Player Matchup

Chaac
Chaac
DogeCosmicLol
Chaac
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
56W - 75L
1,365 Elo+
Party 3
Cerberus
Cerberus
Exhaustin7851
Cerberus
Level 26
God Stats
4W - 16L
1,268 SR
Queue Stats
37W - 81L
1,277 Elo+
Party 3
Ah Puch
Ah Puch
KING SPROUT
Ah Puch
Level 129
God Stats
4W - 0L
1,671 SR
Queue Stats
117W - 127L
1,395 Elo+
Party 3
Ra
Ra
Panda6lack
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,192 Elo+
Party 2
Skadi
Skadi
jordanPIP
Skadi
Level 105
God Stats
41W - 47L
1,456 SR
Queue Stats
74W - 82L
1,435 Elo+
Party 2
Team Averages
Level 61
1,479 SR
1,333 Elo+

VS

Team Averages
Level 64
1,477 SR
1,309 Elo+
Horus
Horus
HeartlessShield
Horus
Level 122
God Stats
1W - 2L
1,529 SR
Queue Stats
10W - 23L
1,286 Elo+
Party 1
Izanami
Izanami
II3Rule4II
Izanami
Level 63
God Stats
0W - 1L
1,480 SR
Queue Stats
9W - 23L
1,286 Elo+
Party 1
Poseidon
Poseidon
JOHNHANCCK
Poseidon
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,347 Elo+
Solo
Fenrir
Fenrir
MonsterDragon24
Fenrir
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,124 Elo+
Party 1
Cthulhu
Cthulhu
demonshadows9
Cthulhu
Level 11
God Stats
0W - 1L
1,374 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 13
12,473
693
14,112
20,335
24,228
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Exhaustin7851
Cerberus
19
5 / 1 / 22
12,752
708
19,017
21,056
9,587
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Puch
KING SPROUT
Ah Puch
20
2 / 2 / 22
12,694
705
25,998
27,291
15,012
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
7 / 1 / 11
13,450
747
15,579
12,894
6,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
jordanPIP
Skadi
20
10 / 3 / 13
13,484
749
22,779
13,929
7,018
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 2
11,337
630
6,783
26,996
33,470
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
II3Rule4II
Izanami
18
0 / 7 / 5
11,035
613
18,095
24,412
13,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
JOHNHANCCK
Poseidon
18
0 / 6 / 4
10,830
602
13,747
15,446
7,875
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 7 / 2
12,260
681
18,287
25,807
15,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cthulhu
16
1 / 5 / 5
10,491
583
16,453
24,169
35,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
26
28
Kills
8
8
Deaths
28
81
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
W
Cerberus
Exhaustin7851
Cerberus
5
1
22
16
L
2
3
2
1
L
Izanami
II3Rule4II
Izanami
0
7
5
0.36
L
Poseidon
JOHNHANCCK
Poseidon
0
6
4
0.33
W
Ah Puch
KING SPROUT
Ah Puch
2
2
22
6.5
L
5
7
2
0.86
W
7
1
11
12.5
L
Cthulhu
1
5
5
0.7
W
Skadi
jordanPIP
Skadi
10
3
13
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,485
Damage
73,365
95,505
Taken
116,830
62,730
Mitigated
105,275
45,920
Healing
23,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,112
2,602
0
6,908
20,335
24,228
0
6,145
14,074
0
46,191
W
Cerberus
Exhaustin7851
Cerberus
19,017
818
0
6,785
21,056
9,587
1,056
8,205
12,503
30,998
0
L
6,783
3,325
3,836
6,862
26,996
33,470
637
12,945
14,051
0
28,346
L
Izanami
II3Rule4II
Izanami
18,095
13,137
376
4,373
24,412
13,366
2,106
13,257
11,155
0
52,837
L
Poseidon
JOHNHANCCK
Poseidon
13,747
609
360
1,844
15,446
7,875
0
7,777
7,669
50,266
0
W
Ah Puch
KING SPROUT
Ah Puch
25,998
3,898
0
17,395
27,291
15,012
3,373
5,664
21,396
59,405
0
L
18,287
4,192
0
4,519
25,807
15,158
0
14,761
11,046
0
43,062
W
15,579
2,336
6,786
5,343
12,894
6,885
1,774
3,886
8,883
55,709
0
L
Cthulhu
16,453
1,549
764
969
24,169
35,406
0
11,854
12,315
33,629
0
W
Skadi
jordanPIP
Skadi
22,779
12,150
0
2,703
13,929
7,018
4,676
5,320
8,449
0
55,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,853
Gold Earned
55,953
292
Minions Killed
302
0
Camps Cleared
0
1,753,012
Distance Traveled
1,623,038
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,473
693
60
3
0
366,783
0
W
Cerberus
12,752
708
47
3
0
382,593
0
L
Horus
11,337
630
44
2
0
342,342
0
L
Izanami
11,035
613
92
5
0
292,222
0
L
Poseidon
10,830
602
93
5
0
299,931
0
W
Ah Puch
12,694
705
61
3
0
329,130
2
L
Fenrir
12,260
681
49
3
0
355,197
0
W
Ra
13,450
747
85
5
0
350,008
0
L
Cthulhu
10,491
583
24
1
0
333,346
3
W
Skadi
13,484
749
39
2
0
324,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role