
W
Cernunnos
Darthaidan
Cernunnos
10
5
14
3.4
L
Chaac
FatMuu
Chaac
4
6
9
1.42
W
Cthulhu
Fireant456
Cthulhu
3
6
19
2.08
L
Lancelot
3
6
8
1.17
L
Heimdallr
Mr Fluffemms
Heimdallr
0
5
14
1.4
W
Bacchus
SgtSodaPop
Bacchus
1
2
14
4
W
7
3
13
4.5
W
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,288
Damage
97,154
101,585
Taken
81,262
76,752
Mitigated
82,902
15,575
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Alt2Max
Khepri
6,998
1,070
224
2,763
19,040
30,362
0
5,217
13,556
17,260
0
L
Baron Samedi
CHUPAS WEY
Baron Samedi
21,674
3,699
3,679
3,337
14,452
8,056
0
6,505
7,758
33,482
0
W
Cernunnos
Darthaidan
Cernunnos
42,046
31,753
0
8,051
21,210
9,841
0
6,876
14,334
0
72,346
L
Chaac
FatMuu
Chaac
14,765
2,500
0
5,572
25,821
17,597
0
9,430
16,072
0
41,716
W
Cthulhu
Fireant456
Cthulhu
15,372
1,484
1,469
937
20,112
25,478
0
7,977
12,135
22,925
0
L
Lancelot
14,149
2,562
0
0
20,097
9,761
0
6,600
13,270
0
25,543
L
Heimdallr
Mr Fluffemms
Heimdallr
17,702
8,957
0
0
22,175
10,976
0
6,471
15,546
0
45,231
W
Bacchus
SgtSodaPop
Bacchus
9,033
1,230
0
1,051
13,882
18,387
0
5,096
8,786
15,195
0
W
20,182
7,481
1,905
2,606
18,293
25,525
0
5,579
12,714
457
27,654
W
10,521
1,352
0
287
7,765
3,671
0
3,144
4,621
37,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,814
Gold Earned
61,494
201
Minions Killed
199
5
Camps Cleared
7
1,053,665
Distance Traveled
1,133,553
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
12,174
1,107
29
3
0
200,023
0
L
Baron Samedi
11,984
1,089
32
3
4
186,605
0
W
Cernunnos
13,412
1,219
74
7
5
190,286
0
L
Chaac
11,621
1,056
59
5
1
219,731
0
W
Cthulhu
11,594
1,054
25
2
0
269,293
0
L
Lancelot
11,087
1,008
26
2
0
242,552
0
L
Heimdallr
10,948
995
55
5
0
204,754
1
W
Bacchus
11,512
1,047
14
1
0
205,416
0
W
Horus
12,345
1,122
14
1
2
249,503
0
W
Nox
12,631
1,148
72
7
0
219,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role